Theater-ECS/README.md
Booklordofthedings 1f507c254b Version 0.8 Release (#6)
Entity:
- ID
- Version
- Creation
- Deletion
- Alive

Components:
- Creation
- Deletion
- Adding/removing from entity
- Store them packed
- UList

Systems:
- Iterate
- Register
- Automatically getting filled with component data

Reviewed-on: #6
2024-11-23 10:20:20 +01:00

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Markdown

### **Theater-ECS**
is a library which implements the *entity, component, system* pattern.
It is intended to be used for game development in the "Theater Engine" ecosystem,
however it may also be used for other things.
### Design goals
- Dynamic
*Lots of ECS libraries use compile time code generation for performance benefits.
Theater-ECS is intended to be fully dynamic so that components and system could be created and registered at runtime*
- Fast
*Theater-ECS should be fast enough for most game projects, while handling a high amount of entities and components*
- Use what you need
*The amount of memory used by Theater-ECS is minimized so that it mostly only uses which memory you are actually using and doesnt
allocate any large unused buffers.*
### Installation
No dependencies are required, so you can simply clone this library and add it as a dependency to your
Beef project.
BeefProj.toml: `Dependencies = {Theater-ECS = "*"}`
### Further information
- [Wiki](https://code.booklordofthe.dev/Theater/Theater-ECS/wiki)
- [Example Project](https://code.booklordofthe.dev/Theater/Theater-ECS-Example)