### **Theater-ECS** is a library which implements the *entity, component, system* pattern. It is intended to be used for game development in the "Theater Engine" ecosystem, however it may also be used for other things. ### Design goals - Dynamic *Lots of ECS libraries use compile time code generation for performance benefits. Theater-ECS is intended to be fully dynamic so that components and system could be created and registered at runtime* - Fast *Theater-ECS should be fast enough for most game projects, while handling a high amount of entities and components* - Use what you need *The amount of memory used by Theater-ECS is minimized so that it mostly only uses which memory you are actually using and doesnt allocate any large unused buffers.* ### Installation No dependencies are required, so you can simply clone this library and add it as a dependency to your Beef project. BeefProj.toml: `Dependencies = {Theater-ECS = "*"}` ### Further information - [Wiki](https://code.booklordofthe.dev/Theater/Theater-ECS/wiki) - [Example Project](https://code.booklordofthe.dev/Theater/Theater-ECS-Example)