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Delay ShowWindow until after first render
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7864f83c4d
commit
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1 changed files with 4 additions and 6 deletions
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@ -117,12 +117,8 @@ namespace SDL2
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SDL.EventState(.JoyDeviceAdded, .Disable);
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SDL.EventState(.JoyDeviceRemoved, .Disable);
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mWindow = SDL.CreateWindow(mTitle, .Undefined, .Undefined, mWidth, mHeight, .Hidden);
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mWindow = SDL.CreateWindow(mTitle, .Undefined, .Undefined, mWidth, mHeight, .Hidden); // Initially hide window
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mRenderer = SDL.CreateRenderer(mWindow, -1, .Accelerated);
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SDL.ShowWindow(mWindow);
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SDL.SetRenderDrawColor(mRenderer, 0, 0, 0, 255);
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SDL.RenderClear(mRenderer);
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SDL.RenderPresent(mRenderer);
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mScreen = SDL.GetWindowSurface(mWindow);
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SDLImage.Init(.PNG | .JPG);
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mHasAudio = SDLMixer.OpenAudio(44100, SDLMixer.MIX_DEFAULT_FORMAT, 2, 4096) >= 0;
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@ -249,7 +245,9 @@ namespace SDL2
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if (curPhysTickCount == 0)
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{
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// Initial render
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Render();
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Render();
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// Show initially hidden window, mitigates white flash on slow startups
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SDL.ShowWindow(mWindow);
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}
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else
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{
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