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Beef Programming Language
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BeefBoot upgrade cmake min version 2024-06-04 09:15:30 +02:00
BeefBuild BeefBuild fix 2025-02-01 17:37:56 -08:00
BeefFuzz upgrade cmake min version 2024-06-04 09:15:30 +02:00
BeefLibs Plane.ToString fix 2025-03-08 12:47:17 -08:00
BeefLink Upgrade projects to VS22 and MSVC v143 2024-04-28 14:00:14 +02:00
BeefManaged Added BeefManaged.toml 2024-10-20 18:23:39 -04:00
BeefRT Update Internal.cpp 2025-02-16 19:21:52 +00:00
BeefTools Fixed string formatting bug 2025-01-19 18:03:36 -08:00
BeefySysLib Expanding support for params in delegates, params tuple support 2025-02-16 11:36:14 -08:00
bin fix the linux building 2025-01-30 14:46:31 +01:00
builds Win32 debugging fixes, more work on custom compile commands 2019-08-29 14:19:07 -07:00
Debugger32 Initial LLVM 18.1.4 support 2024-05-01 06:26:14 -04:00
Debugger64 Initial LLVM 18.1.4 support 2024-05-01 06:26:14 -04:00
extern upgrade cmake min version 2024-06-04 09:15:30 +02:00
IDE Fixed local var warning 2025-03-13 08:08:54 -04:00
IDEHelper Fixed comptime static local variables 2025-03-13 08:08:44 -04:00
wasm EmsdkDep1 2025-01-01 09:04:25 -08:00
.gitignore Updated to remove Git and BeefManaged 2024-10-21 10:51:44 -04:00
Beef.sln Fixed some tooltips, added Link Dependencies, more int-ness 2019-12-21 05:48:44 -08:00
CMakeLists.txt SDL platform improvements 2022-11-10 06:37:55 -08:00
LICENSE.TXT Added linebreaks to license 2019-11-26 13:11:29 -08:00
LICENSES.TXT Adding third-party licenses 2019-11-25 06:48:00 -08:00
qthelper.py Initial checkin 2019-08-23 11:56:54 -07:00
README.md Use https for nightly release link 2024-05-23 17:13:28 -04:00
readme.txt Added license and readme 2019-09-10 11:26:32 -07:00

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot