diff --git a/BeefLibs/SDL2/src/SDLApp.bf b/BeefLibs/SDL2/src/SDLApp.bf index 01535fe8..65c042d4 100644 --- a/BeefLibs/SDL2/src/SDLApp.bf +++ b/BeefLibs/SDL2/src/SDLApp.bf @@ -117,12 +117,8 @@ namespace SDL2 SDL.EventState(.JoyDeviceAdded, .Disable); SDL.EventState(.JoyDeviceRemoved, .Disable); - mWindow = SDL.CreateWindow(mTitle, .Undefined, .Undefined, mWidth, mHeight, .Hidden); + mWindow = SDL.CreateWindow(mTitle, .Undefined, .Undefined, mWidth, mHeight, .Hidden); // Initially hide window mRenderer = SDL.CreateRenderer(mWindow, -1, .Accelerated); - SDL.ShowWindow(mWindow); - SDL.SetRenderDrawColor(mRenderer, 0, 0, 0, 255); - SDL.RenderClear(mRenderer); - SDL.RenderPresent(mRenderer); mScreen = SDL.GetWindowSurface(mWindow); SDLImage.Init(.PNG | .JPG); mHasAudio = SDLMixer.OpenAudio(44100, SDLMixer.MIX_DEFAULT_FORMAT, 2, 4096) >= 0; @@ -249,7 +245,9 @@ namespace SDL2 if (curPhysTickCount == 0) { // Initial render - Render(); + Render(); + // Show initially hidden window, mitigates white flash on slow startups + SDL.ShowWindow(mWindow); } else {