2019-08-23 11:56:54 -07:00
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// ==++==
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// ==--==
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//
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// <OWNER>[....]</OWNER>
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namespace System.Threading {
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using System.Threading;
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using System;
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// A constant used by methods that take a timeout (Object.Wait, Thread.Sleep
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// etc) to indicate that no timeout should occur.
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//
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// <
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public static class Timeout
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{
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//public static readonly TimeSpan InfiniteTimeSpan = TimeSpan(0, 0, 0, 0, Timeout.Infinite);
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public const int32 Infinite = -1;
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2020-03-09 06:34:16 -07:00
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public const uint32 UnsignedInfinite = unchecked((uint32)-1);
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2019-08-23 11:56:54 -07:00
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}
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}
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