// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== // // [....] namespace System.Threading { using System.Threading; using System; // A constant used by methods that take a timeout (Object.Wait, Thread.Sleep // etc) to indicate that no timeout should occur. // // < public static class Timeout { //public static readonly TimeSpan InfiniteTimeSpan = TimeSpan(0, 0, 0, 0, Timeout.Infinite); public const int32 Infinite = -1; public const uint32 UnsignedInfinite = unchecked((uint32)-1); } }