character modell change + character movement changes

This commit is contained in:
Booklordofthedings 2024-08-16 23:16:25 +02:00
parent 96f67e78e9
commit 096a6126c1
5 changed files with 48 additions and 8 deletions

View file

@ -13,6 +13,7 @@ size = Vector2(1928.3, 529.623)
[node name="Player" parent="." instance=ExtResource("1_nvifn")] [node name="Player" parent="." instance=ExtResource("1_nvifn")]
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="."]
visible = false
z_index = -1 z_index = -1
texture = ExtResource("2_qherw") texture = ExtResource("2_qherw")

View file

@ -1,19 +1,22 @@
[gd_scene load_steps=4 format=3 uid="uid://snxpqx0ony7s"] [gd_scene load_steps=4 format=3 uid="uid://snxpqx0ony7s"]
[ext_resource type="Script" path="res://scripts/player_movement.gd" id="1_otvu6"] [ext_resource type="Script" path="res://scripts/player_movement.gd" id="1_otvu6"]
[ext_resource type="Texture2D" uid="uid://b6gxkpy33b88g" path="res://temp_assets/player.png" id="2_d4ig1"] [ext_resource type="Texture2D" uid="uid://qcx482jc7pqr" path="res://textures/Virus_Player.png" id="2_b0xe3"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_jqi2f"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_jqi2f"]
radius = 16.0 radius = 9.0
height = 32.0 height = 22.0
[node name="Player" type="Node2D"] [node name="Player" type="Node2D"]
[node name="CharacterBody2D" type="CharacterBody2D" parent="."] [node name="CharacterBody2D" type="CharacterBody2D" parent="."]
script = ExtResource("1_otvu6") script = ExtResource("1_otvu6")
speed = 250
jump_count = 1
jump_strength = 600
[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"] [node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
texture = ExtResource("2_d4ig1") texture = ExtResource("2_b0xe3")
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("CapsuleShape2D_jqi2f") shape = SubResource("CapsuleShape2D_jqi2f")

View file

@ -3,7 +3,7 @@ extends CharacterBody2D
@export var speed = 340; @export var speed = 340;
@export var gravity = 50; @export var gravity = 50;
@export var jump_count = 2; @export var jump_count = 2;
@export var jump_strength = 700; @export var jump_strength = 100
var jump_count_current = 2; var jump_count_current = 2;
var input_direction = 0 #To keep track of which direction we where moving in last frame var input_direction = 0 #To keep track of which direction we where moving in last frame
@ -24,14 +24,16 @@ func get_input():
velocity.x = input_direction * speed velocity.x = input_direction * speed
if is_on_floor():
jump_count_current = jump_count
if Input.is_action_just_pressed("player_jump") and jump_count_current > 0: if Input.is_action_just_pressed("player_jump") and jump_count_current > 0:
velocity.y = -1 * jump_strength velocity.y = -1 * jump_strength
jump_count_current = jump_count_current-1 jump_count_current = jump_count_current-1
elif Input.is_action_pressed("player_jump"): #Fall less fast if we keep holding the button elif Input.is_action_pressed("player_jump"): #Fall less fast if we keep holding the button
velocity.y += -1 * 20 velocity.y += -1 * 25
if is_on_floor():
jump_count_current = jump_count
func _physics_process(delta): func _physics_process(delta):
get_input() get_input()

View file

Before

Width:  |  Height:  |  Size: 580 B

After

Width:  |  Height:  |  Size: 580 B

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://qcx482jc7pqr"
path="res://.godot/imported/Virus_Player.png-4c00daa1e7b5018c0db649deca9e637e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://textures/Virus_Player.png"
dest_files=["res://.godot/imported/Virus_Player.png-4c00daa1e7b5018c0db649deca9e637e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1