GMTK-2024/gmtk_2024/scripts/player_movement.gd

41 lines
994 B
GDScript

extends CharacterBody2D
@export var speed = 340;
@export var gravity = 50;
@export var jump_count = 2;
@export var jump_strength = 100
var jump_count_current = 2;
var input_direction = 0 #To keep track of which direction we where moving in last frame
func get_input():
var left = Input.is_action_pressed("player_left")
var right = Input.is_action_pressed("player_right")
if left and right:
input_direction = input_direction
elif left:
input_direction = -1
elif right:
input_direction = 1
else :
input_direction = 0
velocity.x = input_direction * speed
if is_on_floor():
jump_count_current = jump_count
if Input.is_action_just_pressed("player_jump") and jump_count_current > 0:
velocity.y = -1 * jump_strength
jump_count_current = jump_count_current-1
elif Input.is_action_pressed("player_jump"): #Fall less fast if we keep holding the button
velocity.y += -1 * 25
func _physics_process(delta):
get_input()
velocity.y += gravity
move_and_slide()