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https://github.com/Starpelly/raylib-beef.git
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1.6 KiB
1.6 KiB
raylib-beef
BeefLang bindings for Raylib 4.5.
Note
: OS is limited to Windows right now, I see no reason why this wouldn't work on other platforms, though. I guess only one way to find out.
Example
using System;
using RaylibBeef;
using static RaylibBeef.Raylib;
namespace example;
class Program
{
public static int Main(String[] args)
{
InitWindow(800, 600, "Raylib Beef 4.5");
InitAudioDevice();
var beefMain = Color(165, 47, 78, 255);
var beefOutline = Color(243, 157, 157, 255);
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(RAYWHITE);
DrawRectangle(GetScreenWidth() / 2 - 128, GetScreenHeight() / 2 - 128, 256, 256, beefOutline);
DrawRectangle(GetScreenWidth() / 2 - 112, GetScreenHeight() / 2 - 112, 224, 224, beefMain);
DrawText("raylib", GetScreenWidth() / 2 - 44, GetScreenHeight() / 2, 50, beefOutline);
DrawText("beef", GetScreenWidth() / 2 - 62, GetScreenHeight() / 2 + 46, 50, beefOutline);
DrawRectangle(GetScreenWidth() / 2 + 54, GetScreenHeight() / 2 + 54, 42, 42, beefOutline);
DrawRectangle(GetScreenWidth() / 2 + 62, GetScreenHeight() / 2 + 62, 26, 26, RAYWHITE);
DrawCircle(GetMouseX(), GetMouseY(), 20, beefOutline);
DrawCircle(GetMouseX(), GetMouseY(), 8, beefMain);
DrawFPS(20, 20);
EndDrawing();
}
CloseAudioDevice();
CloseWindow();
return 0;
}
}
More Links
- Raylib Repo (https://github.com/raysan5/raylib)
- BeefLang (https://www.beeflang.org)
Contribution
I'll be happy to resolve any issues or pull requests.