raylib-beef/beef/recovery/RenderTexture_049E45A26EED18AEA81D51D8ADBC97CD.bf
2023-03-19 12:57:34 -04:00

25 lines
430 B
Beef

using System;
namespace Raylib;
ty
[CRepr]
public struct RenderTexture
{
// OpenGL framebuffer object id
public int id;
// Color buffer attachment texture
public Texture texture;
// Depth buffer attachment texture
public Texture depth;
public this(int id, Texture texture, Texture depth)
{
this.id = id;
this.texture = texture;
this.depth = depth;
}
}