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26 lines
430 B
Beef
26 lines
430 B
Beef
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using System;
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namespace Raylib;
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ty
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[CRepr]
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public struct RenderTexture
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{
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// OpenGL framebuffer object id
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public int id;
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// Color buffer attachment texture
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public Texture texture;
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// Depth buffer attachment texture
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public Texture depth;
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public this(int id, Texture texture, Texture depth)
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{
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this.id = id;
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this.texture = texture;
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this.depth = depth;
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}
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}
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