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Beef/IDE/mintest/minlib/src/System/Math.bf
2020-03-21 07:10:59 -07:00

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7.8 KiB
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// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
/*============================================================
**
** Class: Math
**
**
** Purpose: Some floating-point math operations
**
**
===========================================================*/
namespace System
{
//This class contains only static members and doesn't require serialization.
using System;
using System.Diagnostics.Contracts;
using System.Diagnostics;
public static class Math
{
private static double doubleRoundLimit = 1e16d;
private const int32 maxRoundingDigits = 15;
public const double PI = 3.14159265358979323846;
public const double E = 2.7182818284590452354;
private static double[16] sRoundPower10Double = .(
1E0, 1E1, 1E2, 1E3, 1E4, 1E5, 1E6, 1E7, 1E8,
1E9, 1E10, 1E11, 1E12, 1E13, 1E14, 1E15);
public static extern double Acos(double d);
public static extern double Asin(double d);
public static extern double Atan(double d);
public static extern double Atan2(double y, double x);
public static extern double Ceiling(double a);
public static extern double Cos(double d);
public static extern double Cosh(double value);
public static extern double Floor(double d);
public static extern double Sin(double a);
public static extern double Tan(double a);
public static extern double Sinh(double value);
public static extern double Tanh(double value);
public static extern double Round(double a);
[CLink]
private static extern double modf(double x, out double intpart);
public static double Truncate(double d)
{
double intPart;
modf(d, out intPart);
return intPart;
}
public static extern float Sqrt(float f);
public static extern double Sqrt(double d);
public static extern double Log(double d);
public static extern double Log10(double d);
public static extern double Exp(double d);
public static extern double Pow(double x, double y);
public static double IEEERemainder(double x, double y)
{
if (x.IsNaN)
{
return x; // IEEE 754-2008: NaN payload must be preserved
}
if (y.IsNaN)
{
return y; // IEEE 754-2008: NaN payload must be preserved
}
double regularMod = x % y;
if (regularMod.IsNaN)
{
return Double.NaN;
}
if (regularMod == 0)
{
if (x.IsNegative)
{
return Double.NegativeZero;
}
}
double alternativeResult;
alternativeResult = regularMod - (Math.Abs(y) * Math.Sign(x));
if (Math.Abs(alternativeResult) == Math.Abs(regularMod))
{
double divisionResult = x / y;
double roundedResult = Math.Round(divisionResult);
if (Math.Abs(roundedResult) > Math.Abs(divisionResult))
{
return alternativeResult;
}
else
{
return regularMod;
}
}
if (Math.Abs(alternativeResult) < Math.Abs(regularMod))
{
return alternativeResult;
}
else
{
return regularMod;
}
}
[Intrinsic("abs")]
public static extern float Abs(float value);
[Intrinsic("abs")]
public static extern double Abs(double value);
[Inline]
public static T Abs<T>(T value) where T : IOpComparable, IOpNegatable
{
if (value < default)
return (T)-value;
else
return value;
}
//extern public static float Abs(float value);
// This is special code to handle NaN (We need to make sure NaN's aren't
// negated). In CSharp, the else clause here should always be taken if
// value is NaN, since the normal case is taken if and only if value < 0.
// To illustrate this completely, a compiler has translated this into:
// "load value; load 0; bge; ret -value ; ret value".
// The bge command branches for comparisons with the unordered NaN. So
// it runs the else case, which returns +value instead of negating it.
// return (value < 0) ? -value : value;
//extern public static double Abs(double value);
// This is special code to handle NaN (We need to make sure NaN's aren't
// negated). In CSharp, the else clause here should always be taken if
// value is NaN, since the normal case is taken if and only if value < 0.
// To illustrate this completely, a compiler has translated this into:
// "load value; load 0; bge; ret -value ; ret value".
// The bge command branches for comparisons with the unordered NaN. So
// it runs the else case, which returns +value instead of negating it.
// return (value < 0) ? -value : value;
public static T Clamp<T>(T val, T min, T max) where T : IOpComparable
{
if (val < min)
return min;
else if (val > max)
return max;
return val;
}
public static float Distance(float dX, float dY)
{
return (float)Math.Sqrt(dX * dX + dY * dY);
}
public static float Lerp(float val1, float val2, float pct)
{
return val1 + (val2 - val1) * pct;
}
public static double Lerp(double val1, double val2, double pct)
{
return val1 + (val2 - val1) * pct;
}
public static T Min<T>(T val1, T val2) where T : IOpComparable, IIsNaN
{
if (val1 < val2)
return val1;
if (val1.IsNaN)
return val1;
return val2;
}
public static T Max<T>(T val1, T val2) where T : IOpComparable, IIsNaN
{
if (val1 > val2)
return val1;
if (val1.IsNaN)
return val1;
return val2;
}
/*=====================================Log======================================
**
==============================================================================*/
public static double Log(double a, double newBase)
{
if (a.IsNaN)
{
return a; // IEEE 754-2008: NaN payload must be preserved
}
if (newBase.IsNaN)
{
return newBase; // IEEE 754-2008: NaN payload must be preserved
}
if (newBase == 1)
return Double.NaN;
if (a != 1 && (newBase == 0 || newBase.IsPositiveInfinity))
return Double.NaN;
return (Log(a) / Log(newBase));
}
public static int Sign<T>(T value) where T : IOpComparable
{
if (value < default)
return -1;
else if (value > default)
return 1;
else
return 0;
}
public static int Sign<T>(T value) where T : IOpComparable, ICanBeNaN
{
if (value < default)
return -1;
else if (value > default)
return 1;
else if (value == default)
return 0;
Runtime.FatalError("Cannot be used on NaN");
}
public static int32 DivRem(int32 a, int32 b, out int32 result)
{
result = a % b;
return a / b;
}
public static int64 DivRem(int64 a, int64 b, out int64 result)
{
result = a % b;
return a / b;
}
public static int32 Align(int32 val, int32 align)
{
return ((val) + (align - 1)) & ~(align - 1);
}
public static int64 Align(int64 val, int64 align)
{
return ((val) + (align - 1)) & ~(align - 1);
}
}
}