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10 lines
No EOL
217 B
GLSL
10 lines
No EOL
217 B
GLSL
uniform sampler2D tex;
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uniform sampler2D tex2;
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varying vec4 varying_color;
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varying vec2 varying_texCoord0;
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void main()
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{
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vec4 texColor = texture2D(tex, varying_texCoord0);
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gl_FragColor = texColor * varying_color;
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} |