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Beef/IDE/dist/shaders/Std.frag
2022-11-03 10:58:24 -07:00

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217 B
GLSL

uniform sampler2D tex;
uniform sampler2D tex2;
varying vec4 varying_color;
varying vec2 varying_texCoord0;
void main()
{
vec4 texColor = texture2D(tex, varying_texCoord0);
gl_FragColor = texColor * varying_color;
}