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Beef/BeefySysLib/util/BSpline.cpp
JamesOrson e76becf4c6 Remove unnecessary delete statements
If a value is null, the C++ delete statement will do nothing, so there is bo need to explicitly check if the value is null.
2020-07-10 16:36:14 -07:00

131 lines
2.7 KiB
C++

#include "BSpline.h"
USING_NS_BF;
static void compute_intervals(int *u, int n, int t) // figure out the knots
{
int j;
for (j=0; j<=n+t; j++)
{
if (j<t)
u[j]=0;
else
if ((t<=j) && (j<=n))
u[j]=j-t+1;
else
if (j>n)
u[j]=n-t+2; // if n-t=-2 then we're screwed, everything goes to 0
}
}
BSpline2D::BSpline2D()
{
mUVals = NULL;
}
BSpline2D::~BSpline2D()
{
delete mUVals;
}
void BSpline2D::AddPt(float x, float y)
{
delete mUVals;
mUVals = NULL;
Point2D pt;
pt.mX = x;
pt.mY = y;
mInputPoints.push_back(pt);
}
void BSpline2D::Calculate()
{
int n = (int) mInputPoints.size();
int t = 1;
Point2D* control = &mInputPoints[0];
mUVals=new int[n+t+1];
compute_intervals(mUVals, n, t);
//increment=(float) (n-t+2)/(num_output-1); // how much parameter goes up each time
//interval=0;
/*for (output_index=0; output_index<num_output-1; output_index++)
{
compute_point(u, n, t, interval, control, &calcxyz);
output[output_index].x = calcxyz.x;
output[output_index].y = calcxyz.y;
output[output_index].z = calcxyz.z;
interval=interval+increment; // increment our parameter
}
output[num_output-1].x=control[n].x; // put in the last point
output[num_output-1].y=control[n].y;
output[num_output-1].z=control[n].z;
delete u;*/
}
static float blend(int k, int t, int *u, float v) // calculate the blending value
{
float value;
if (t==1) // base case for the recursion
{
if ((u[k]<=v) && (v<u[k+1]))
value=1;
else
value=0;
}
else
{
if ((u[k+t-1]==u[k]) && (u[k+t]==u[k+1])) // check for divide by zero
value = 0;
else
if (u[k+t-1]==u[k]) // if a term's denominator is zero,use just the other
value = (u[k+t] - v) / (u[k+t] - u[k+1]) * blend(k+1, t-1, u, v);
else
if (u[k+t]==u[k+1])
value = (v - u[k]) / (u[k+t-1] - u[k]) * blend(k, t-1, u, v);
else
value = (v - u[k]) / (u[k+t-1] - u[k]) * blend(k, t-1, u, v) +
(u[k+t] - v) / (u[k+t] - u[k+1]) * blend(k+1, t-1, u, v);
}
return value;
}
/*void compute_point(int *u, int n, int t, float v, point *control,
point *output)*/
void BSpline2D::Evaluate(float pct, float* x, float* y)
{
if (mUVals == NULL)
Calculate();
int k;
float temp;
int n = (int) mInputPoints.size();
int t = (int)mInputPoints.size() - 3; // ????
t = 1;
Point2D* control = &mInputPoints[0];
// initialize the variables that will hold our outputted point
float oX = 0;
float oY = 0;
for (k=0; k<=n; k++)
{
temp = blend(t,t,mUVals,pct); // same blend is used for each dimension coordinate
oX = oX + (control[k]).mX * temp;
oY = oY + (control[k]).mY * temp;
}
*x = oX;
*y = oY;
}