mirror of
https://github.com/beefytech/Beef.git
synced 2025-06-19 16:40:26 +02:00
280 lines
5.5 KiB
Beef
280 lines
5.5 KiB
Beef
using SDL2;
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using System;
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using System.IO;
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using System.Diagnostics;
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using System.Threading;
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namespace SDL2
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{
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class Image
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{
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public SDL.Surface* mSurface;
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public SDL.Texture* mTexture;
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public ~this()
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{
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if (mTexture != null)
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SDL.DestroyTexture(mTexture);
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if (mSurface != null)
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SDL.FreeSurface(mSurface);
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}
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public Result<void> Load(StringView fileName)
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{
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let origSurface = SDLImage.Load(fileName.ToScopeCStr!());
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if (origSurface == null)
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return .Err;
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mSurface = origSurface;
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mTexture = SDL.CreateTextureFromSurface(gApp.mRenderer, mSurface);
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return .Ok;
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}
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}
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class Sound
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{
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public SDLMixer.Chunk* mChunk;
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public ~this()
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{
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if (mChunk != null)
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SDLMixer.FreeChunk(mChunk);
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}
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public Result<void> Load(StringView fileName)
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{
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mChunk = SDLMixer.LoadWAV(fileName);
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if (mChunk == null)
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return .Err;
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return .Ok;
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}
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}
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class Font
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{
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public SDLTTF.Font* mFont;
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public this()
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{
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}
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public ~this()
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{
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if (mFont != null)
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SDLTTF.CloseFont(mFont);
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}
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public Result<void> Load(StringView fileName, int32 pointSize)
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{
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mFont = SDLTTF.OpenFont(fileName.ToScopeCStr!(), pointSize);
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if (mFont == null)
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return .Err;
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return .Ok;
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}
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}
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public class SDLApp
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{
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public SDL.Window* mWindow;
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public SDL.Renderer* mRenderer;
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public SDL.Surface* mScreen;
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public int32 mUpdateCnt;
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public String mTitle = new .("Beef Sample") ~ delete _;
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public int32 mWidth = 1024;
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public int32 mHeight = 768;
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public bool* mKeyboardState;
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public bool mHasAudio;
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public this()
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{
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gApp = this;
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}
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public ~this()
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{
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if (mRenderer != null)
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SDL.DestroyRenderer(mRenderer);
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if (mWindow != null)
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SDL.DestroyWindow(mWindow);
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}
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public void Init()
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{
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String exePath = scope .();
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Environment.GetExecutableFilePath(exePath);
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String exeDir = scope .();
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Path.GetDirectoryPath(exePath, exeDir);
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Directory.SetCurrentDirectory(exeDir);
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SDL.Init(.Video | .Events | .Audio);
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SDL.EventState(.JoyAxisMotion, .Disable);
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SDL.EventState(.JoyBallMotion, .Disable);
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SDL.EventState(.JoyHatMotion, .Disable);
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SDL.EventState(.JoyButtonDown, .Disable);
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SDL.EventState(.JoyButtonUp, .Disable);
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SDL.EventState(.JoyDeviceAdded, .Disable);
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SDL.EventState(.JoyDeviceRemoved, .Disable);
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mWindow = SDL.CreateWindow(mTitle, .Undefined, .Undefined, mWidth, mHeight, .Shown);
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mRenderer = SDL.CreateRenderer(mWindow, -1, .Accelerated);
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mScreen = SDL.GetWindowSurface(mWindow);
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SDLImage.Init(.PNG | .JPG);
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mHasAudio = SDLMixer.OpenAudio(44100, SDLMixer.MIX_DEFAULT_FORMAT, 2, 4096) >= 0;
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SDLTTF.Init();
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}
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public bool IsKeyDown(SDL.Scancode scancode)
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{
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if (mKeyboardState == null)
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return false;
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return mKeyboardState[(int)scancode];
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}
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public virtual void Update()
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{
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}
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public virtual void Draw()
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{
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}
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public virtual void KeyDown(SDL.KeyboardEvent evt)
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{
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if (evt.keysym.scancode == .Grave)
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{
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GC.Report();
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}
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}
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public virtual void KeyUp(SDL.KeyboardEvent evt)
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{
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}
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public virtual void MouseDown(SDL.MouseButtonEvent evt)
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{
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}
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public virtual void MouseUp(SDL.MouseButtonEvent evt)
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{
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}
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public virtual void HandleEvent(SDL.Event evt)
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{
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}
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public void Draw(Image image, float x, float y)
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{
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SDL.Rect srcRect = .(0, 0, image.mSurface.w, image.mSurface.h);
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SDL.Rect destRect = .((int32)x, (int32)y, image.mSurface.w, image.mSurface.h);
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SDL.RenderCopy(mRenderer, image.mTexture, &srcRect, &destRect);
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}
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public void Draw(Image image, float x, float y, float rot, float centerX, float centerY)
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{
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SDL.Rect srcRect = .(0, 0, image.mSurface.w, image.mSurface.h);
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SDL.Rect destRect = .((int32)x, (int32)y, image.mSurface.w, image.mSurface.h);
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SDL.Point centerPoint = .((.)centerX, (.)centerY);
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SDL.RenderCopyEx(mRenderer, image.mTexture, &srcRect, &destRect, rot, ¢erPoint, .None);
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}
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public void PlaySound(Sound sound, float volume = 1.0f, float pan = 0.5f)
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{
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if (sound == null)
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return;
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int32 channel = SDLMixer.PlayChannel(-1, sound.mChunk, 0);
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//SDLMixer.SetPanning()
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SDLMixer.Volume(channel, (int32)(volume * 128));
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}
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public void Render()
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{
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SDL.SetRenderDrawColor(mRenderer, 0, 0, 0, 255);
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SDL.RenderClear(mRenderer);
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Draw();
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SDL.RenderPresent(mRenderer);
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}
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public void Run()
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{
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Stopwatch sw = scope .();
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sw.Start();
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int curPhysTickCount = 0;
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while (true)
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{
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int32 waitTime = 1;
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SDL.Event event;
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while (SDL.PollEvent(out event) != 0)
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{
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switch (event.type)
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{
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case .Quit:
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return;
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case .KeyDown:
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KeyDown(event.key);
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case .KeyUp:
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KeyUp(event.key);
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case .MouseButtonDown:
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MouseDown(event.button);
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case .MouseButtonUp:
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MouseUp(event.button);
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default:
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}
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HandleEvent(event);
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waitTime = 0;
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}
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// Fixed 60 Hz update
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double msPerTick = 1000 / 60.0;
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int newPhysTickCount = (int)(sw.ElapsedMilliseconds / msPerTick);
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int addTicks = newPhysTickCount - curPhysTickCount;
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if (curPhysTickCount == 0)
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{
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// Initial render
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Render();
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}
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else
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{
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mKeyboardState = SDL.GetKeyboardState(null);
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addTicks = Math.Min(addTicks, 20); // Limit catchup
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if (addTicks > 0)
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{
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for (int i < addTicks)
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{
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mUpdateCnt++;
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Update();
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}
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Render();
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}
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else
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{
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Thread.Sleep(1);
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}
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}
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curPhysTickCount = newPhysTickCount;
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}
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}
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}
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static
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{
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public static SDLApp gApp;
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}
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}
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