mirror of
https://github.com/beefytech/Beef.git
synced 2025-06-08 11:38:21 +02:00
775 lines
20 KiB
C++
775 lines
20 KiB
C++
#include "ModelDef.h"
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#include "BFApp.h"
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#include "gfx/RenderDevice.h"
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#include "gfx/ModelInstance.h"
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#include "util/Dictionary.h"
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#include "util/TLSingleton.h"
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#include "FileStream.h"
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#include "MemStream.h"
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#include "util/MathUtils.h"
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#include "util/Sphere.h"
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#include "util/HashSet.h"
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#include "util/BeefPerf.h"
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#pragma warning(disable:4190)
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USING_NS_BF;
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struct ModelManager
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{
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public:
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Dictionary<String, ModelMaterialDef*> mMaterialMap;
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};
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ModelManager sModelManager;
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static TLSingleton<String> gModelDef_TLStrReturn;
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void Beefy::ModelAnimation::GetJointTranslation(int jointIdx, float frameNum, ModelJointTranslation* outJointTranslation)
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{
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// Frame 35
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BF_ASSERT((int)frameNum < (int)mFrames.size());
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int frameNumStart = (int)frameNum;
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int frameNumEnd = (frameNumStart + 1) % (int)mFrames.size();
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float endAlpha = frameNum - frameNumStart;
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float startAlpha = 1.0f - endAlpha;
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ModelJointTranslation* jointTransStart = &(mFrames[frameNumStart].mJointTranslations[jointIdx]);
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ModelJointTranslation* jointTransEnd = &(mFrames[frameNumEnd].mJointTranslations[jointIdx]);
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//if (/*(jointIdx == 37) || (jointIdx == 36) || (jointIdx == 35) ||*/ (jointIdx == 34) /*|| (jointIdx == 12) || (jointIdx == 11) || (jointIdx == 10) || (jointIdx == 0)*/)
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{
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outJointTranslation->mQuat = Quaternion::Slerp(endAlpha, jointTransStart->mQuat, jointTransEnd->mQuat, true);
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outJointTranslation->mScale = (jointTransStart->mScale * startAlpha) + (jointTransEnd->mScale * endAlpha);
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outJointTranslation->mTrans = (jointTransStart->mTrans * startAlpha) + (jointTransEnd->mTrans * endAlpha);
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}
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/*else
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{
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*outJointTranslation = *jointTransStart;
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}*/
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//*outJointTranslation = *jointTransStart;
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}
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//
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BF_EXPORT ModelInstance* BF_CALLTYPE ModelDef_CreateModelInstance(ModelDef* modelDef, ModelCreateFlags flags)
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{
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return gBFApp->mRenderDevice->CreateModelInstance(modelDef, flags);
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}
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BF_EXPORT void ModelDef_Compact(ModelDef* modelDef)
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{
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modelDef->Compact();
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}
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BF_EXPORT void ModelDef_GetBounds(ModelDef* modelDef, Vector3& min, Vector3& max)
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{
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modelDef->GetBounds(min, max);
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}
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BF_EXPORT void ModelDef_SetBaseDir(ModelDef* modelDef, char* baseDIr)
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{
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modelDef->mLoadDir = baseDIr;
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}
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BF_EXPORT const char* BF_CALLTYPE ModelDef_GetInfo(ModelDef* modelDef)
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{
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String& outString = *gModelDef_TLStrReturn.Get();
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outString.Clear();
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for (int meshIdx = 0; meshIdx < (int)modelDef->mMeshes.mSize; meshIdx++)
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{
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auto mesh = modelDef->mMeshes[meshIdx];
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for (int primIdx = 0; primIdx < (int)mesh.mPrimitives.mSize; primIdx++)
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{
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auto prims = mesh.mPrimitives[primIdx];
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outString += StrFormat("%d\t%d\t%d\t%d", meshIdx, primIdx, prims.mIndices.size(), prims.mVertices.size());
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for (auto& texPath : prims.mTexPaths)
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{
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outString += "\t";
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outString += texPath;
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}
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outString += "\n";
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}
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}
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return outString.c_str();
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}
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BF_EXPORT float BF_CALLTYPE ModelDef_GetFrameRate(ModelDef* modelDef)
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{
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return modelDef->mFrameRate;
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}
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BF_EXPORT int BF_CALLTYPE ModelDef_GetJointCount(ModelDef* modelDef)
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{
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return (int)modelDef->mJoints.size();
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}
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BF_EXPORT int BF_CALLTYPE ModelDef_GetAnimCount(ModelDef* modelDef)
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{
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return (int)modelDef->mAnims.size();
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}
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BF_EXPORT ModelAnimation* BF_CALLTYPE ModelDef_GetAnimation(ModelDef* modelDef, int animIdx)
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{
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return &modelDef->mAnims[animIdx];
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}
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BF_EXPORT void BF_CALLTYPE ModelDef_SetTextures(ModelDef* modelDef, int32 meshIdx, int32 primitivesIdx, char** paths, int32 pathCount)
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{
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auto& prims = modelDef->mMeshes[meshIdx].mPrimitives[primitivesIdx];
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prims.mTexPaths.Clear();
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for (int i = 0; i < pathCount; i++)
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prims.mTexPaths.Add(paths[i]);
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}
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BF_EXPORT bool BF_CALLTYPE ModelDef_RayIntersect(ModelDef* modelDef, const Matrix4& worldMtx, const Vector3& origin, const Vector3& vec, Vector3& outIntersect, float& outDistance)
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{
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return modelDef->RayIntersect(worldMtx, origin, vec, outIntersect, outDistance);
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}
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BF_EXPORT void BF_CALLTYPE ModelDefAnimation_GetJointTranslation(ModelAnimation* modelAnimation, int jointIdx, float frame, ModelJointTranslation* outJointTranslation)
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{
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modelAnimation->GetJointTranslation(jointIdx, frame, outJointTranslation);
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}
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BF_EXPORT int BF_CALLTYPE ModelDefAnimation_GetFrameCount(ModelAnimation* modelAnimation)
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{
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return (int)modelAnimation->mFrames.size();
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}
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BF_EXPORT const char* BF_CALLTYPE ModelDefAnimation_GetName(ModelAnimation* modelAnimation)
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{
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return modelAnimation->mName.c_str();
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}
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BF_EXPORT void BF_CALLTYPE ModelDefAnimation_Clip(ModelAnimation* modelAnimation, int startFrame, int numFrames)
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{
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modelAnimation->mFrames.RemoveRange(0, startFrame);
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modelAnimation->mFrames.RemoveRange(numFrames, modelAnimation->mFrames.Count() - numFrames);
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}
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ModelDef::ModelDef()
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{
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mFlags = Flags_None;
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}
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ModelDef::~ModelDef()
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{
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for (auto& materialInstance : mMaterials)
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{
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materialInstance.mDef->mRefCount--;
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}
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}
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void ModelDef::Compact()
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{
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for (auto& mesh : mMeshes)
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{
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for (auto& prims : mesh.mPrimitives)
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{
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Array<int> vtxMap;
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vtxMap.Insert(0, -1, prims.mVertices.mSize);
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int newVtxIdx = 0;
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for (uint16 vtxIdx : prims.mIndices)
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{
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if (vtxMap[vtxIdx] == -1)
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vtxMap[vtxIdx] = newVtxIdx++;
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}
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if (newVtxIdx >= prims.mVertices.mSize)
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continue;
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for (uint16& vtxIdx : prims.mIndices)
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vtxIdx = vtxMap[vtxIdx];
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Array<ModelVertex> oldVertices = prims.mVertices;
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prims.mVertices.Resize(newVtxIdx);
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for (int oldVtxIdx = 0; oldVtxIdx < oldVertices.mSize; oldVtxIdx++)
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{
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int newVtxIdx = vtxMap[oldVtxIdx];
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if (newVtxIdx != -1)
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prims.mVertices[newVtxIdx] = oldVertices[oldVtxIdx];
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}
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}
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}
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}
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void ModelDef::CalcBounds()
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{
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int vtxCount = 0;
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for (auto& mesh : mMeshes)
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{
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for (auto& prims : mesh.mPrimitives)
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{
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for (auto& vtx : prims.mVertices)
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{
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if (vtxCount == 0)
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{
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mBounds.mMin = vtx.mPosition;
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mBounds.mMax = vtx.mPosition;
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}
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else
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{
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mBounds.mMin.mX = BF_MIN(mBounds.mMin.mX, vtx.mPosition.mX);
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mBounds.mMin.mY = BF_MIN(mBounds.mMin.mY, vtx.mPosition.mY);
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mBounds.mMin.mZ = BF_MIN(mBounds.mMin.mZ, vtx.mPosition.mZ);
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mBounds.mMax.mX = BF_MAX(mBounds.mMax.mX, vtx.mPosition.mX);
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mBounds.mMax.mY = BF_MAX(mBounds.mMax.mY, vtx.mPosition.mY);
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mBounds.mMax.mZ = BF_MAX(mBounds.mMax.mZ, vtx.mPosition.mZ);
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}
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vtxCount++;
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}
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}
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}
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mFlags = (Flags)(mFlags | Flags_HasBounds);
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}
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void ModelDef::GetBounds(Vector3& min, Vector3& max)
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{
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if ((mFlags & Flags_HasBounds) == 0)
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CalcBounds();
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min = mBounds.mMin;
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max = mBounds.mMax;
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}
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#define SWAP(x, y) { auto temp = x; x = y; y = temp; }
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#define N (sizeof(A)/sizeof(A[0]))
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// Partition using Lomuto partition scheme
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static int partition(float a[], int left, int right, int pIndex)
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{
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// pick `pIndex` as a pivot from the array
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float pivot = a[pIndex];
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// Move pivot to end
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SWAP(a[pIndex], a[right]);
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// elements less than the pivot will be pushed to the left of `pIndex`;
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// elements more than the pivot will be pushed to the right of `pIndex`;
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// equal elements can go either way
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pIndex = left;
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// each time we find an element less than or equal to the pivot, `pIndex`
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// is incremented, and that element would be placed before the pivot.
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for (int i = left; i < right; i++)
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{
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if (a[i] <= pivot)
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{
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SWAP(a[i], a[pIndex]);
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pIndex++;
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}
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}
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// move pivot to its final place
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SWAP(a[pIndex], a[right]);
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// return `pIndex` (index of the pivot element)
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return pIndex;
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}
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// Returns the k'th smallest element in the list within `left<66>right`
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// (i.e., `left <= k <= right`). The search space within the array is
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// changing for each round <20> but the list is still the same size.
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// Thus, `k` does not need to be updated with each round.
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static float quickselect(float A[], int left, int right, int k)
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{
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// If the array contains only one element, return that element
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if (left == right) {
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return A[left];
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}
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// select `pIndex` between left and right
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int pIndex = left + rand() % (right - left + 1);
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pIndex = partition(A, left, right, pIndex);
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// The pivot is in its final sorted position
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if (k == pIndex) {
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return A[k];
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}
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// if `k` is less than the pivot index
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else if (k < pIndex) {
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return quickselect(A, left, pIndex - 1, k);
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}
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// if `k` is more than the pivot index
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else {
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return quickselect(A, pIndex + 1, right, k);
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}
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}
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void ModelDef::GenerateCollisionData()
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{
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BP_ZONE("ModelDef::GenerateCollisionData");
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mFlags = (Flags)(mFlags | Flags_HasBVH);
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int statsWorkItrs = 0;
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int statsWorkTris = 0;
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BF_ASSERT(mBVNodes.IsEmpty());
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struct _WorkEntry
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{
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int mParentNodeIdx;
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int mTriWorkIdx;
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int mTriWorkCount;
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};
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Array<int32> triWorkList;
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int triCount = 0;
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for (auto& mesh : mMeshes)
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{
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for (auto& prims : mesh.mPrimitives)
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{
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int startIdx = mBVIndices.mSize;
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triCount += prims.mIndices.mSize / 3;
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triWorkList.Reserve(triWorkList.mSize + triCount);
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mBVIndices.Reserve(mBVIndices.mSize + prims.mIndices.mSize);
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mBVVertices.Reserve(mBVVertices.mSize + prims.mVertices.mSize);
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for (int triIdx = 0; triIdx < triCount; triIdx++)
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triWorkList.Add(startIdx / 3 + triIdx);
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for (auto idx : prims.mIndices)
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{
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mBVIndices.Add(idx + startIdx);
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}
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for (auto& vtx : prims.mVertices)
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mBVVertices.Add(vtx.mPosition);
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}
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}
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Array<_WorkEntry> workList;
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_WorkEntry workEntry;
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workEntry.mParentNodeIdx = -1;
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workEntry.mTriWorkIdx = 0;
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workEntry.mTriWorkCount = triWorkList.mSize;
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workList.Add(workEntry);
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Array<Vector3> points;
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points.Reserve(triWorkList.mSize);
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Array<float> centers;
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centers.Reserve(triWorkList.mSize);
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Array<int> left;
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left.Reserve(triWorkList.mSize);
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Array<int> right;
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right.Reserve(triWorkList.mSize);
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mBVTris.Reserve(triWorkList.mSize * 2);
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while (!workList.IsEmpty())
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{
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auto workEntry = workList.back();
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workList.pop_back();
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statsWorkItrs++;
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statsWorkTris += workEntry.mTriWorkCount;
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centers.Clear();
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left.Clear();
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right.Clear();
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int nodeIdx = mBVNodes.mSize;
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mBVNodes.Add(ModelBVNode());
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if (workEntry.mParentNodeIdx != -1)
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{
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auto& bvParent = mBVNodes[workEntry.mParentNodeIdx];
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if (bvParent.mLeft == -1)
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bvParent.mLeft = nodeIdx;
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else
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{
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BF_ASSERT(bvParent.mRight == -1);
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bvParent.mRight = nodeIdx;
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}
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}
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for (int triIdxIdx = 0; triIdxIdx < workEntry.mTriWorkCount; triIdxIdx++)
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{
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bool inLeft = false;
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bool inRight = false;
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int triIdx = triWorkList.mVals[workEntry.mTriWorkIdx + triIdxIdx];
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for (int triVtxIdx = 0; triVtxIdx < 3; triVtxIdx++)
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{
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int vtxIdx = mBVIndices.mVals[triIdx * 3 + triVtxIdx];
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bool isNewVtx = false;
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int32* valuePtr = NULL;
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auto& vtx = mBVVertices[vtxIdx];
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auto& bvNode = mBVNodes[nodeIdx];
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if ((triIdxIdx == 0) && (triVtxIdx == 0))
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{
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bvNode.mBoundAABB.mMin = vtx;
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bvNode.mBoundAABB.mMax = vtx;
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}
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else
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{
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bvNode.mBoundAABB.mMin.mX = BF_MIN(bvNode.mBoundAABB.mMin.mX, vtx.mX);
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bvNode.mBoundAABB.mMin.mY = BF_MIN(bvNode.mBoundAABB.mMin.mY, vtx.mY);
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bvNode.mBoundAABB.mMin.mZ = BF_MIN(bvNode.mBoundAABB.mMin.mZ, vtx.mZ);
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bvNode.mBoundAABB.mMax.mX = BF_MAX(bvNode.mBoundAABB.mMax.mX, vtx.mX);
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bvNode.mBoundAABB.mMax.mY = BF_MAX(bvNode.mBoundAABB.mMax.mY, vtx.mY);
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bvNode.mBoundAABB.mMax.mZ = BF_MAX(bvNode.mBoundAABB.mMax.mZ, vtx.mZ);
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}
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}
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}
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//mBVNodes[nodeIdx].mBoundSphere = Sphere::MiniBall(points.mVals, points.mSize);
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bool didSplit = false;
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if (workEntry.mTriWorkCount > 4)
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{
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int splitPlane = 0;
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float splitWidth = 0;
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// Split along widest AABB dimension
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for (int dimIdx = 0; dimIdx < 3; dimIdx++)
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{
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float minVal = 0;
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float maxVal = 0;
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for (int triIdxIdx = 0; triIdxIdx < workEntry.mTriWorkCount; triIdxIdx++)
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{
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int triIdx = triWorkList.mVals[workEntry.mTriWorkIdx + triIdxIdx];
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for (int triVtxIdx = 0; triVtxIdx < 3; triVtxIdx++)
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{
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int vtxIdx = mBVIndices.mVals[triIdx * 3 + triVtxIdx];
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const Vector3& vtx = mBVVertices.mVals[vtxIdx];
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float coord = ((float*)&vtx)[dimIdx];
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if ((triIdxIdx == 0) && (triVtxIdx == 0))
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{
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minVal = coord;
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maxVal = coord;
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}
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else
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{
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minVal = BF_MIN(minVal, coord);
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maxVal = BF_MAX(maxVal, coord);
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}
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}
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}
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float width = maxVal - minVal;
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if (width > splitWidth)
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{
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splitPlane = dimIdx;
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splitWidth = width;
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}
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}
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centers.SetSize(workEntry.mTriWorkCount);
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for (int triIdxIdx = 0; triIdxIdx < workEntry.mTriWorkCount; triIdxIdx++)
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{
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int triIdx = triWorkList.mVals[workEntry.mTriWorkIdx + triIdxIdx];
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float coordAcc = 0;
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for (int triVtxIdx = 0; triVtxIdx < 3; triVtxIdx++)
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{
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int vtxIdx = mBVIndices.mVals[triIdx * 3 + triVtxIdx];
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const Vector3& vtx = mBVVertices.mVals[vtxIdx];
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float coord = ((float*)&vtx)[splitPlane];
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coordAcc += coord;
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}
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float coordAvg = coordAcc / 3;
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centers.mVals[triIdxIdx] = coordAvg;
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}
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float centerCoord = quickselect(centers.mVals, 0, centers.mSize - 1, centers.mSize / 2);
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// centers.Sort([](float lhs, float rhs) { return lhs < rhs; });
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// centerCoord = centers[centers.mSize / 2];
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for (int triIdxIdx = 0; triIdxIdx < workEntry.mTriWorkCount; triIdxIdx++)
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{
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bool inLeft = false;
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bool inRight = false;
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int triIdx = triWorkList.mVals[workEntry.mTriWorkIdx + triIdxIdx];
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for (int triVtxIdx = 0; triVtxIdx < 3; triVtxIdx++)
|
||
{
|
||
int vtxIdx = mBVIndices.mVals[triIdx * 3 + triVtxIdx];
|
||
const Vector3& vtx = mBVVertices.mVals[vtxIdx];
|
||
float coord = ((float*)&vtx)[splitPlane];
|
||
|
||
if (coord < centerCoord)
|
||
inLeft = true;
|
||
else
|
||
inRight = true;
|
||
}
|
||
|
||
if (inLeft)
|
||
left.Add(triIdx);
|
||
if (inRight)
|
||
right.Add(triIdx);
|
||
}
|
||
|
||
// Don't split if the split didn't significantly separate the triangles
|
||
bool doSplit =
|
||
(left.mSize <= workEntry.mTriWorkCount * 0.85f) &&
|
||
(right.mSize <= workEntry.mTriWorkCount * 0.85f);
|
||
|
||
if (doSplit)
|
||
{
|
||
mBVNodes[nodeIdx].mKind = ModelBVNode::Kind_Branch;
|
||
mBVNodes[nodeIdx].mLeft = -1;
|
||
mBVNodes[nodeIdx].mRight = -1;
|
||
|
||
_WorkEntry childWorkEntry;
|
||
|
||
childWorkEntry.mParentNodeIdx = nodeIdx;
|
||
childWorkEntry.mTriWorkIdx = triWorkList.mSize;
|
||
childWorkEntry.mTriWorkCount = right.mSize;
|
||
workList.Add(childWorkEntry);
|
||
triWorkList.Insert(triWorkList.mSize, right.mVals, right.mSize);
|
||
|
||
childWorkEntry.mParentNodeIdx = nodeIdx;
|
||
childWorkEntry.mTriWorkIdx = triWorkList.mSize;
|
||
childWorkEntry.mTriWorkCount = left.mSize;
|
||
workList.Add(childWorkEntry);
|
||
triWorkList.Insert(triWorkList.mSize, left.mVals, left.mSize);
|
||
|
||
continue;
|
||
}
|
||
}
|
||
|
||
// Did not split
|
||
int triStartIdx = mBVTris.mSize;
|
||
//mBVTris.Reserve(mBVTris.mSize + workEntry.mTriWorkCount);
|
||
for (int triIdxIdx = 0; triIdxIdx < workEntry.mTriWorkCount; triIdxIdx++)
|
||
mBVTris.Add(triWorkList[workEntry.mTriWorkIdx + triIdxIdx]);
|
||
|
||
auto& bvNode = mBVNodes[nodeIdx];
|
||
bvNode.mKind = ModelBVNode::Kind_Leaf;
|
||
bvNode.mTriStartIdx = triStartIdx;
|
||
bvNode.mTriCount = workEntry.mTriWorkCount;
|
||
}
|
||
|
||
NOP;
|
||
}
|
||
|
||
void ModelDef::RayIntersect(ModelBVNode* bvNode, const Matrix4& worldMtx, const Vector3& origin, const Vector3& vec, Vector3& outIntersect, float& outDistance)
|
||
{
|
||
// if (!RayIntersectsCircle(origin, vec, bvNode->mBoundSphere, NULL, NULL, NULL))
|
||
// return false;
|
||
if (!RayIntersectsAABB(origin, vec, bvNode->mBoundAABB, NULL, NULL, NULL))
|
||
return;
|
||
|
||
if (bvNode->mKind == ModelBVNode::Kind_Branch)
|
||
{
|
||
bool hadIntersect = false;
|
||
for (int branchIdx = 0; branchIdx < 2; branchIdx++)
|
||
RayIntersect(&mBVNodes[(branchIdx == 0) ? bvNode->mLeft : bvNode->mRight], worldMtx, origin, vec, outIntersect, outDistance);
|
||
return;
|
||
}
|
||
|
||
for (int triIdxIdx = 0; triIdxIdx < bvNode->mTriCount; triIdxIdx++)
|
||
{
|
||
int triIdx = mBVTris[bvNode->mTriStartIdx + triIdxIdx];
|
||
|
||
Vector3 curIntersect;
|
||
float curDistance;
|
||
if (RayIntersectsTriangle(origin, vec,
|
||
mBVVertices[mBVIndices[triIdx*3+0]], mBVVertices[mBVIndices[triIdx*3+1]], mBVVertices[mBVIndices[triIdx*3+2]],
|
||
&curIntersect, &curDistance))
|
||
{
|
||
if (curDistance < outDistance)
|
||
{
|
||
outIntersect = curIntersect;
|
||
outDistance = curDistance;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
bool ModelDef::RayIntersect(const Matrix4& worldMtx, const Vector3& origin, const Vector3& vec, Vector3& outIntersect, float& outDistance)
|
||
{
|
||
if ((mFlags & Flags_HasBounds) == 0)
|
||
CalcBounds();
|
||
|
||
if (!RayIntersectsAABB(origin, vec, mBounds, NULL, NULL, NULL))
|
||
return false;
|
||
|
||
if (mBVNodes.IsEmpty())
|
||
GenerateCollisionData();
|
||
|
||
const float maxDist = 3.40282e+038f;
|
||
outDistance = maxDist;
|
||
RayIntersect(&mBVNodes[0], worldMtx, origin, vec, outIntersect, outDistance);
|
||
return outDistance != maxDist;
|
||
}
|
||
|
||
ModelMaterialDef* ModelMaterialDef::CreateOrGet(const StringImpl& prefix, const StringImpl& path)
|
||
{
|
||
StringT<128> key = prefix;
|
||
key += ":";
|
||
key += path;
|
||
ModelMaterialDef** modelMaterialDefPtr = NULL;
|
||
if (sModelManager.mMaterialMap.TryAdd(key, NULL, &modelMaterialDefPtr))
|
||
*modelMaterialDefPtr = new ModelMaterialDef();
|
||
return *modelMaterialDefPtr;
|
||
}
|
||
|
||
|
||
///
|
||
|
||
class ModelReader
|
||
{
|
||
public:
|
||
ModelDef* mModelDef;
|
||
DataStream* mFS;
|
||
|
||
public:
|
||
ModelReader(ModelDef* modelDef)
|
||
{
|
||
mFS = NULL;
|
||
mModelDef = modelDef;
|
||
}
|
||
|
||
~ModelReader()
|
||
{
|
||
delete mFS;
|
||
}
|
||
|
||
bool ReadFile()
|
||
{
|
||
int sig = mFS->ReadInt32();
|
||
if (sig != 0xBEEF0001)
|
||
return false;
|
||
|
||
int flags = mFS->ReadInt32();
|
||
Array<String> texNames;
|
||
int texNameSize = mFS->ReadInt32();
|
||
for (int i = 0; i < texNameSize; i++)
|
||
{
|
||
String path = mFS->ReadAscii32SizedString();
|
||
texNames.Add(path);
|
||
}
|
||
|
||
int idxCount = mFS->ReadInt32();
|
||
|
||
mModelDef->mMeshes.Add(ModelMesh());
|
||
auto& modelMesh = mModelDef->mMeshes[0];
|
||
modelMesh.mPrimitives.Add(ModelPrimitives());
|
||
auto& modelPrimitives = modelMesh.mPrimitives[0];
|
||
|
||
modelPrimitives.mFlags = (ModelPrimitives::Flags)flags;
|
||
modelPrimitives.mTexPaths = texNames;
|
||
|
||
modelPrimitives.mIndices.Resize(idxCount);
|
||
mFS->Read(modelPrimitives.mIndices.mVals, idxCount * 2);
|
||
|
||
int vtxCount = mFS->ReadInt32();
|
||
modelPrimitives.mVertices.Resize(vtxCount);
|
||
for (int i = 0; i < vtxCount; i++)
|
||
{
|
||
if ((flags & ModelPrimitives::Flags_Vertex_Position) != 0)
|
||
mFS->ReadT(modelPrimitives.mVertices[i].mPosition);
|
||
if ((flags & ModelPrimitives::Flags_Vertex_Tex0) != 0)
|
||
mFS->ReadT(modelPrimitives.mVertices[i].mTexCoords);
|
||
if ((flags & ModelPrimitives::Flags_Vertex_Tex1) != 0)
|
||
mFS->ReadT(modelPrimitives.mVertices[i].mBumpTexCoords);
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool ReadFile(const StringImpl& fileName, const StringImpl& baseDir)
|
||
{
|
||
if (fileName.StartsWith('@'))
|
||
{
|
||
int colon = (int)fileName.IndexOf(':');
|
||
String addrStr = fileName.Substring(1, colon - 1);
|
||
String lenStr = fileName.Substring(colon + 1);
|
||
void* addr = (void*)(intptr)strtoll(addrStr.c_str(), NULL, 16);
|
||
int len = (int)strtol(lenStr.c_str(), NULL, 10);
|
||
MemStream* memStream = new MemStream(addr, len, false);
|
||
mFS = memStream;
|
||
}
|
||
else
|
||
{
|
||
FileStream* fs = new FileStream();
|
||
mFS = fs;
|
||
if (!fs->Open(fileName, "rb"))
|
||
return false;
|
||
}
|
||
|
||
return ReadFile();
|
||
}
|
||
};
|
||
|
||
BF_EXPORT void* BF_CALLTYPE Res_OpenModel(const char* fileName, const char* baseDir, void* vertexDefinition)
|
||
{
|
||
ModelDef* modelDef = new ModelDef();
|
||
modelDef->mLoadDir = baseDir;
|
||
ModelReader reader(modelDef);
|
||
if (!reader.ReadFile(fileName, baseDir))
|
||
{
|
||
delete modelDef;
|
||
return NULL;
|
||
}
|
||
|
||
return modelDef;
|
||
}
|
||
|
||
BF_EXPORT StringView BF_CALLTYPE Res_SerializeModel(ModelDef* modelDef)
|
||
{
|
||
DynMemStream ms;
|
||
ms.Write((int)0xBEEF0001);
|
||
|
||
for (auto& mesh : modelDef->mMeshes)
|
||
{
|
||
for (auto& prims : mesh.mPrimitives)
|
||
{
|
||
ms.Write((int)prims.mFlags);
|
||
ms.Write(prims.mTexPaths.mSize);
|
||
for (auto& path : prims.mTexPaths)
|
||
ms.Write(path);
|
||
|
||
ms.Write((int)prims.mIndices.mSize);
|
||
ms.Write(prims.mIndices.mVals, prims.mIndices.mSize * 2);
|
||
|
||
ms.Write((int)prims.mVertices.mSize);
|
||
|
||
for (int i = 0; i < prims.mVertices.mSize; i++)
|
||
{
|
||
auto& vtx = prims.mVertices[i];
|
||
if ((prims.mFlags & ModelPrimitives::Flags_Vertex_Position) != 0)
|
||
ms.WriteT(vtx.mPosition);
|
||
if ((prims.mFlags & ModelPrimitives::Flags_Vertex_Tex0) != 0)
|
||
ms.WriteT(vtx.mTexCoords);
|
||
if ((prims.mFlags & ModelPrimitives::Flags_Vertex_Tex1) != 0)
|
||
ms.WriteT(vtx.mBumpTexCoords);
|
||
if ((prims.mFlags & ModelPrimitives::Flags_Vertex_Color) != 0)
|
||
ms.WriteT(vtx.mColor);
|
||
if ((prims.mFlags & ModelPrimitives::Flags_Vertex_Normal) != 0)
|
||
ms.WriteT(vtx.mNormal);
|
||
if ((prims.mFlags & ModelPrimitives::Flags_Vertex_Tangent) != 0)
|
||
ms.WriteT(vtx.mTangent);
|
||
}
|
||
}
|
||
}
|
||
|
||
String& outString = *gModelDef_TLStrReturn.Get();
|
||
outString.Clear();
|
||
outString.Append((char*)ms.GetPtr(), ms.GetSize());
|
||
return outString;
|
||
}
|