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Beef/IDE/dist/shaders/Std_es.frag
2019-08-23 11:56:54 -07:00

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262 B
GLSL

precision lowp float;
uniform lowp sampler2D tex;
uniform lowp sampler2D tex2;
varying lowp vec4 varying_color;
varying mediump vec2 varying_texCoord0;
void main()
{
lowp vec4 color = texture2D(tex, varying_texCoord0);
gl_FragColor = color * varying_color;
}