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Beef/BeefySysLib/gfx/Texture.cpp
2025-03-28 08:08:33 -04:00

81 lines
2.1 KiB
C++

#include "Texture.h"
#include "util/AllocDebug.h"
#include "img/ImageData.h"
USING_NS_BF;
Texture::Texture()
{
mRefCount = 0;
}
void Texture::AddRef()
{
mRefCount++;
}
void Texture::Release()
{
mRefCount--;
if (mRefCount == 0)
delete this;
}
void TextureSegment::InitFromTexture(Texture* texture)
{
mTexture = texture;
mU1 = 0;
mV1 = 0;
mU2 = 1.0f;
mV2 = 1.0f;
mScaleX = (float) mTexture->mWidth;
mScaleY = (float) mTexture->mHeight;
}
void TextureSegment::SetBits(int destX, int destY, int destWidth, int destHeight, int srcPitch, uint32* bits)
{
int x1 = (int)(mU1 * mTexture->mWidth + 0.5f);
int y1 = (int)(mV1 * mTexture->mHeight + 0.5f);
mTexture->SetBits(destX + x1, destY + y1, destWidth, destHeight, srcPitch, bits);
}
void TextureSegment::GetBits(int srcX, int srcY, int srcWidth, int srcHeight, int destPitch, uint32* bits)
{
int x1 = (int)(mU1 * mTexture->mWidth + 0.5f);
int y1 = (int)(mV1 * mTexture->mHeight + 0.5f);
mTexture->GetBits(srcX + x1, srcY + y1, srcWidth, srcHeight, destPitch, bits);
}
void TextureSegment::GetImageData(ImageData& imageData)
{
int x1 = (int)(mU1 * mTexture->mWidth + 0.5f);
int x2 = (int)(mU2 * mTexture->mWidth + 0.5f);
int y1 = (int)(mV1 * mTexture->mHeight + 0.5f);
int y2 = (int)(mV2 * mTexture->mHeight + 0.5f);
imageData.CreateNew(x2 - x1, y2 - y1);
mTexture->GetBits(x1, y1, x2 - x1, y2 - y1, x2 - x1, imageData.mBits);
}
void TextureSegment::GetImageData(ImageData& imageData, int destX, int destY)
{
int x1 = (int)(mU1 * mTexture->mWidth + 0.5f);
int x2 = (int)(mU2 * mTexture->mWidth + 0.5f);
int y1 = (int)(mV1 * mTexture->mHeight + 0.5f);
int y2 = (int)(mV2 * mTexture->mHeight + 0.5f);
mTexture->GetBits(x1, y1, x2 - x1, y2 - y1, imageData.mWidth, imageData.mBits + destX + destY * imageData.mWidth);
}
void TextureSegment::SetImageData(ImageData& imageData)
{
SetBits(0, 0, imageData.mWidth, imageData.mHeight, imageData.mStride, imageData.mBits);
}
RectF TextureSegment::GetRect()
{
float x1 = mU1 * mTexture->mWidth;
float x2 = mU2 * mTexture->mWidth;
float y1 = mV1 * mTexture->mHeight;
float y2 = mV2 * mTexture->mHeight;
return RectF(x1, y1, x2 - x1, y2 - y1);
}