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Beef/BeefRT/rt/Thread.cpp
2020-09-01 16:22:48 -07:00

335 lines
7.3 KiB
C++

#include "BeefySysLib/Common.h"
#include "BfObjects.h"
#include "Thread.h"
//#include "ThreadLocalStorage.h"
#include "StompAlloc.h"
//#include <crtdbg.h>
//#define USE_STOMP_ALLOC
#undef MemoryBarrier
using namespace bf::System;
using namespace bf::System::Threading;
#ifdef BF_THREAD_TLS
BF_TLS_DECLSPEC Thread* Thread::sCurrentThread;
#endif
static volatile int gLiveThreadCount;
static Beefy::SyncEvent gThreadsDoneEvent;
bf::System::Threading::Thread* BfGetCurrentThread()
{
#ifdef BF_THREAD_TLS
return Thread::sCurrentThread;
#else
Thread* internalThread = (Thread*)BfpTLS_GetValue(BfTLSManager::sInternalThreadKey);
return internalThread;
#endif
}
void Thread::SuspendInternal()
{
BfpThread_Suspend(GetInternalThread()->mThreadHandle, NULL);
}
void Thread::ResumeInternal()
{
BfpThread_Resume(GetInternalThread()->mThreadHandle, NULL);
}
void Thread::InterruptInternal()
{
//TODO:
}
void Thread::SetJoinOnDelete(bool joinOnDelete)
{
auto internalThread = GetInternalThread();
Beefy::AutoCrit autoCrit(internalThread->mCritSect);
internalThread->mJoinOnDelete = joinOnDelete;
}
int Thread::GetPriorityNative()
{
return (int)BfpThread_GetPriority(GetInternalThread()->mThreadHandle, NULL);
}
void Thread::SetPriorityNative(int priority)
{
return BfpThread_SetPriority(GetInternalThread()->mThreadHandle, (BfpThreadPriority)priority, NULL);
}
bool Thread::GetIsAlive()
{
if (GetInternalThread() == NULL)
return false;
bool success = BfpThread_WaitFor(GetInternalThread()->mThreadHandle, 0);
return !success;
}
bool Thread::GetIsThreadPoolThread()
{
return false;
}
bool Thread::JoinInternal(int millisecondsTimeout)
{
auto internalThread = GetInternalThread();
if (internalThread == NULL)
return true;
bool success = BfpThread_WaitFor(internalThread->mThreadHandle, millisecondsTimeout);
return success;
}
void Thread::SleepInternal(int millisecondsTimeout)
{
BfpThread_Sleep(millisecondsTimeout);
}
void Thread::SpinWaitInternal(int iterations)
{
BF_COMPILER_FENCE();
BF_SPINWAIT_NOP();
}
bool Thread::YieldInternal()
{
return BfpThread_Yield();
}
Thread* Thread::GetCurrentThreadNative()
{
return BfGetCurrentThread();
}
unsigned long Thread::GetProcessDefaultStackSize()
{
return 0;
}
static void BF_CALLTYPE CStartProc(void* threadParam)
{
Thread* thread = (Thread*)threadParam;
#ifdef BF_THREAD_TLS
Thread::sCurrentThread = thread;
#else
BfpTLS_SetValue(BfTLSManager::sInternalThreadKey, thread);
#endif
auto internalThread = thread->GetInternalThread();
internalThread->mThreadHandle = BfpThread_GetCurrent();
internalThread->mStackStart = (intptr)&thread;
internalThread->ThreadStarted();
bool isAutoDelete = gBfRtCallbacks.Thread_IsAutoDelete(thread);
gBfRtCallbacks.Thread_ThreadProc(thread);
bool isLastThread = BfpSystem_InterlockedExchangeAdd32((uint32*)&gLiveThreadCount, -1) == 1;
//printf("Stopping thread\n");
bool wantsDelete = false;
//
{
internalThread->ThreadStopped();
Beefy::AutoCrit autoCrit(internalThread->mCritSect);
if (isAutoDelete)
gBfRtCallbacks.Thread_AutoDelete(thread);
internalThread->mDone = true;
if (internalThread->mThread == NULL)
{
// If the thread was already deleted then we need to delete ourselves now
wantsDelete = true;
internalThread = NULL;
}
}
if (wantsDelete)
delete internalThread;
if (isLastThread)
gThreadsDoneEvent.Set(false);
//printf("Thread stopped\n");
}
void BfInternalThread::WaitForAllDone()
{
if ((gBfRtFlags & BfRtFlags_NoThreadExitWait) != 0)
return;
while (gLiveThreadCount != 0)
{
// Clear out any old done events
gThreadsDoneEvent.WaitFor();
}
}
BfInternalThread* Thread::SetupInternalThread()
{
BfInternalThread* internalThread;
internalThread = new BfInternalThread();
SetInternalThread(internalThread);
return internalThread;
}
void Thread::ManualThreadInit()
{
#ifdef BF_THREAD_TLS
sCurrentThread = this;
#else
BfpTLS_SetValue(BfTLSManager::sInternalThreadKey, this);
#endif
BfInternalThread* internalThread = SetupInternalThread();
internalThread->ManualThreadInit(this);
}
void Thread::StartInternal()
{
BfpSystem_InterlockedExchangeAdd32((uint32*)&gLiveThreadCount, 1);
BfInternalThread* internalThread = SetupInternalThread();
internalThread->mThread = this;
#ifdef _WIN32
internalThread->mThreadHandle = BfpThread_Create(CStartProc, (void*)this, GetMaxStackSize(), (BfpThreadCreateFlags)(BfpThreadCreateFlag_StackSizeReserve | BfpThreadCreateFlag_Suspended), &internalThread->mThreadId);
SetInternalThread(internalThread);
BfpThread_Resume(internalThread->mThreadHandle, NULL);
#else
internalThread->mThreadHandle = BfpThread_Create(CStartProc, (void*)this, GetMaxStackSize(), (BfpThreadCreateFlags)(BfpThreadCreateFlag_StackSizeReserve), &internalThread->mThreadId);
SetInternalThread(internalThread);
#endif
}
int Thread::GetThreadId()
{
return (int)GetInternalThread()->mThreadId;
}
void Thread::SetStackStart(void* ptr)
{
GetInternalThread()->mRunning = true;
GetInternalThread()->mStackStart = (intptr)ptr;
}
void Thread::InternalFinalize()
{
auto internalThread = GetInternalThread();
if (internalThread == NULL)
return;
bool wantsJoin = false;
//
{
Beefy::AutoCrit autoCrit(internalThread->mCritSect);
if ((!internalThread->mDone) && (internalThread->mJoinOnDelete))
{
if (this != BfGetCurrentThread())
{
wantsJoin = true;
}
}
}
if (wantsJoin)
JoinInternal(0);
bool wantsDelete = false;
//
{
Beefy::AutoCrit autoCrit(internalThread->mCritSect);
if (!internalThread->mDone)
{
// We need to let the internal thread delete itself when it's done...
internalThread->mThread = NULL;
}
else
{
wantsDelete = true;
}
SetInternalThread(NULL);
}
if (wantsDelete)
delete internalThread;
}
bool Thread::IsBackgroundNative()
{
return false;
}
void Thread::SetBackgroundNative(bool isBackground)
{
}
int Thread::GetThreadStateNative()
{
return 0;
}
void Thread::InformThreadNameChange(String* name)
{
BfpThread_SetName(GetInternalThread()->mThreadHandle, (name != NULL) ? name->CStr() : "", NULL);
}
void Thread::MemoryBarrier()
{
BF_FULL_MEMORY_FENCE();
}
//////////////////////////////////////////////////////////////////////////
// BfInternalThread::BfInternalThread()
// {
// #ifdef BF_GC_SUPPORTED
// mBFIThreadData = NULL;
// #endif
//
// mThread = NULL;
// mThreadHandle = 0;
// mStarted = false;
// mRunning = false;
// mDone = false;
// mIsSuspended = false;
// }
//
// BfInternalThread::~BfInternalThread()
// {
// if (mThreadHandle != 0)
// {
// BfpThread_Release(mThreadHandle);
// }
// }
//
// void BfInternalThread::ManualThreadInit(bf::System::Threading::Thread* thread)
// {
// bf::System::Threading::Thread* newThread = thread;
//
// mStarted = true;
// mThread = newThread;
// newThread->SetInternalThread(this);
// mThreadId = BfpThread_GetCurrentId();
// mThreadHandle = BfpThread_GetCurrent();
// mStackStart = ((intptr)&newThread + 0xFFF) & ~(intptr)0xFFF;
// ThreadStarted();
// }
// void BfInternalThread::ThreadStarted()
// {
// BF_ASSERT((gBfRtFlags & BfRtFlags_ObjectHasDebugFlags) == 0);
// int threadPriority = BfpThread_GetPriority(mThreadHandle, NULL);
// mRunning = true;
// }
//
// void BfInternalThread::ThreadStopped()
// {
// BF_ASSERT((gBfRtFlags & BfRtFlags_ObjectHasDebugFlags) == 0);
// mRunning = false;
// }