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Beef/BeefySysLib/platform/win/DSoundManager.cpp
Brian Fiete b63a243fd7 Working on installer, fixing more Win32 issues
Throwing error on member references with ".." cascade token outside invocations (ie: "ts..mA = 123")
Fixed 'Thread.ModuleTLSIndex' error - which caused us TLS lookup failures in Beef DLLs
Fixed some hotswap errors
Made BeefPerf shut down properly
Fixed an 'int literal' FixIntUnknown issue where rhs was System.Object which caused an illegal boxing
Fixed COFF::LocateSymbol issues with Win32 and also with linking to static libraries - showed up with hot-linking in fmod when hot-adding a floating point mod
Fixed a couple memory leaks
Fixed alignment issue in COFF::ParseCompileUnit
2019-09-02 17:39:47 -07:00

535 lines
12 KiB
C++

#pragma warning(disable:4996)
#include "DSoundManager.h"
#include <io.h>
#include <fcntl.h>
#include "DSoundInstance.h"
#include <math.h>
using namespace Beefy;
static HMODULE gDSoundDLL;
#pragma comment(lib, "dsound.lib")
#define SOUND_FLAGS (DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_STATIC | DSBCAPS_LOCSOFTWARE | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLFREQUENCY)
DSoundManager::DSoundManager(HWND theHWnd)
{
mLastReleaseTick = 0;
mPrimaryBuffer = NULL;
int i;
for (i = 0; i < MAX_SOURCE_SOUNDS; i++)
{
mSourceSounds[i] = NULL;
mBaseVolumes[i] = 1;
mBasePans[i] = 0;
}
for (i = 0; i < MAX_CHANNELS; i++)
mPlayingSounds[i] = NULL;
mDirectSound = NULL;
mMasterVolume = 1.0;
//typedef HRESULT (WINAPI *DirectSoundCreateFunc)(LPCGUID lpcGuid, LPDIRECTSOUND * ppDS, LPUNKNOWN pUnkOuter);
//DirectSoundCreateFunc aDirectSoundCreateFunc = (DirectSoundCreateFunc)GetProcAddress(gDSoundDLL,"DirectSoundCreate");
// Seems crazy but this was even suggested in MSDN docs for windowless applications
if (theHWnd == NULL)
theHWnd = ::GetDesktopWindow();
//if (aDirectSoundCreateFunc != NULL && aDirectSoundCreateFunc(NULL, &mDirectSound, NULL) == DS_OK)
if (DirectSoundCreate(NULL, &mDirectSound, NULL) == DS_OK)
{
bool handled = false;
if (theHWnd != NULL)
{
HRESULT aResult = mDirectSound->SetCooperativeLevel(theHWnd, DSSCL_PRIORITY);
if (SUCCEEDED(aResult))
{
// Set primary buffer to 16-bit 44.1Khz
WAVEFORMATEX aWaveFormat;
DSBUFFERDESC aBufferDesc;
// Set up wave format structure.
int aBitCount = 16;
int aChannelCount = 2;
int aSampleRate = 44100;
// Set up wave format structure.
memset(&aWaveFormat, 0, sizeof(WAVEFORMATEX));
aWaveFormat.cbSize = sizeof(WAVEFORMATEX);
aWaveFormat.wFormatTag = WAVE_FORMAT_PCM;
aWaveFormat.nChannels = aChannelCount;
aWaveFormat.nSamplesPerSec = aSampleRate;
aWaveFormat.nBlockAlign = aChannelCount * aBitCount / 8;
aWaveFormat.nAvgBytesPerSec =
aWaveFormat.nSamplesPerSec * aWaveFormat.nBlockAlign;
aWaveFormat.wBitsPerSample = aBitCount;
// Set up DSBUFFERDESC structure.
memset(&aBufferDesc, 0, sizeof(DSBUFFERDESC)); // Zero it out.
aBufferDesc.dwSize = sizeof(DSBUFFERDESC1);
aBufferDesc.dwFlags = DSBCAPS_PRIMARYBUFFER;//| DSBCAPS_CTRL3D; // Need default controls (pan, volume, frequency).
aBufferDesc.dwBufferBytes = 0;
aBufferDesc.lpwfxFormat = NULL;//(LPWAVEFORMATEX)&aWaveFormat;
HRESULT aResult = mDirectSound->CreateSoundBuffer(&aBufferDesc, &mPrimaryBuffer, NULL);
if (aResult == DS_OK)
{
aResult = mPrimaryBuffer->SetFormat(&aWaveFormat);
}
handled = true;
}
}
if (!handled)
{
HRESULT aResult = mDirectSound->SetCooperativeLevel(theHWnd,DSSCL_NORMAL);
}
}
}
DSoundManager::~DSoundManager()
{
ReleaseChannels();
ReleaseSounds();
if (mPrimaryBuffer)
mPrimaryBuffer->Release();
if (mDirectSound != NULL)
{
mDirectSound->Release();
}
}
int DSoundManager::FindFreeChannel()
{
DWORD aTick = GetTickCount();
if (aTick-mLastReleaseTick > 1000)
{
ReleaseFreeChannels();
mLastReleaseTick = aTick;
}
for (int i = 0; i < MAX_CHANNELS; i++)
{
if (mPlayingSounds[i] == NULL)
return i;
if (mPlayingSounds[i]->IsReleased())
{
delete mPlayingSounds[i];
mPlayingSounds[i] = NULL;
return i;
}
}
return -1;
}
bool DSoundManager::Initialized()
{
/*
if (mDirectSound!=NULL)
{
mDirectSound->SetCooperativeLevel(theHWnd,DSSCL_NORMAL);
}
*/
return (mDirectSound != NULL);
}
int DSoundManager::VolumeToDB(float theVolume)
{
int aVol = (int) ((log10(1 + theVolume*9) - 1.0) * 2333);
if (aVol < -2000)
aVol = -10000;
return aVol;
}
void DSoundManager::SetVolume(float theVolume)
{
mMasterVolume = theVolume;
for (int i = 0; i < MAX_CHANNELS; i++)
if (mPlayingSounds[i] != NULL)
mPlayingSounds[i]->RehupVolume();
}
bool DSoundManager::LoadWAVSound(unsigned int theSfxID, const StringImpl& theFilename)
{
int aDataSize;
FILE* fp;
fp = fopen(theFilename.c_str(), "rb");
if (fp <= 0)
return false;
char aChunkType[5];
aChunkType[4] = '\0';
uint32 aChunkSize;
fread(aChunkType, 1, 4, fp);
if (!strcmp(aChunkType, "RIFF") == 0)
return false;
fread(&aChunkSize, 4, 1, fp);
fread(aChunkType, 1, 4, fp);
if (!strcmp(aChunkType, "WAVE") == 0)
return false;
uint16 aBitCount = 16;
uint16 aChannelCount = 1;
uint32 aSampleRate = 22050;
uint8 anXor = 0;
while (!feof(fp))
{
fread(aChunkType, 1, 4, fp);
if (fread(&aChunkSize, 4, 1, fp) == 0)
return false;
int aCurPos = ftell(fp);
if (strcmp(aChunkType, "fmt ") == 0)
{
uint16 aFormatTag;
uint32 aBytesPerSec;
uint16 aBlockAlign;
fread(&aFormatTag, 2, 1, fp);
fread(&aChannelCount, 2, 1, fp);
fread(&aSampleRate, 4, 1, fp);
fread(&aBytesPerSec, 4, 1, fp);
fread(&aBlockAlign, 2, 1, fp);
fread(&aBitCount, 2, 1, fp);
if (aFormatTag != 1)
return false;
}
else if (strcmp(aChunkType, "data") == 0)
{
aDataSize = aChunkSize;
mSourceDataSizes[theSfxID] = aChunkSize;
PCMWAVEFORMAT aWaveFormat;
DSBUFFERDESC aBufferDesc;
// Set up wave format structure.
memset(&aWaveFormat, 0, sizeof(PCMWAVEFORMAT));
aWaveFormat.wf.wFormatTag = WAVE_FORMAT_PCM;
aWaveFormat.wf.nChannels = aChannelCount;
aWaveFormat.wf.nSamplesPerSec = aSampleRate;
aWaveFormat.wf.nBlockAlign = aChannelCount*aBitCount/8;
aWaveFormat.wf.nAvgBytesPerSec =
aWaveFormat.wf.nSamplesPerSec * aWaveFormat.wf.nBlockAlign;
aWaveFormat.wBitsPerSample = aBitCount;
// Set up DSBUFFERDESC structure.
memset(&aBufferDesc, 0, sizeof(DSBUFFERDESC)); // Zero it out.
aBufferDesc.dwSize = sizeof(DSBUFFERDESC);
//aBufferDesc.dwFlags = DSBCAPS_CTRL3D;
aBufferDesc.dwFlags = SOUND_FLAGS; //DSBCAPS_CTRLDEFAULT;
//aBufferDesc.dwFlags = 0;
aBufferDesc.dwBufferBytes = aDataSize;
aBufferDesc.lpwfxFormat = (LPWAVEFORMATEX)&aWaveFormat;
if (mDirectSound->CreateSoundBuffer(&aBufferDesc, &mSourceSounds[theSfxID], NULL) != DS_OK)
{
fclose(fp);
return false;
}
void* lpvPtr;
DWORD dwBytes;
if (mSourceSounds[theSfxID]->Lock(0, aDataSize, &lpvPtr, &dwBytes, NULL, NULL, 0) != DS_OK)
{
fclose(fp);
return false;
}
int aReadSize = (int)fread(lpvPtr, 1, aDataSize, fp);
fclose(fp);
for (int i = 0; i < aDataSize; i++)
((uint8*) lpvPtr)[i] ^= anXor;
if (mSourceSounds[theSfxID]->Unlock(lpvPtr, dwBytes, NULL, NULL) != DS_OK)
return false;
if (aReadSize != aDataSize)
return false;
return true;
}
fseek(fp, aCurPos+aChunkSize, SEEK_SET);
}
return false;
}
bool DSoundManager::LoadSound(unsigned int theSfxID, const StringImpl& theFilename)
{
if ((theSfxID < 0) || (theSfxID >= MAX_SOURCE_SOUNDS))
return false;
ReleaseSound(theSfxID);
if (!mDirectSound)
return true; // sounds just won't play, but this is not treated as a failure condition
mSourceFileNames[theSfxID] = theFilename;
StringImpl aFilename = theFilename;
if (aFilename.EndsWith(".wav", StringImpl::CompareKind_OrdinalIgnoreCase))
{
if (LoadWAVSound(theSfxID, aFilename))
return true;
}
return false;
}
int DSoundManager::LoadSound(const StringImpl& theFilename)
{
int i;
for (i = 0; i < MAX_SOURCE_SOUNDS; i++)
if (mSourceFileNames[i] == theFilename)
return i;
for (i = MAX_SOURCE_SOUNDS-1; i >= 0; i--)
{
if (mSourceSounds[i] == NULL)
{
if (!LoadSound(i, theFilename))
return -1;
else
return i;
}
}
return -1;
}
void DSoundManager::ReleaseSound(unsigned int theSfxID)
{
if (mSourceSounds[theSfxID] != NULL)
{
mSourceSounds[theSfxID]->Release();
mSourceSounds[theSfxID] = NULL;
mSourceFileNames[theSfxID] = "";
}
}
int DSoundManager::GetFreeSoundId()
{
for (int i=0; i<MAX_SOURCE_SOUNDS; i++)
{
if (mSourceSounds[i]==NULL)
return i;
}
return -1;
}
int DSoundManager::GetNumSounds()
{
int aCount = 0;
for (int i=0; i<MAX_SOURCE_SOUNDS; i++)
{
if (mSourceSounds[i]!=NULL)
aCount++;
}
return aCount;
}
bool DSoundManager::SetBaseVolume(unsigned int theSfxID, float theBaseVolume)
{
if ((theSfxID < 0) || (theSfxID >= MAX_SOURCE_SOUNDS))
return false;
mBaseVolumes[theSfxID] = theBaseVolume;
return true;
}
bool DSoundManager::SetBasePan(unsigned int theSfxID, int theBasePan)
{
if ((theSfxID < 0) || (theSfxID >= MAX_SOURCE_SOUNDS))
return false;
mBasePans[theSfxID] = theBasePan;
return true;
}
BFSoundInstance* DSoundManager::GetSoundInstance(unsigned int theSfxID)
{
if (theSfxID > MAX_SOURCE_SOUNDS)
return NULL;
int aFreeChannel = FindFreeChannel();
if (aFreeChannel < 0)
return NULL;
if (mDirectSound==NULL)
{
mPlayingSounds[aFreeChannel] = new DSoundInstance(this, NULL);
}
else
{
if (mSourceSounds[theSfxID] == NULL)
return NULL;
mPlayingSounds[aFreeChannel] = new DSoundInstance(this, mSourceSounds[theSfxID]);
}
mPlayingSounds[aFreeChannel]->SetBasePan(mBasePans[theSfxID]);
mPlayingSounds[aFreeChannel]->SetBaseVolume(mBaseVolumes[theSfxID]);
return mPlayingSounds[aFreeChannel];
}
void DSoundManager::ReleaseSounds()
{
for (int i = 0; i < MAX_SOURCE_SOUNDS; i++)
if (mSourceSounds[i] != NULL)
{
mSourceSounds[i]->Release();
mSourceSounds[i] = NULL;
}
}
void DSoundManager::ReleaseChannels()
{
for (int i = 0; i < MAX_CHANNELS; i++)
if (mPlayingSounds[i] != NULL)
{
delete mPlayingSounds[i];
mPlayingSounds[i] = NULL;
}
}
void DSoundManager::ReleaseFreeChannels()
{
for (int i = 0; i < MAX_CHANNELS; i++)
if (mPlayingSounds[i] != NULL && mPlayingSounds[i]->IsReleased())
{
delete mPlayingSounds[i];
mPlayingSounds[i] = NULL;
}
}
void DSoundManager::StopAllSounds()
{
for (int i = 0; i < MAX_CHANNELS; i++)
if (mPlayingSounds[i] != NULL)
{
bool isAutoRelease = mPlayingSounds[i]->mAutoRelease;
mPlayingSounds[i]->Stop();
mPlayingSounds[i]->mAutoRelease = isAutoRelease;
}
}
float DSoundManager::GetMasterVolume()
{
MIXERCONTROLDETAILS mcd;
MIXERCONTROLDETAILS_UNSIGNED mxcd_u;
MIXERLINECONTROLS mxlc;
MIXERCONTROL mlct;
MIXERLINE mixerLine;
HMIXER hmx;
MIXERCAPS pmxcaps;
mixerOpen((HMIXER*) &hmx, 0, 0, 0, MIXER_OBJECTF_MIXER);
mixerGetDevCaps(0, &pmxcaps, sizeof(pmxcaps));
mxlc.cbStruct = sizeof(mxlc);
mxlc.cbmxctrl = sizeof(mlct);
mxlc.pamxctrl = &mlct;
mxlc.dwControlType = MIXERCONTROL_CONTROLTYPE_VOLUME;
mixerLine.cbStruct = sizeof(mixerLine);
mixerLine.dwComponentType = MIXERLINE_COMPONENTTYPE_SRC_WAVEOUT;
mixerGetLineInfo((HMIXEROBJ) hmx, &mixerLine, MIXER_GETLINEINFOF_COMPONENTTYPE);
mxlc.dwLineID = mixerLine.dwLineID;
mixerGetLineControls((HMIXEROBJ) hmx, &mxlc, MIXER_GETLINECONTROLSF_ONEBYTYPE);
mcd.cbStruct = sizeof(mcd);
mcd.dwControlID = mlct.dwControlID;
mcd.cChannels = 1;
mcd.cMultipleItems = 0;
mcd.cbDetails = sizeof(mxcd_u);
mcd.paDetails = &mxcd_u;
mixerGetControlDetails((HMIXEROBJ) hmx, &mcd, 0L);
mixerClose(hmx);
return mxcd_u.dwValue / (float) 0xFFFF;
}
void DSoundManager::SetMasterVolume(float theVolume)
{
MIXERCONTROLDETAILS mcd;
MIXERCONTROLDETAILS_UNSIGNED mxcd_u;
MIXERLINECONTROLS mxlc;
MIXERCONTROL mlct;
MIXERLINE mixerLine;
HMIXER hmx;
MIXERCAPS pmxcaps;
mixerOpen((HMIXER*) &hmx, 0, 0, 0, MIXER_OBJECTF_MIXER);
mixerGetDevCaps(0, &pmxcaps, sizeof(pmxcaps));
mxlc.cbStruct = sizeof(mxlc);
mxlc.cbmxctrl = sizeof(mlct);
mxlc.pamxctrl = &mlct;
mxlc.dwControlType = MIXERCONTROL_CONTROLTYPE_VOLUME;
mixerLine.cbStruct = sizeof(mixerLine);
mixerLine.dwComponentType = MIXERLINE_COMPONENTTYPE_SRC_WAVEOUT;
mixerGetLineInfo((HMIXEROBJ) hmx, &mixerLine, MIXER_GETLINEINFOF_COMPONENTTYPE);
mxlc.dwLineID = mixerLine.dwLineID;
mixerGetLineControls((HMIXEROBJ) hmx, &mxlc, MIXER_GETLINECONTROLSF_ONEBYTYPE);
mcd.cbStruct = sizeof(mcd);
mcd.dwControlID = mlct.dwControlID;
mcd.cChannels = 1;
mcd.cMultipleItems = 0;
mcd.cbDetails = sizeof(mxcd_u);
mcd.paDetails = &mxcd_u;
mxcd_u.dwValue = (int) (0xFFFF * theVolume);
mixerSetControlDetails((HMIXEROBJ) hmx, &mcd, 0L);
mixerClose(hmx);
}
void DSoundManager::Flush()
{
}
void DSoundManager::SetCooperativeWindow(HWND theHWnd, bool isWindowed)
{
if (mDirectSound != NULL)
mDirectSound->SetCooperativeLevel(theHWnd,DSSCL_NORMAL);
/*
if (isWindowed==true) mDirectSound->SetCooperativeLevel(theHWnd,DSSCL_NORMAL);
else mDirectSound->SetCooperativeLevel(theHWnd,DSSCL_EXCLUSIVE);
*/
}
#undef SOUND_FLAGS