mirror of
https://github.com/beefytech/Beef.git
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244 lines
3.8 KiB
C++
244 lines
3.8 KiB
C++
#include <math.h>
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#include <stdio.h>
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#include "BfObjects.h"
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namespace bf
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{
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namespace System
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{
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class Math
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{
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public:
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BFRT_EXPORT static float Acos(float d);
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BFRT_EXPORT static double Acos(double d);
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BFRT_EXPORT static float Asin(float d);
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BFRT_EXPORT static double Asin(double d);
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BFRT_EXPORT static float Atan(float d);
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BFRT_EXPORT static double Atan(double d);
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BFRT_EXPORT static float Atan2(float y, float x);
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BFRT_EXPORT static double Atan2(double y, double x);
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BFRT_EXPORT static float Ceiling(float a);
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BFRT_EXPORT static double Ceiling(double a);
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BFRT_EXPORT static float Cos(float d);
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BFRT_EXPORT static double Cos(double d);
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BFRT_EXPORT static float Cosh(float d);
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BFRT_EXPORT static double Cosh(double d);
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BFRT_EXPORT static float Floor(float d);
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BFRT_EXPORT static double Floor(double d);
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BFRT_EXPORT static float Sin(float a);
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BFRT_EXPORT static double Sin(double a);
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BFRT_EXPORT static float Tan(float a);
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BFRT_EXPORT static double Tan(double a);
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BFRT_EXPORT static float Sinh(float value);
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BFRT_EXPORT static double Sinh(double value);
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BFRT_EXPORT static float Tanh(float value);
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BFRT_EXPORT static double Tanh(double value);
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BFRT_EXPORT static float Round(float a);
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BFRT_EXPORT static double Round(double a);
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BFRT_EXPORT static float Sqrt(float f);
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BFRT_EXPORT static double Sqrt(double d);
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BFRT_EXPORT static float Log(float d);
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BFRT_EXPORT static double Log(double d);
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BFRT_EXPORT static float Log10(float d);
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BFRT_EXPORT static double Log10(double d);
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BFRT_EXPORT static float Exp(float d);
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BFRT_EXPORT static double Exp(double d);
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BFRT_EXPORT static float Pow(float x, float y);
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BFRT_EXPORT static double Pow(double x, double y);
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BFRT_EXPORT static float Abs(float value);
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BFRT_EXPORT static double Abs(double value);
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};
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}
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}
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using namespace bf::System;
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float Math::Acos(float d)
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{
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return acosf(d);
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}
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double Math::Acos(double d)
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{
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return acos(d);
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}
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float Math::Asin(float d)
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{
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return asinf(d);
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}
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double Math::Asin(double d)
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{
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return asin(d);
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}
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float Math::Atan(float d)
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{
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return atanf(d);
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}
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double Math::Atan(double d)
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{
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return atan(d);
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}
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float Math::Atan2(float y, float x)
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{
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return atan2f(y, x);
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}
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double Math::Atan2(double y,double x)
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{
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return atan2(y, x);
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}
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float Math::Ceiling(float a)
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{
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return ceilf(a);
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}
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double Math::Ceiling(double a)
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{
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return ceil(a);
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}
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float Math::Cos(float d)
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{
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return cosf(d);
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}
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double Math::Cos(double d)
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{
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return cos(d);
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}
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float Math::Cosh(float d)
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{
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return coshf(d);
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}
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double Math::Cosh(double d)
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{
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return cosh(d);
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}
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float Math::Floor(float d)
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{
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return floorf(d);
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}
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double Math::Floor(double d)
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{
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return floor(d);
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}
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float Math::Sin(float a)
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{
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return sinf(a);
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}
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double Math::Sin(double a)
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{
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return sin(a);
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}
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float Math::Tan(float a)
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{
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return tanf(a);
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}
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double Math::Tan(double a)
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{
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return tan(a);
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}
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float Math::Sinh(float value)
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{
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return sinhf(value);
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}
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double Math::Sinh(double value)
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{
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return sinh(value);
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}
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float Math::Tanh(float value)
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{
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return tanhf(value);
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}
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double Math::Tanh(double value)
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{
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return tanh(value);
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}
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float Math::Round(float a)
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{
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return roundf(a);
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}
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double Math::Round(double a)
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{
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return round(a);
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}
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float Math::Sqrt(float f)
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{
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return sqrtf(f);
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}
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double Math::Sqrt(double d)
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{
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return sqrt(d);
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}
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float Math::Log(float d)
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{
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return logf(d);
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}
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double Math::Log(double d)
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{
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return log(d);
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}
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float Math::Log10(float d)
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{
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return log10f(d);
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}
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double Math::Log10(double d)
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{
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return log10(d);
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}
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float Math::Exp(float d)
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{
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return expf(d);
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}
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double Math::Exp(double d)
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{
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return exp(d);
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}
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float Math::Pow(float x, float y)
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{
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return powf(x, y);
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}
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double Math::Pow(double x, double y)
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{
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return pow(x, y);
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}
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float Math::Abs(float value)
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{
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return (float)fabs(value);
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}
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double Math::Abs(double value)
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{
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return fabs(value);
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}
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