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33 lines
430 B
C++
33 lines
430 B
C++
#include "Texture.h"
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#include "util/AllocDebug.h"
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USING_NS_BF;
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Texture::Texture()
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{
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mRefCount = 0;
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}
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void Texture::AddRef()
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{
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mRefCount++;
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}
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void Texture::Release()
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{
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mRefCount--;
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if (mRefCount == 0)
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delete this;
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}
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void TextureSegment::InitFromTexture(Texture* texture)
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{
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mTexture = texture;
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mU1 = 0;
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mV1 = 0;
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mU2 = 1.0f;
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mV2 = 1.0f;
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mScaleX = (float) mTexture->mWidth;
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mScaleY = (float) mTexture->mHeight;
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}
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