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Beef Programming Language
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2021-02-13 07:24:26 -08:00
BeefBoot Linux fixes for LLVM 11 2020-10-28 09:34:23 -07:00
BeefBuild Version bump to 0.42.9 2020-12-09 14:20:45 -08:00
BeefLibs SDL_GetDisplayUsableBounds linkname fix 2021-02-13 06:02:50 -08:00
BeefLink Upgrade to VS2019, LLVM 11.0.0 2020-10-27 12:28:23 -07:00
BeefRT Enable multiprocessor compilation on VS projects 2021-02-05 12:00:25 -08:00
BeefTools Fix warnings 2021-02-01 14:16:17 -08:00
BeefySysLib Preserve equal-hash order during rehash 2021-02-07 16:18:19 -08:00
bin Fixed atom deletion issue 2020-12-25 05:22:02 -08:00
builds Win32 debugging fixes, more work on custom compile commands 2019-08-29 14:19:07 -07:00
Debugger32 Enable multiprocessor compilation on VS projects 2021-02-05 12:00:25 -08:00
Debugger64 Enable multiprocessor compilation on VS projects 2021-02-05 12:00:25 -08:00
extern fixes windows batch file build for llvm 2021-01-06 12:36:37 -05:00
IDE Refactored prebuild/postbuild command handling 2021-02-12 05:50:10 -08:00
IDEHelper Fixed global lookup in default param values 2021-02-13 07:24:26 -08:00
.gitignore IDE file recovery 2020-09-18 05:30:21 -07:00
Beef.sln Fixed some tooltips, added Link Dependencies, more int-ness 2019-12-21 05:48:44 -08:00
CMakeLists.txt macOS fixes 2020-05-21 13:30:30 -07:00
LICENSE.TXT Added linebreaks to license 2019-11-26 13:11:29 -08:00
LICENSES.TXT Adding third-party licenses 2019-11-25 06:48:00 -08:00
qthelper.py Initial checkin 2019-08-23 11:56:54 -07:00
README.md Update README.md 2020-10-22 06:13:45 -07:00
readme.txt Added license and readme 2019-09-10 11:26:32 -07:00

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot