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Beef Programming Language
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2022-07-16 09:55:17 -04:00
BeefBoot Add /MP to all VS projects 2022-07-08 16:23:38 -03:00
BeefBuild Version bump to 0.43.4 2022-06-20 07:41:14 -07:00
BeefFuzz Add BeefFuzz for Beef fuzzing 2022-06-27 20:53:00 -03:00
BeefLibs Use SetFolder instead of SetDefaultFolder 2022-07-16 09:55:17 -04:00
BeefLink Add /MP to all VS projects 2022-07-08 16:23:38 -03:00
BeefRT Add /MP to all VS projects 2022-07-08 16:23:38 -03:00
BeefTools Fixed fully qualified generic lookup 2022-06-29 15:17:04 -07:00
BeefySysLib Fixed SizedArray move ctor 2022-07-13 07:06:31 -04:00
bin Don't use Ninja if the build files weren't generated by Ninja 2022-07-07 22:54:17 -03:00
builds Win32 debugging fixes, more work on custom compile commands 2019-08-29 14:19:07 -07:00
Debugger32 Add /MP to all VS projects 2022-07-08 16:23:38 -03:00
Debugger64 Add /MP to all VS projects 2022-07-08 16:23:38 -03:00
extern Merge pull request #1635 from disarray2077/mp_build 2022-07-10 07:53:12 -04:00
IDE Replaced mAddProjectTargetFolder with GetSelectedWorkspaceFolder() 2022-07-16 09:36:21 -04:00
IDEHelper Fixed append alignment with unaligned stomp allocator 2022-07-16 06:03:35 -04:00
wasm Fix build_wasm.bat 2022-07-14 13:05:28 -03:00
.gitignore Added JEMalloc/TCMalloc options 2022-06-02 17:57:09 -07:00
Beef.sln Fixed some tooltips, added Link Dependencies, more int-ness 2019-12-21 05:48:44 -08:00
CMakeLists.txt macOS fixes 2020-05-21 13:30:30 -07:00
LICENSE.TXT Added linebreaks to license 2019-11-26 13:11:29 -08:00
LICENSES.TXT Adding third-party licenses 2019-11-25 06:48:00 -08:00
qthelper.py Initial checkin 2019-08-23 11:56:54 -07:00
README.md Update README.md 2020-10-22 06:13:45 -07:00
readme.txt Added license and readme 2019-09-10 11:26:32 -07:00

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot