mirror of
https://github.com/beefytech/Beef.git
synced 2025-06-08 19:48:20 +02:00
97 lines
1.8 KiB
C++
97 lines
1.8 KiB
C++
#pragma once
|
|
|
|
#include "Common.h"
|
|
|
|
NS_BF_BEGIN;
|
|
|
|
class Matrix4;
|
|
class Quaternion;
|
|
|
|
class TexCoords
|
|
{
|
|
public:
|
|
float mU;
|
|
float mV;
|
|
|
|
public:
|
|
TexCoords()
|
|
{
|
|
}
|
|
|
|
TexCoords(float u, float v) : mU(u), mV(v)
|
|
{
|
|
}
|
|
|
|
static TexCoords FlipV(const TexCoords& texCoords)
|
|
{
|
|
return TexCoords(texCoords.mU, 1.0f - texCoords.mV);
|
|
}
|
|
};
|
|
|
|
class Vector3
|
|
{
|
|
public:
|
|
float mX;
|
|
float mY;
|
|
float mZ;
|
|
|
|
public:
|
|
Vector3(float x = 0, float y = 0, float z = 0);
|
|
|
|
float GetMagnitude() const;
|
|
static Vector3 Normalize(const Vector3& vec);
|
|
static float Dot(const Vector3& vec1, const Vector3& vec2);
|
|
static Vector3 CrossProduct(const Vector3& vec1, const Vector3& vec2);
|
|
|
|
bool operator==(const Vector3& check) const
|
|
{
|
|
return (mX == check.mX) && (mY == check.mY) && (mZ == check.mZ);
|
|
}
|
|
|
|
bool operator!=(const Vector3& check) const
|
|
{
|
|
return (mX != check.mX) || (mY != check.mY) || (mZ != check.mZ);
|
|
}
|
|
|
|
static Vector3 Transform(const Vector3& vec, const Matrix4& matrix);
|
|
static Vector3 Transform(const Vector3& vec, const Quaternion& quat);
|
|
static Vector3 Transform2(const Vector3& vec, const Quaternion& quat);
|
|
|
|
static Vector3 Scale(const Vector3& vec, float scale)
|
|
{
|
|
return Vector3(vec.mX * scale, vec.mY * scale, vec.mZ * scale);
|
|
}
|
|
|
|
Vector3 operator +(const Vector3& v2) const
|
|
{
|
|
return Vector3(mX + v2.mX, mY + v2.mY, mZ + v2.mZ);
|
|
}
|
|
|
|
Vector3 operator *(const Vector3& v2) const
|
|
{
|
|
return Vector3(mX * v2.mX, mY * v2.mY, mZ * v2.mZ);
|
|
}
|
|
|
|
Vector3 operator *(float scale) const
|
|
{
|
|
return Vector3(mX * scale, mY * scale, mZ * scale);
|
|
}
|
|
|
|
inline Vector3& operator -= (const Vector3& vec)
|
|
{
|
|
mX -= vec.mX;
|
|
mY -= vec.mY;
|
|
mZ -= vec.mZ;
|
|
return *this;
|
|
}
|
|
|
|
inline Vector3& operator *= (const Vector3& vec)
|
|
{
|
|
mX *= vec.mX;
|
|
mY *= vec.mY;
|
|
mZ *= vec.mZ;
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
NS_BF_END;
|