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Beef/BeefySysLib/BFSound.cpp
Brian Fiete b63a243fd7 Working on installer, fixing more Win32 issues
Throwing error on member references with ".." cascade token outside invocations (ie: "ts..mA = 123")
Fixed 'Thread.ModuleTLSIndex' error - which caused us TLS lookup failures in Beef DLLs
Fixed some hotswap errors
Made BeefPerf shut down properly
Fixed an 'int literal' FixIntUnknown issue where rhs was System.Object which caused an illegal boxing
Fixed COFF::LocateSymbol issues with Win32 and also with linking to static libraries - showed up with hot-linking in fmod when hot-adding a floating point mod
Fixed a couple memory leaks
Fixed alignment issue in COFF::ParseCompileUnit
2019-09-02 17:39:47 -07:00

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C++

#include "BFSound.h"
using namespace Beefy;
//////////////////////////////////////////////////////////////////////////
BF_EXPORT int32 BF_CALLTYPE BFSoundManager_LoadSound(BFSoundManager* manager, const char* fileName)
{
return manager->LoadSound(fileName);
}
BF_EXPORT BFSoundInstance* BF_CALLTYPE BFSoundManager_GetSoundInstance(BFSoundManager* manager, int32 sfxId)
{
return manager->GetSoundInstance(sfxId);
}
//////////////////////////////////////////////////////////////////////////
BF_EXPORT void BF_CALLTYPE BFSoundInstance_Release(BFSoundInstance* instance)
{
instance->Release();
}
BF_EXPORT void BF_CALLTYPE BFSoundInstance_SetBaseVolume(BFSoundInstance* instance, float theBaseVolume)
{
instance->SetBaseVolume(theBaseVolume);
}
BF_EXPORT void BF_CALLTYPE BFSoundInstance_SetBasePan(BFSoundInstance* instance, int theBasePan)
{
instance->SetBasePan(theBasePan);
}
BF_EXPORT void BF_CALLTYPE BFSoundInstance_SetVolume(BFSoundInstance* instance, float theVolume)
{
instance->SetVolume(theVolume);
}
BF_EXPORT void BF_CALLTYPE BFSoundInstance_SetPan(BFSoundInstance* instance, int thePosition)
{
instance->SetPan(thePosition);
}
BF_EXPORT void BF_CALLTYPE BFSoundInstance_AdjustPitch(BFSoundInstance* instance, float theNumSteps)
{
instance->AdjustPitch(theNumSteps);
}
BF_EXPORT bool BF_CALLTYPE BFSoundInstance_Play(BFSoundInstance* instance, bool looping, bool autoRelease)
{
return instance->Play(looping, autoRelease);
}
BF_EXPORT void BF_CALLTYPE BFSoundInstance_Stop(BFSoundInstance* instance)
{
instance->Stop();
}
BF_EXPORT bool BF_CALLTYPE BFSoundInstance_IsPlaying(BFSoundInstance* instance)
{
return instance->IsPlaying();
}
BF_EXPORT bool BF_CALLTYPE BFSoundInstance_IsReleased(BFSoundInstance* instance)
{
return instance->IsReleased();
}
BF_EXPORT float BF_CALLTYPE BFSoundInstance_GetVolume(BFSoundInstance* instance)
{
return (float)instance->GetVolume();
}