mirror of
https://github.com/beefytech/Beef.git
synced 2025-06-08 03:28:20 +02:00

Fixed a bunch of bugs in aggregate const initializers Fixed ZIP bugs Fixed a compilation case where we change protection while reifying a type Added another project kind - Dynamic Library Added [Export] for DLL method exporting Fixed some issues of things being generated as __NOINLINE incorrectly Fixed an issue with module extensions with not-yet-demanded on-demand methods Started adding Installer
343 lines
7.5 KiB
Beef
343 lines
7.5 KiB
Beef
namespace System
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{
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public struct Attribute
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{
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}
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public enum AttributeTargets
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{
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Assembly = 0x0001,
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Module = 0x0002,
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Class = 0x0004,
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Struct = 0x0008,
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Enum = 0x0010,
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Constructor = 0x0020,
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Method = 0x0040,
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Property = 0x0080,
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Field = 0x0100,
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StaticField = 0x0200,
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Interface = 0x0400,
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Parameter = 0x0800,
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Delegate = 0x1000,
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Function = 0x2000,
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ReturnValue = 0x4000,
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//@todo GENERICS: document GenericParameter
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GenericParameter = 0x8000,
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Invocation = 0x10000,
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MemberAccess = 0x20000,
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All = Assembly | Module | Class | Struct | Enum | Constructor |
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Method | Property | Field | StaticField | Interface | Parameter |
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Delegate | Function | ReturnValue | GenericParameter | Invocation | MemberAccess,
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}
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public enum ReflectKind
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{
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None = 0,
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Type = 1,
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NonStaticFields = 2,
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StaticFields = 4,
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DefaultConstructor = 8,
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Constructors = 0x10,
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StaticMethods = 0x20,
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Methods = 0x40,
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All = 0x7F,
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ApplyToInnerTypes = 0x80,
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}
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public enum AttributeFlags
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{
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None,
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DisallowAllowMultiple = 1,
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NotInherited = 2,
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ReflectAttribute = 4,
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AlwaysIncludeTarget = 8
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}
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public sealed struct AttributeUsageAttribute : Attribute
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{
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internal AttributeTargets mAttributeTarget = AttributeTargets.All;
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internal AttributeFlags mAttributeFlags = .None;
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internal ReflectKind mReflectUser = .None;
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public this(AttributeTargets validOn)
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{
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mAttributeTarget = validOn;
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}
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internal this(AttributeTargets validOn, AttributeFlags flags)
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{
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mAttributeTarget = validOn;
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mAttributeFlags = flags;
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}
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internal this(AttributeTargets validOn, bool allowMultiple, bool inherited)
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{
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mAttributeTarget = validOn;
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if (!allowMultiple)
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mAttributeFlags |= .DisallowAllowMultiple;
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if (!inherited)
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mAttributeFlags |= .NotInherited;
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}
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public AttributeTargets ValidOn
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{
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get { return mAttributeTarget; }
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}
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public ReflectKind ReflectUser
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{
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get { return mReflectUser; }
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set mut { mReflectUser = value; }
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}
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}
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[AttributeUsage(AttributeTargets.All)]
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public struct ReflectAttribute : Attribute
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{
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public this(ReflectKind reflectKind = .All)
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{
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}
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}
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[AttributeUsage(AttributeTargets.Method /*1*/ | .Invocation | .Property)]
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public struct InlineAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Invocation)]
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public struct UnboundAttribute : Attribute
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{
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}
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[AttributeUsage(.Class | .Struct | .Interface | .Method | .Constructor)]
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public struct AlwaysIncludeAttribute : Attribute
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{
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bool mAssumeInstantiated;
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public bool AssumeInstantiated
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{
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get { return mAssumeInstantiated; }
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set mut { mAssumeInstantiated = value; }
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}
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}
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[AttributeUsage(AttributeTargets.MemberAccess)]
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public struct FriendAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.MemberAccess)]
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public struct SkipAccessCheckAttribute : Attribute
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{
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}
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[AttributeUsage(.Method | .Class | .Struct | .Enum)]
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public struct OptimizeAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Method /*2*/ | AttributeTargets.StaticField)]
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public struct CLinkAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Method /*2*/ | AttributeTargets.StaticField)]
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public struct LinkNameAttribute : Attribute
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{
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public this(String linkName)
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{
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}
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}
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[AttributeUsage(AttributeTargets.Method | .Delegate | .Function)]
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public struct StdCallAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Method /*2*/)]
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public struct CVarArgsAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Method /*2*/)]
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public struct NoReturnAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Method /*2*/)]
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public struct SkipCallAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Method /*2*/)]
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public struct IntrinsicAttribute : Attribute
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{
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public this(String intrinName)
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{
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}
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}
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct /*2*/)]
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public struct StaticInitPriorityAttribute : Attribute
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{
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public this(int priority)
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{
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}
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}
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[AttributeUsage(AttributeTargets.Class /*2*/ | AttributeTargets.Struct /*2*/)]
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public struct StaticInitAfterAttribute : Attribute
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{
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public this()
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{
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}
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public this(Type afterType)
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{
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}
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}
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[AttributeUsage(AttributeTargets.Struct)]
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public struct ForceAddrAttribute : Attribute
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{
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}
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/// This attribute is required on constructors that include 'append' allocations.
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[AttributeUsage(AttributeTargets.Constructor)]
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public struct AllowAppendAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
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public struct PackedAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
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public struct UnionAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
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public struct CReprAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
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public struct OrderedAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Field | .Method /*2*/)]
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public struct NoShowAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Field | .Method /*2*/)]
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public struct HideAttribute : Attribute
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{
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}
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[AttributeUsage(.Parameter)]
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public struct HideNameAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Method/*, AlwaysIncludeTarget=true*/)]
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public struct TestAttribute : Attribute
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{
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public bool ShouldFail;
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public bool Ignore;
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public bool Profile;
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}
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public struct ImportAttribute : Attribute
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{
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public this(String libName)
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{
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}
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}
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public struct ExportAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.StaticField | AttributeTargets.Field, .NotInherited)]
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public struct ThreadStaticAttribute : Attribute
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{
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public this()
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{
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}
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}
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/// The [Checked] attribute is used to mark a method or a method invocation as being "checked", meaning
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/// that the method applies extra runtime checks such as bounds checking or other parameter or state validation.
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[AttributeUsage(.Invocation | .Method | .Property)]
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public struct CheckedAttribute : Attribute
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{
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}
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/// The [Unchecked] attribute is used to mark a method or a method invocation as being "unchecked", meaning
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/// that the method omits runtime checks such as bounds checking or other parameter or state validation.
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[AttributeUsage(.Invocation | .Method | .Property)]
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public struct UncheckedAttribute : Attribute
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{
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}
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/// Generally used as a per-method optimization, [DisableChecks] will cause calls within this method to
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/// call the unchecked version of methods. By default, only debug builds perform checked calls.
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[AttributeUsage(.Method | .Constructor)]
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public struct DisableChecksAttribute : Attribute
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{
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}
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/// Generally used as a per-method optimization, [DisableObjectAccessChecks] will avoid the runtime per-object-access
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/// checks which by default are only applied in debug builds anyway.
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[AttributeUsage(AttributeTargets.Method/*, AlwaysIncludeTarget=true*/)]
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public struct DisableObjectAccessChecksAttribute : Attribute
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{
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}
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/// If [NoDiscard] is used on a method, the the compiler will show a warning if the result is discarded.
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/// If used on a type, the compiler will show an warning if any method returns that type and the caller discards the result.
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[AttributeUsage(.Method | .Class | .Struct)]
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public struct NoDiscardAttribute : Attribute
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{
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public this()
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{
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}
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public this(String message)
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{
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}
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}
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}
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