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https://github.com/beefytech/Beef.git
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85 lines
1.5 KiB
Beef
85 lines
1.5 KiB
Beef
using System;
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using System.Collections.Generic;
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namespace IDE.util
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{
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class SettingHistoryManager
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{
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public List<PropertyBag> mHistory = new .() ~ DeleteContainerAndItems!(_);
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public int mHistoryIdx;
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public PropertyBag mEmptyEnd ~ delete _;
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public this(bool endOnEmpty)
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{
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if (endOnEmpty)
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mEmptyEnd = new PropertyBag();
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}
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public bool HasPrev()
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{
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if ((mHistoryIdx == 0) || (mHistory == null))
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return false;
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return true;
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}
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public PropertyBag GetPrev()
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{
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if ((mHistoryIdx == 0) || (mHistory == null))
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return null;
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return mHistory[--mHistoryIdx];
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}
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public bool HasNext()
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{
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if (mHistoryIdx >= mHistory.Count - 1)
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{
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if (mEmptyEnd != null)
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return true;
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return false;
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}
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return true;
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}
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public PropertyBag GetNext()
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{
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if ((mHistoryIdx >= mHistory.Count - 1) && (mEmptyEnd != null))
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{
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if (mHistoryIdx == mHistory.Count - 1)
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mHistoryIdx++;
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return mEmptyEnd;
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}
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if (mHistoryIdx >= mHistory.Count - 1)
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return null;
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return mHistory[++mHistoryIdx];
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}
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public void Add(PropertyBag propertyBag)
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{
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while (mHistoryIdx < mHistory.Count - 1)
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{
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var prevEntry = mHistory.Back;
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mHistory.PopBack();
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delete prevEntry;
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}
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if (!mHistory.IsEmpty)
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{
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// Ignore duplicate
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if (propertyBag == mHistory.Back)
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{
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delete propertyBag;
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return;
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}
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}
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mHistory.Add(propertyBag);
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mHistoryIdx++;
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}
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public void ToEnd()
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{
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mHistoryIdx = mHistory.Count;
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}
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}
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}
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