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Beef/BeefySysLib/gfx/Texture.h
2019-08-23 11:56:54 -07:00

42 lines
699 B
C++

#pragma once
#include "Common.h"
#include "RenderTarget.h"
NS_BF_BEGIN;
class ImageData;
class Texture : public RenderTarget
{
public:
int mRefCount;
public:
Texture();
virtual ~Texture() {}
virtual void AddRef();
virtual void Release();
virtual void PhysSetAsTarget() = 0;
virtual void Blt(ImageData* imageData, int x, int y) { };
virtual void SetBits(int destX, int destY, int destWidth, int destHeight, int srcPitch, uint32* bits) {}
};
class TextureSegment
{
public:
Texture* mTexture;
float mU1;
float mV1;
float mU2;
float mV2;
float mScaleX;
float mScaleY;
public:
void InitFromTexture(Texture* texture);
};
NS_BF_END;