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Beef Programming Language
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Brian Fiete 004d5d8d1c
Merge pull request #34 from rumbu13/33
Added String.StartsWith(char8)
2020-01-22 05:24:30 -08:00
BeefBoot Added Android support, and generalized target triple support 2019-10-23 07:12:36 -07:00
BeefBuild Added -generate option 2020-01-12 09:20:35 -08:00
BeefLibs Added String.StartsWith(char8) 2020-01-22 10:56:52 +02:00
BeefLink Changing target platform 2019-09-27 16:59:13 -07:00
BeefRT Avoiding suspending BeefPerf thread 2019-12-24 10:30:42 -08:00
BeefTools Allow clicking on reg in mem window, other minor fixes 2019-12-25 12:43:45 -08:00
BeefySysLib Fix for localized system directory names 2020-01-18 14:42:18 -08:00
bin Updated tests to fix some Win32 issues 2019-12-21 05:30:22 -08:00
builds Win32 debugging fixes, more work on custom compile commands 2019-08-29 14:19:07 -07:00
Debugger32 Fixed build paths, added comparison warnings, other misc fixes 2019-10-05 10:26:26 -07:00
Debugger64 Fixed build paths, added comparison warnings, other misc fixes 2019-10-05 10:26:26 -07:00
extern Build path fix 2020-01-12 07:17:46 -08:00
IDE Fixed IsPaused calculation 2020-01-21 09:06:37 -08:00
IDEHelper Fixed issue with outer extension state change 2020-01-19 07:35:17 -08:00
.gitignore Ignores fixes 2019-11-07 06:55:04 -08:00
Beef.sln Fixed some tooltips, added Link Dependencies, more int-ness 2019-12-21 05:48:44 -08:00
CMakeLists.txt Initial checkin 2019-08-23 11:56:54 -07:00
LICENSE.TXT Added linebreaks to license 2019-11-26 13:11:29 -08:00
LICENSES.TXT Adding third-party licenses 2019-11-25 06:48:00 -08:00
qthelper.py Initial checkin 2019-08-23 11:56:54 -07:00
README.md Update README.md 2020-01-16 07:42:00 -08:00
readme.txt Added license and readme 2019-09-10 11:26:32 -07:00

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Binaries and documentation are available on beeflang.org.

IDE Screenshots

Screenshot