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42 lines
824 B
HLSL
42 lines
824 B
HLSL
Texture2D tex2D;
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SamplerState linearSampler
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{
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Filter = MIN_MAG_MIP_LINEAR;
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AddressU = Clamp;
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AddressV = Clamp;
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};
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float4 WindowSize;
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struct PS_INPUT
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{
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float4 Pos : SV_POSITION;
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float2 Tex : TEXCOORD;
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float4 Color : COLOR;
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};
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struct VS_INPUT
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{
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float4 Pos : POSITION;
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float2 Tex : TEXCOORD;
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float4 Color : COLOR;
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};
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PS_INPUT VS(VS_INPUT input)
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{
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PS_INPUT output;
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output.Pos = float4(input.Pos.x / WindowSize.x * 2 - 1, 1 - input.Pos.y / WindowSize.y * 2, 0, 1);
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output.Color = input.Color;
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output.Tex = input.Tex;
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output.Color = float4(input.Color.b * input.Color.a, input.Color.g * input.Color.a, input.Color.r * input.Color.a, input.Color.a);
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return output;
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}
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float4 PS(PS_INPUT input) : SV_Target
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{
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return tex2D.Sample(linearSampler, input.Tex) * input.Color;
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}
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