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Beef/BeefySysLib/platform/win/DSoundInstance.cpp
Brian Fiete b63a243fd7 Working on installer, fixing more Win32 issues
Throwing error on member references with ".." cascade token outside invocations (ie: "ts..mA = 123")
Fixed 'Thread.ModuleTLSIndex' error - which caused us TLS lookup failures in Beef DLLs
Fixed some hotswap errors
Made BeefPerf shut down properly
Fixed an 'int literal' FixIntUnknown issue where rhs was System.Object which caused an illegal boxing
Fixed COFF::LocateSymbol issues with Win32 and also with linking to static libraries - showed up with hot-linking in fmod when hot-adding a floating point mod
Fixed a couple memory leaks
Fixed alignment issue in COFF::ParseCompileUnit
2019-09-02 17:39:47 -07:00

177 lines
3.4 KiB
C++

#include "DSoundInstance.h"
#include "DSoundManager.h"
using namespace Beefy;
DSoundInstance::DSoundInstance(DSoundManager* theSoundManager, LPDIRECTSOUNDBUFFER theSourceSound)
{
mSoundManagerP = theSoundManager;
mReleased = false;
mAutoRelease = false;
mHasPlayed = false;
mSourceSoundBuffer = theSourceSound;
mSoundBuffer = NULL;
mBaseVolume = 1.0;
mBasePan = 0;
mVolume = 1.0;
mPan = 0;
mDefaultFrequency = 44100;
HRESULT hr;
if (mSourceSoundBuffer != NULL)
{
hr=mSoundManagerP->mDirectSound->DuplicateSoundBuffer(mSourceSoundBuffer, &mSoundBuffer);
if (hr!=DS_OK)
{
switch (hr)
{
case DSERR_ALLOCATED: MessageBoxA(0,"DSERR_ALLOCATED","Hey",MB_OK);break;
case DSERR_INVALIDCALL: MessageBoxA(0,"DSERR_INVALIDCALL","Hey",MB_OK);break;
case DSERR_INVALIDPARAM: MessageBoxA(0,"DSERR_INVALIDPARAM","Hey",MB_OK);break;
case DSERR_OUTOFMEMORY: MessageBoxA(0,"DSERR_OUTOFMEMORY","Hey",MB_OK);break;
case DSERR_UNINITIALIZED: MessageBoxA(0,"DSERR_UNINITIALIZED","Hey",MB_OK);break;
}
exit(0);
}
mSoundBuffer->GetFrequency(&mDefaultFrequency);
}
RehupVolume();
}
DSoundInstance::~DSoundInstance()
{
if (mSoundBuffer != NULL)
mSoundBuffer->Release();
}
void DSoundInstance::RehupVolume()
{
if (mSoundBuffer != NULL)
mSoundBuffer->SetVolume(mSoundManagerP->VolumeToDB(mBaseVolume * mVolume * mSoundManagerP->mMasterVolume));
}
void DSoundInstance::RehupPan()
{
if (mSoundBuffer != NULL)
mSoundBuffer->SetPan(mBasePan + mPan);
}
void DSoundInstance::Release()
{
Stop();
mReleased = true;
}
void DSoundInstance::SetVolume(float theVolume) // 0 = max
{
mVolume = theVolume;
RehupVolume();
}
void DSoundInstance::SetPan(int thePosition) //-db to =db = left to right
{
mPan = thePosition;
RehupPan();
}
void DSoundInstance::SetBaseVolume(float theBaseVolume)
{
mBaseVolume = theBaseVolume;
RehupVolume();
}
void DSoundInstance::SetBasePan(int theBasePan)
{
mBasePan = theBasePan;
RehupPan();
}
bool DSoundInstance::Play(bool looping, bool autoRelease)
{
Stop();
mHasPlayed = true;
mAutoRelease = autoRelease;
if (mSoundBuffer == NULL)
{
return false;
}
if (looping)
{
if (mSoundBuffer->Play(0, 0, DSBPLAY_LOOPING) != DS_OK)
return false;
}
else
{
if (mSoundBuffer->Play(0, 0, 0) != DS_OK)
{
return false;
}
}
return true;
}
void DSoundInstance::Stop()
{
if (mSoundBuffer != NULL)
{
mSoundBuffer->Stop();
mSoundBuffer->SetCurrentPosition(0);
mAutoRelease = false;
}
}
//#include "DirectXErrorString.h"
void DSoundInstance::AdjustPitch(float theNumSteps)
{
if (mSoundBuffer != NULL)
{
float aFrequencyMult = powf(1.0594630943592952645618252949463f, theNumSteps);
float aNewFrequency = mDefaultFrequency*aFrequencyMult;
if (aNewFrequency < DSBFREQUENCY_MIN)
aNewFrequency = DSBFREQUENCY_MIN;
if (aNewFrequency > DSBFREQUENCY_MAX)
aNewFrequency = DSBFREQUENCY_MAX;
mSoundBuffer->SetFrequency((DWORD)aNewFrequency);
}
}
bool DSoundInstance::IsPlaying()
{
if (!mHasPlayed)
return false;
if (mSoundBuffer == NULL)
return false;
DWORD aStatus;
if (mSoundBuffer->GetStatus(&aStatus) == DS_OK)
// Has the sound stopped?
return ((aStatus & DSBSTATUS_PLAYING) != 0);
else
return false;
}
bool DSoundInstance::IsReleased()
{
if ((!mReleased) && (mAutoRelease) && (mHasPlayed) && (!IsPlaying()))
Release();
return mReleased;
}
float DSoundInstance::GetVolume()
{
return mVolume;
}