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Beef/BeefySysLib/BeefySysLib.cpp
2025-04-01 15:37:03 -04:00

962 lines
28 KiB
C++

#include "Common.h"
#include "PlatformApp.h"
#include "gfx/RenderDevice.h"
#include "gfx/Texture.h"
#include "gfx/Shader.h"
#include "gfx/DrawLayer.h"
#include "gfx/RenderCmd.h"
#include "gfx/FTFont.h"
#include "img/BFIData.h"
#include "util/Vector.h"
#include "util/PerfTimer.h"
#include "util/TLSingleton.h"
#include "util/MemLogger.h"
#include "img/ImgEffects.h"
#include "util/AllocDebug.h"
#ifdef BF_PLATFORM_WINDOWS
#include "platform/sdl/SdlBFApp.h"
#endif
//#include "third_party/freetype/include/ft2build.h"
//#include FT_FREETYPE_H
//#include "img/PNGData.h"
#define UTF16DECODE_PTR(strPtr) ((strPtr) == NULL ? NULL : UTF16Decode(strPtr).c_str())
USING_NS_BF;
#pragma warning(disable:4996)
static TLSingleton<String> gBeefySys_TLStrReturn;
int gPixelsDrawn = 0;
#ifdef BF_PLATFORM_WINDOWS
static int gLastReqId = 0;
static int BfAllocHook(int nAllocType, void *pvData,
size_t nSize, int nBlockUse, long lRequest,
const unsigned char * szFileName, int nLine)
{
if (gLastReqId == lRequest)
return TRUE;
gLastReqId = lRequest;
if (szFileName == NULL)
return TRUE;
/*char str[1024];
sprintf(str, "Alloc: %d File: %s Line: %d\n", lRequest, szFileName, nLine);
OutputDebugStringA(str);*/
return TRUE;
}
HINSTANCE gDLLInstance = NULL;
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
//::MessageBoxA(NULL, "C", "D", MB_OK);
#ifdef BF_VC
//_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF );
//_CrtSetBreakAlloc(1437);
//_CrtSetAllocHook(BfAllocHook);
#endif
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
gDLLInstance = hinstDLL;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
#endif
BF_EXPORT void BF_CALLTYPE BFApp_GetDesktopResolution(int& width, int& height)
{
gBFApp->GetDesktopResolution(width, height);
}
BF_EXPORT void BF_CALLTYPE BFApp_GetWorkspaceRect(int& x, int& y, int& width, int& height)
{
gBFApp->GetWorkspaceRect(x, y, width, height);
}
BF_EXPORT void BF_CALLTYPE BFApp_GetWorkspaceRectFrom(int fromX, int fromY, int fromWidth, int fromHeight, int& outX, int& outY, int& outWidth, int& outHeight)
{
gBFApp->GetWorkspaceRectFrom(fromX, fromY, fromWidth, fromHeight, outX, outY, outWidth, outHeight);
}
static bool gForceSDL = false;
BF_EXPORT void BF_CALLTYPE BFApp_SetOptionString(const char* name, const char* value)
{
if (strcmp(name, "SDL") == 0)
{
gForceSDL = strcmp(value, "1") == 0;
}
}
BF_EXPORT void BF_CALLTYPE BFApp_Create()
{
#ifdef BF_PLATFORM_WINDOWS
if (gForceSDL)
{
new SdlBFApp();
return;
}
#endif
new PlatformBFApp();
}
BF_EXPORT void BF_CALLTYPE BFApp_Delete()
{
delete gBFApp;
gBFApp = NULL;
FTFontManager::ClearCache();
//OutputDebugStrF("Deleting App\n");
#ifdef BF_VC
//_CrtDumpMemoryLeaks();
#endif
}
//void FT_Test()
//{
// FT_Library library; /* handle to library */
// FT_Face face; /* handle to face object */
//
// auto error = FT_Init_FreeType(&library);
// error = FT_New_Face(library, "/temp/SourceCodePro-Regular.ttf", 0, &face);
// if (error == FT_Err_Unknown_File_Format)
// {
//
// }
// else if (error)
// {
//
// }
//
// error = FT_Set_Char_Size(
// face, /* handle to face object */
// 0, /* char_width in 1/64th of points */
// 9 * 64, /* char_height in 1/64th of points */
// 96, /* horizontal device resolution */
// 96); /* vertical device resolution */
//
// String str = ".cHasDebugFlags";
//
// PNGData image;
// image.CreateNew(256, 256);
// for (int i = 0; i < 256 * 256; i++)
// image.mBits[i] = 0xFF000000;
//
// int curX = 0;
// int curY = 0;
//
// for (int i = 0; i < (int)str.length(); i++)
// {
// int glyph_index = FT_Get_Char_Index(face, str[i]);
//
// error = FT_Load_Glyph(
// face, /* handle to face object */
// glyph_index, /* glyph index */
// FT_LOAD_NO_BITMAP); /* load flags, see below */
//
// error = FT_Render_Glyph(face->glyph, /* glyph slot */
// FT_RENDER_MODE_NORMAL); /* render mode */
//
// auto& bitmap = face->glyph->bitmap;
// for (int y = 0; y < (int)bitmap.rows; y++)
// {
// for (int x = 0; x < (int)bitmap.width; x++)
// {
// uint8 val = bitmap.buffer[y * bitmap.pitch + x];
//
// val = (uint8)(pow(val / 255.0f, 0.5556) * 255.0f);
//
// image.mBits[(y + 12 - bitmap.rows) * image.mWidth + x + curX] = 0xFF000000 |
// ((int32)val) | ((int32)val << 8) | ((int32)val << 16);
// }
// }
//
// curX += bitmap.width + 1;
//
// //int w = face->glyph->bitmap.;
//
// //face->glyph->bitmap.buffer
// }
// image.WriteToFile("/temp/fnt.png");
//}
BF_EXPORT void BF_CALLTYPE BFApp_Init()
{
//////////////////////////////////////////////////////////////////////////
//FT_Test();
//////////////////////////////////////////////////////////////////////////
gBFApp->Init();
}
BF_EXPORT void BF_CALLTYPE BFApp_Run()
{
gBFApp->Run();
}
BF_EXPORT void BF_CALLTYPE BFApp_Shutdown()
{
gBFApp->Shutdown();
}
BF_EXPORT void BF_CALLTYPE BFApp_SetDrawEnabled(int enabled)
{
gBFApp->mDrawEnabled = enabled != 0;
}
BF_EXPORT void BF_CALLTYPE BFApp_SetRefreshRate(int rate)
{
gBFApp->mRefreshRate = (float) rate;
}
BF_EXPORT const char* BF_CALLTYPE BFApp_GetInstallDir()
{
return gBFApp->mInstallDir.c_str();
}
BF_EXPORT const char* BF_CALLTYPE BFApp_GetDataDir()
{
return gBFApp->mDataDir.c_str();
}
BF_EXPORT void BF_CALLTYPE BFApp_SetCallbacks(BFApp_UpdateFunc updateFunc, BFApp_UpdateFFunc updateFFunc, BFApp_DrawFunc drawFunc)
{
gBFApp->mUpdateFunc = updateFunc;
gBFApp->mUpdateFFunc = updateFFunc;
gBFApp->mDrawFunc = drawFunc;
//public delegate void UpdateProc();
}
BF_EXPORT BFWindow* BF_CALLTYPE BFApp_CreateWindow(BFWindow* parent, const char* title, int x, int y, int width, int height, int windowFlags)
{
return gBFApp->CreateNewWindow(parent, title, x, y, width, height, windowFlags);
}
BF_EXPORT void BF_CALLTYPE BFApp_RemoveWindow(BFWindow* window)
{
delete window;
}
BF_EXPORT void BF_CALLTYPE BFApp_SetCursor(int cursor)
{
gBFApp->SetCursor(cursor);
}
BF_EXPORT void* BF_CALLTYPE BFApp_GetClipboardData(const char* format, int* size)
{
return gBFApp->GetClipboardData(format, size);
}
BF_EXPORT void BF_CALLTYPE BFApp_ReleaseClipboardData(void* ptr)
{
return gBFApp->ReleaseClipboardData(ptr);
}
BF_EXPORT void BF_CALLTYPE BFApp_SetClipboardData(const char* format, void* ptr, int size, int resetClipboard)
{
return gBFApp->SetClipboardData(format, ptr, size, resetClipboard != 0);
}
BF_EXPORT void BF_CALLTYPE BFApp_CheckMemory()
{
#ifdef BF_PLATFORM_WINDOWS
_CrtCheckMemory();
#endif
}
BF_EXPORT void BF_CALLTYPE BFApp_RehupMouse()
{
}
BF_EXPORT const char* BF_CALLTYPE BFApp_EnumerateInputDevices()
{
String& outString = *gBeefySys_TLStrReturn.Get();
outString = gBFApp->EnumerateInputDevices();
return outString.c_str();
}
BF_EXPORT BFInputDevice* BFApp_CreateInputDevice(const char* guid)
{
return gBFApp->CreateInputDevice(guid);
}
BF_EXPORT BFSoundManager* BF_CALLTYPE BFApp_GetSoundManager()
{
return gBFApp->GetSoundManager();
}
BF_EXPORT intptr BF_CALLTYPE BFApp_GetCriticalThreadId(int idx)
{
return gBFApp->GetCriticalThreadId(idx);
}
///
BF_EXPORT void BF_CALLTYPE BFWindow_SetCallbacks(BFWindow* window, BFWindow_MovedFunc movedFunc, BFWindow_CloseQueryFunc closeQueryFunc, BFWindow_ClosedFunc closedFunc,
BFWindow_GotFocusFunc gotFocusFunc, BFWindow_LostFocusFunc lostFocusFunc,
BFWindow_KeyCharFunc keyCharFunc, BFWindow_KeyDownFunc keyDownFunc, BFWindow_KeyUpFunc keyUpFunc, BFWindow_HitTestFunc hitTestFunc,
BFWindow_MouseMove mouseMoveFunc, BFWindow_MouseProxyMove mouseProxyMoveFunc,
BFWindow_MouseDown mouseDownFunc, BFWindow_MouseUp mouseUpFunc, BFWindow_MouseWheel mouseWheelFunc, BFWindow_MouseLeave mouseLeaveFunc,
BFWindow_MenuItemSelectedFunc menuItemSelectedFunc, BFWindow_DragDropFileFunc dragDropFileFunc)
{
window->mMovedFunc = movedFunc;
window->mCloseQueryFunc = closeQueryFunc;
window->mClosedFunc = closedFunc;
window->mGotFocusFunc = gotFocusFunc;
window->mLostFocusFunc = lostFocusFunc;
window->mKeyCharFunc = keyCharFunc;
window->mKeyDownFunc = keyDownFunc;
window->mKeyUpFunc = keyUpFunc;
window->mHitTestFunc = hitTestFunc;
window->mMouseMoveFunc = mouseMoveFunc;
window->mMouseProxyMoveFunc = mouseProxyMoveFunc;
window->mMouseDownFunc = mouseDownFunc;
window->mMouseUpFunc = mouseUpFunc;
window->mMouseWheelFunc = mouseWheelFunc;
window->mMouseLeaveFunc = mouseLeaveFunc;
window->mMenuItemSelectedFunc = menuItemSelectedFunc;
window->mDragDropFileFunc = dragDropFileFunc;
}
BF_EXPORT void* BFWindow_GetNativeUnderlying(BFWindow* window)
{
return window->GetUnderlying();
}
BF_EXPORT void BF_CALLTYPE BFWindow_MovedDelegate(BFWindow* window, BFWindow_MovedFunc movedFunc)
{
window->mMovedFunc = movedFunc;
}
BF_EXPORT void BF_CALLTYPE BFWindow_SetTitle(BFWindow* window, const char* title)
{
window->SetTitle(title);
}
BF_EXPORT void BF_CALLTYPE BFWindow_SetMinimumSize(BFWindow* window, int minWidth, int minHeight, bool clientSized)
{
window->SetMinimumSize(minWidth, minHeight, clientSized);
}
BF_EXPORT void BF_CALLTYPE BFWindow_GetPosition(BFWindow* window, int* x, int* y, int* width, int* height, int* clientX, int* clientY, int* clientWidth, int* clientHeight)
{
window->GetPosition(x, y, width, height, clientX, clientY, clientWidth, clientHeight);
}
BF_EXPORT void BF_CALLTYPE BFWindow_GetPlacement(BFWindow* window, int* normX, int* normY, int* normWidth, int* normHeight, int* showKind)
{
window->GetPlacement(normX, normY, normWidth, normHeight, showKind);
}
BF_EXPORT void BF_CALLTYPE BFWindow_Resize(BFWindow* window, int x, int y, int width, int height, int showKind)
{
window->Resize(x, y, width, height, (BFWindow::ShowKind)showKind);
}
BF_EXPORT void BF_CALLTYPE BFWindow_Show(BFWindow* window, BFWindow::ShowKind showKind)
{
window->Show(showKind);
}
BF_EXPORT void BF_CALLTYPE BFWindow_SetForeground(BFWindow* window)
{
window->SetForeground();
}
BF_EXPORT void BF_CALLTYPE BFWindow_SetNonExclusiveMouseCapture(BFWindow* window)
{
window->SetNonExclusiveMouseCapture();
}
BF_EXPORT void BF_CALLTYPE BFWindow_LostFocus(BFWindow* window, BFWindow* newFocus)
{
window->LostFocus(newFocus);
}
BF_EXPORT void BF_CALLTYPE BFWindow_SetAlpha(BFWindow* window, float alpha, uint32 destAlphaSrcMask, int mouseVisible)
{
window->SetAlpha(alpha, destAlphaSrcMask, mouseVisible != 0);
}
BF_EXPORT void BF_CALLTYPE BFWindow_CaptureMouse(BFWindow* window)
{
window->CaptureMouse();
}
BF_EXPORT bool BF_CALLTYPE BFWindow_IsMouseCaptured(BFWindow* window)
{
return window->IsMouseCaptured();
}
BF_EXPORT void BF_CALLTYPE BFWindow_SetMouseVisible(BFWindow* window, bool mouseVisible)
{
window->SetMouseVisible(mouseVisible);
}
BF_EXPORT void BF_CALLTYPE BFWindow_SetClientPosition(BFWindow* window, int x, int y)
{
window->SetClientPosition(x, y);
}
BF_EXPORT BFMenu* BF_CALLTYPE BFWindow_AddMenuItem(BFWindow* window, BFMenu* parent, int insertIdx, const char* text, const char* hotKey, BFSysBitmap* bitmap, int enabled, int checkState, int radioCheck)
{
return window->AddMenuItem(parent, insertIdx, text, hotKey, bitmap, enabled != 0, checkState, radioCheck != 0);
}
BF_EXPORT void BF_CALLTYPE BFWindow_ModifyMenuItem(BFWindow* window, BFMenu* item, const char* text, const char* hotKey, BFSysBitmap* bitmap, int enabled, int checkState, int radioCheck)
{
window->ModifyMenuItem(item, text, hotKey, bitmap, enabled != 0, checkState, radioCheck != 0);
}
BF_EXPORT void BF_CALLTYPE BFWindow_DeleteMenuItem(BFWindow* window, BFMenu* item)
{
window->RemoveMenuItem(item);
delete item;
}
BF_EXPORT void BF_CALLTYPE BFWindow_Close(BFWindow* window, int force)
{
if (force != 0)
gBFApp->RemoveWindow(window);
else
window->TryClose();
}
BF_EXPORT int BF_CALLTYPE BFWindow_GetDPI(BFWindow* window)
{
return window->GetDPI();
}
///
BF_EXPORT TextureSegment* BF_CALLTYPE Gfx_CreateRenderTarget(int width, int height, int destAlpha)
{
Texture* texture = gBFApp->mRenderDevice->CreateRenderTarget(width, height, destAlpha != 0);
texture->mResetClear = true;
TextureSegment* aTextureSegment = new TextureSegment();
aTextureSegment->InitFromTexture(texture);
return aTextureSegment;
}
BF_EXPORT TextureSegment* BF_CALLTYPE Gfx_CreateDynTexture(int width, int height)
{
Texture* texture = gBFApp->mRenderDevice->CreateDynTexture(width, height);
TextureSegment* aTextureSegment = new TextureSegment();
aTextureSegment->InitFromTexture(texture);
return aTextureSegment;
}
BF_EXPORT TextureSegment* BF_CALLTYPE Gfx_LoadTexture(const char* fileName, int flags)
{
Texture* texture = gBFApp->mRenderDevice->LoadTexture(fileName, flags);
if (texture == NULL)
return NULL;
TextureSegment* aTextureSegment = new TextureSegment();
aTextureSegment->InitFromTexture(texture);
return aTextureSegment;
}
BF_EXPORT void BF_CALLTYPE Gfx_Texture_SetBits(TextureSegment* textureSegment, int destX, int destY, int destWidth, int destHeight, int srcPitch, uint32* bits)
{
textureSegment->SetBits(destX, destY, destWidth, destHeight, srcPitch, bits);
}
BF_EXPORT void BF_CALLTYPE Gfx_Texture_GetBits(TextureSegment* textureSegment, int srcX, int srcY, int srcWidth, int srcHeight, int destPitch, uint32* bits)
{
textureSegment->GetBits(srcX, srcY, srcWidth, srcHeight, destPitch, bits);
}
BF_EXPORT void BF_CALLTYPE Gfx_Texture_Delete(TextureSegment* textureSegment)
{
textureSegment->mTexture->Release();
delete textureSegment;
}
BF_EXPORT int BF_CALLTYPE Gfx_Texture_GetWidth(TextureSegment* textureSegment)
{
return (int) textureSegment->mScaleX;
}
BF_EXPORT int BF_CALLTYPE Gfx_Texture_GetHeight(TextureSegment* textureSegment)
{
return (int) textureSegment->mScaleY;
}
BF_EXPORT void BF_CALLTYPE Gfx_ModifyTextureSegment(TextureSegment* destTextureSegment, TextureSegment* srcTextureSegment, int srcX, int srcY, int srcWidth, int srcHeight)
{
if (destTextureSegment->mTexture != srcTextureSegment->mTexture)
{
destTextureSegment->mTexture->Release();
destTextureSegment->mTexture = srcTextureSegment->mTexture;
destTextureSegment->mTexture->AddRef();
}
Texture* texture = srcTextureSegment->mTexture;
destTextureSegment->mU1 = (srcX / (float) texture->mWidth) + srcTextureSegment->mU1;
destTextureSegment->mV1 = (srcY / (float) texture->mHeight) + srcTextureSegment->mV1;
destTextureSegment->mU2 = ((srcX + srcWidth) / (float) texture->mWidth) + srcTextureSegment->mU1;
destTextureSegment->mV2 = ((srcY + srcHeight) / (float) texture->mHeight) + srcTextureSegment->mV1;
destTextureSegment->mScaleX = (float)abs(srcWidth);
destTextureSegment->mScaleY = (float)abs(srcHeight);
}
int32 FormatI32(const StringView& str)
{
String val = String(str);
if (val.StartsWith('#'))
{
return (int32)strtoll(val.c_str() + 1, NULL, 16);
}
if (val.StartsWith("0x"))
{
return (int32)strtoll(val.c_str() + 2, NULL, 16);
}
return atoi(val.c_str());
}
BF_EXPORT void BF_CALLTYPE Gfx_ApplyEffect(TextureSegment* destTextureSegment, TextureSegment* srcTextureSegment, char* optionsPtr)
{
BaseImageEffect* effect = NULL;
defer({
delete effect;
});
bool needsPremultiply = false;
String options = optionsPtr;
for (auto line : options.Split('\n'))
{
int eqPos = (int)line.IndexOf('=');
if (eqPos != -1)
{
StringView cmd = StringView(line, 0, eqPos);
StringView value = StringView(line, eqPos + 1);
if (cmd == "Effect")
{
if (value == "Stroke")
{
auto strokeEffect = new ImageStrokeEffect();
effect = strokeEffect;
strokeEffect->mPosition = 'OutF';
strokeEffect->mSize = 1;
strokeEffect->mColorFill.mColor = 0xFF000000;
}
}
if (cmd == "Size")
{
int32 size = FormatI32(value);
if (auto strokeEffect = dynamic_cast<ImageStrokeEffect*>(effect))
{
strokeEffect->mSize = size;
}
}
if (cmd == "Color")
{
uint32 color = (uint32)FormatI32(value);
if (auto strokeEffect = dynamic_cast<ImageStrokeEffect*>(effect))
{
strokeEffect->mColorFill.mColor = color;
if ((color & 0x00FFFFFF) != 0)
needsPremultiply = true;
}
}
}
}
if (effect != NULL)
{
ImageData destImageData;
ImageData srcImageData;
RectF srcRect = srcTextureSegment->GetRect();
RectF destRect = destTextureSegment->GetRect();
destTextureSegment->GetImageData(destImageData);
srcImageData.CreateNew(destImageData.mWidth, destImageData.mHeight);
srcTextureSegment->GetImageData(srcImageData,
(int)(destRect.width - srcRect.width) / 2,
(int)(destRect.height - srcRect.height) / 2);
effect->Apply(NULL, &srcImageData, &destImageData);
if (needsPremultiply)
destImageData.PremultiplyAlpha();
destTextureSegment->SetImageData(destImageData);
}
}
BF_EXPORT TextureSegment* BF_CALLTYPE Gfx_CreateTextureSegment(TextureSegment* textureSegment, int srcX, int srcY, int srcWidth, int srcHeight)
{
Texture* texture = textureSegment->mTexture;
texture->AddRef();
TextureSegment* aTextureSegment = new TextureSegment();
aTextureSegment->mTexture = texture;
aTextureSegment->mU1 = (srcX / (float) texture->mWidth) + textureSegment->mU1;
aTextureSegment->mV1 = (srcY / (float) texture->mHeight) + textureSegment->mV1;
aTextureSegment->mU2 = ((srcX + srcWidth) / (float) texture->mWidth) + textureSegment->mU1;
aTextureSegment->mV2 = ((srcY + srcHeight) / (float) texture->mHeight) + textureSegment->mV1;
aTextureSegment->mScaleX = (float)abs(srcWidth);
aTextureSegment->mScaleY = (float)abs(srcHeight);
return aTextureSegment;
}
BF_EXPORT void BF_CALLTYPE Gfx_SetDrawSize(TextureSegment* textureSegment, int width, int height)
{
textureSegment->mScaleX = (float)abs(width);
textureSegment->mScaleY = (float)abs(height);
}
BF_EXPORT void BF_CALLTYPE Gfx_DrawTextureSegment(TextureSegment* textureSegment, float a, float b, float c, float d, float tx, float ty, float z, uint32 color, int pixelSnapping)
{
DrawLayer* drawLayer = gBFApp->mRenderDevice->mCurDrawLayer;
drawLayer->SetTexture(0, textureSegment->mTexture);
DefaultVertex3D* v = (DefaultVertex3D*)drawLayer->AllocStrip(4);
if ((pixelSnapping == 1) ||
((pixelSnapping == 2) && (a == 1.0f) && (b == 0) && (c == 0) && (d == 1.0f)))
{
tx = (float) (int) (tx + 100000) - 100000;
ty = (float) (int) (ty + 100000) - 100000;
}
a *= textureSegment->mScaleX;
b *= textureSegment->mScaleX;
c *= textureSegment->mScaleY;
d *= textureSegment->mScaleY;
v[0].Set(tx, ty, z, textureSegment->mU1, textureSegment->mV1, color);
v[1].Set(tx + a, ty + b, z, textureSegment->mU2, textureSegment->mV1, color);
v[2].Set(tx + c, ty + d, z, textureSegment->mU1, textureSegment->mV2, color);
v[3].Set(tx + (a + c), ty + (b + d), z, textureSegment->mU2, textureSegment->mV2, color);
gPixelsDrawn += (int)((a + b) * (c + d));
}
static TextureSegment* gCurTextureSegment = NULL;
static DefaultVertex3D* gCurAllocVertices = NULL;
BF_EXPORT void BF_CALLTYPE Gfx_AllocTris(TextureSegment* textureSegment, int vtxCount)
{
gCurTextureSegment = textureSegment;
DrawLayer* drawLayer = gBFApp->mRenderDevice->mCurDrawLayer;
drawLayer->SetTexture(0, textureSegment->mTexture);
gCurAllocVertices = (DefaultVertex3D*)gBFApp->mRenderDevice->mCurDrawLayer->AllocTris(vtxCount);
}
BF_EXPORT void BF_CALLTYPE Gfx_SetDrawVertex(int idx, float x, float y, float z, float u, float v, uint32 color)
{
gCurAllocVertices[idx].Set(x, y, z,
gCurTextureSegment->mU1 + u * (gCurTextureSegment->mU2 - gCurTextureSegment->mU1),
gCurTextureSegment->mV1 + v * (gCurTextureSegment->mV2 - gCurTextureSegment->mV1), color);
}
BF_EXPORT void BF_CALLTYPE Gfx_CopyDrawVertex(int destIdx, int srcIdx)
{
gCurAllocVertices[destIdx] = gCurAllocVertices[srcIdx];
}
BF_EXPORT void BF_CALLTYPE Gfx_DrawQuads(TextureSegment* textureSegment, DefaultVertex3D* vertices, int vtxCount)
{
/*for (int vtxIdx = 0; vtxIdx < vtxCount; vtxIdx += 4)
{
Vertex3D* v = gBFApp->mRenderDevice->mCurDrawLayer->AllocStrip(textureSegment->mTexture, drawType != 0, 4);
v[0] = vertices[vtxIdx];
v[1] = vertices[vtxIdx + 1];
v[2] = vertices[vtxIdx + 2];
v[3] = vertices[vtxIdx + 3];
}
return;*/
DrawLayer* drawLayer = gBFApp->mRenderDevice->mCurDrawLayer;
drawLayer->SetTexture(0, textureSegment->mTexture);
DefaultVertex3D* vtxInPtr = vertices;
int curIdx = 0;
while (curIdx < vtxCount)
{
//int batchSize = std::min(128, vtxCount - curIdx);
int batchSize = std::min(16*1024, vtxCount - curIdx);
uint16 idxOfs;
DefaultVertex3D* vtxPtr;
uint16* idxPtr;
gBFApp->mRenderDevice->mCurDrawLayer->AllocIndexed(batchSize, batchSize * 6 / 4, (void**)&vtxPtr, &idxPtr, &idxOfs);
for (int vtxIdx = 0; vtxIdx < batchSize; vtxIdx += 4)
{
*(vtxPtr++) = *(vtxInPtr++);
*(vtxPtr++) = *(vtxInPtr++);
*(vtxPtr++) = *(vtxInPtr++);
*(vtxPtr++) = *(vtxInPtr++);
*(idxPtr++) = idxOfs;
*(idxPtr++) = idxOfs + 1;
*(idxPtr++) = idxOfs + 2;
*(idxPtr++) = idxOfs + 1;
*(idxPtr++) = idxOfs + 2;
*(idxPtr++) = idxOfs + 3;
/*int curIdxIdx = idxPtr - gBFApp->mRenderDevice->mCurDrawLayer->mDrawBatchList.mTail->mIndices;
BF_ASSERT(curIdxIdx <= gBFApp->mRenderDevice->mCurDrawLayer->mDrawBatchList.mTail->mAllocatedIndices);
int curVtxIdx = vtxPtr - gBFApp->mRenderDevice->mCurDrawLayer->mDrawBatchList.mTail->mVertices;
BF_ASSERT(curVtxIdx <= gBFApp->mRenderDevice->mCurDrawLayer->mDrawBatchList.mTail->mAllocatedVertices);*/
idxOfs += 4;
}
curIdx += batchSize;
}
}
BF_EXPORT void BF_CALLTYPE Gfx_DrawIndexedVertices(int vertexSize, void* vtxData, int vtxCount, uint16* idxData, int idxCount)
{
DrawLayer* drawLayer = gBFApp->mRenderDevice->mCurDrawLayer;
uint16 idxOfs;
void* drawBatchVtxPtr;
uint16* drawBatchIdxPtr;
gBFApp->mRenderDevice->mCurDrawLayer->AllocIndexed(vtxCount, idxCount, (void**)&drawBatchVtxPtr, &drawBatchIdxPtr, &idxOfs);
BF_ASSERT(gBFApp->mRenderDevice->mCurDrawLayer->mCurDrawBatch->mVtxSize == vertexSize);
uint16* idxPtr = idxData;
for (int idxIdx = 0; idxIdx < idxCount; idxIdx++)
*(drawBatchIdxPtr++) = *(idxPtr++) + idxOfs;
memcpy(drawBatchVtxPtr, vtxData, vertexSize * vtxCount);
}
BF_EXPORT void BF_CALLTYPE Gfx_DrawIndexedVertices2D(int vertexSize, void* vtxData, int vtxCount, uint16* idxData, int idxCount, float a, float b, float c, float d, float tx, float ty, float z)
{
DrawLayer* drawLayer = gBFApp->mRenderDevice->mCurDrawLayer;
uint16 idxOfs;
void* drawBatchVtxPtr;
uint16* drawBatchIdxPtr;
gBFApp->mRenderDevice->mCurDrawLayer->AllocIndexed(vtxCount, idxCount, (void**)&drawBatchVtxPtr, &drawBatchIdxPtr, &idxOfs);
BF_ASSERT(gBFApp->mRenderDevice->mCurDrawLayer->mCurDrawBatch->mVtxSize == vertexSize);
uint16* idxPtr = idxData;
for (int idxIdx = 0; idxIdx < idxCount; idxIdx++)
*(drawBatchIdxPtr++) = *(idxPtr++) + idxOfs;
//memcpy(drawBatchIdxPtr, idxData, sizeof(uint16) * idxCount);
//memcpy(drawBatchVtxPtr, vtxData, vertexSize * vtxCount);
void* vtxPtr = vtxData;
for (int vtxIdx = 0; vtxIdx < vtxCount; vtxIdx++)
{
Vector3* srcPos = (Vector3*)vtxPtr;
Vector3* destPos = (Vector3*)drawBatchVtxPtr;
destPos->mX = srcPos->mX * a + srcPos->mY * c + tx;
destPos->mY = srcPos->mX * b + srcPos->mY * d + ty;
destPos->mZ = srcPos->mZ + z;
memcpy((uint8*)drawBatchVtxPtr + sizeof(Vector3), (uint8*)vtxPtr + sizeof(Vector3), vertexSize - sizeof(Vector3));
drawBatchVtxPtr = (uint8*)drawBatchVtxPtr + vertexSize;
vtxPtr = (uint8*)vtxPtr + vertexSize;
}
}
BF_EXPORT void BF_CALLTYPE Gfx_SetShaderConstantData(int usageIdx, int slotIdx, void* constData, int size)
{
gBFApp->mRenderDevice->mCurDrawLayer->SetShaderConstantData(usageIdx, slotIdx, constData, size);
}
BF_EXPORT void BF_CALLTYPE Gfx_SetShaderConstantDataTyped(int usageIdx, int slotIdx, void* constData, int size, int* typeData, int typeCount)
{
gBFApp->mRenderDevice->mCurDrawLayer->SetShaderConstantDataTyped(usageIdx, slotIdx, constData, size, typeData, typeCount);
}
BF_EXPORT void BF_CALLTYPE Gfx_QueueRenderCmd(RenderCmd* renderCmd)
{
gBFApp->mRenderDevice->mCurDrawLayer->QueueRenderCmd(renderCmd);
}
BF_EXPORT VertexDefinition* BF_CALLTYPE Gfx_CreateVertexDefinition(VertexDefData* elementData, int numElements)
{
return gBFApp->mRenderDevice->CreateVertexDefinition(elementData, numElements);
}
BF_EXPORT void BF_CALLTYPE Gfx_VertexDefinition_Delete(VertexDefinition* vertexDefinition)
{
delete vertexDefinition;
}
BF_EXPORT void BF_CALLTYPE Gfx_CreateRenderState(RenderState* srcRenderState)
{
gBFApp->mRenderDevice->CreateRenderState(srcRenderState);
}
BF_EXPORT void BF_CALLTYPE RenderState_Delete(RenderState* renderState)
{
delete renderState;
}
BF_EXPORT void BF_CALLTYPE RenderState_SetTexWrap(RenderState* renderState, bool texWrap)
{
renderState->SetTexWrap(texWrap);
}
BF_EXPORT void BF_CALLTYPE RenderState_SetWireframe(RenderState* renderState, bool wireframe)
{
renderState->SetWireframe(wireframe);
}
BF_EXPORT void BF_CALLTYPE RenderState_SetClip(RenderState* renderState, float x, float y, float width, float height)
{
BF_ASSERT((width >= 0) && (height >= 0));
renderState->mClipRect.x = x;
renderState->mClipRect.y = y;
renderState->mClipRect.width = width;
renderState->mClipRect.height = height;
if (!renderState->mClipped)
renderState->SetClipped(true);
}
BF_EXPORT void BF_CALLTYPE RenderState_SetShader(RenderState* renderState, Shader* shader)
{
renderState->SetShader(shader);
}
BF_EXPORT void BF_CALLTYPE RenderState_DisableClip(RenderState* renderState)
{
renderState->SetClipped(false);
}
BF_EXPORT void BF_CALLTYPE Gfx_SetTexture_TextureSegment(int textureIdx, TextureSegment* textureSegment)
{
DrawLayer* drawLayer = gBFApp->mRenderDevice->mCurDrawLayer;
drawLayer->SetTexture(textureIdx, textureSegment->mTexture);
}
BF_EXPORT void BF_CALLTYPE RenderState_SetDepthFunc(RenderState* renderState, int depthFunc)
{
renderState->SetDepthFunc((DepthFunc)depthFunc);
}
BF_EXPORT void BF_CALLTYPE RenderState_SetDepthWrite(RenderState* renderState, int depthWrite)
{
renderState->SetWriteDepthBuffer(depthWrite != 0);
}
BF_EXPORT void BF_CALLTYPE RenderState_SetTopology(RenderState* renderState, int topology)
{
renderState->SetTopology((Topology3D)topology);
}
BF_EXPORT Shader* BF_CALLTYPE Gfx_LoadShader(const char* fileName, VertexDefinition* vertexDefinition)
{
return gBFApp->mRenderDevice->LoadShader(fileName, vertexDefinition);
}
BF_EXPORT void BF_CALLTYPE Gfx_SetRenderState(RenderState* renderState)
{
BF_ASSERT(renderState->mShader != NULL);
gBFApp->mRenderDevice->SetRenderState(renderState);
}
BF_EXPORT void BF_CALLTYPE Gfx_Shader_Delete(Shader* shader)
{
delete shader;
}
BF_EXPORT ShaderParam* BF_CALLTYPE Gfx_GetShaderParam(Shader* shader, const char* shaderName)
{
return shader->GetShaderParam(shaderName);
}
BF_EXPORT void BF_CALLTYPE BFInput_Destroy(BFInputDevice* inputDevice)
{
delete inputDevice;
}
BF_EXPORT const char* BF_CALLTYPE BFInput_GetState(BFInputDevice* inputDevice)
{
String& outString = *gBeefySys_TLStrReturn.Get();
outString = inputDevice->GetState();
return outString.c_str();
}
BF_EXPORT int BF_CALLTYPE BF_TickCount()
{
return (int) BFTickCount();
}
BF_EXPORT int64 BF_CALLTYPE BF_TickCountMicroFast()
{
return (int) BFGetTickCountMicroFast();
}
BF_EXPORT void BF_CALLTYPE BF_Test()
{
BF_ASSERT(false);
int iArr[] = {2, 3, 4};
for (int i = 0; i < 10; i++)
OutputDebugStrF("Hey %d\n", i);
OutputDebugStrF("Break\n");
for (int i : iArr)
OutputDebugStrF("Hey %d\n", i);
}
BF_EXPORT void* BF_CALLTYPE MemLogger_Create(const char* memName, int size)
{
MemLogger* memLogger = new MemLogger();
if (!memLogger->Create(memName, size))
{
delete memLogger;
return NULL;
}
return memLogger;
}
BF_EXPORT void BF_CALLTYPE MemLogger_Write(MemLogger* memLogger, void* ptr, int size)
{
memLogger->Write(ptr, size);
}
BF_EXPORT void BF_CALLTYPE MemLogger_Delete(MemLogger* memLogger)
{
delete memLogger;
}
BF_EXPORT const char* BF_CALLTYPE MemLogger_Get(const char* memName)
{
MemLogger memLogger;
String& outString = *gBeefySys_TLStrReturn.Get();
outString.Clear();
if (!memLogger.Get(memName, outString))
return NULL;
return outString.c_str();
}