mirror of
https://github.com/beefytech/Beef.git
synced 2025-06-07 19:18:19 +02:00
962 lines
28 KiB
C++
962 lines
28 KiB
C++
#include "Common.h"
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#include "PlatformApp.h"
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#include "gfx/RenderDevice.h"
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#include "gfx/Texture.h"
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#include "gfx/Shader.h"
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#include "gfx/DrawLayer.h"
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#include "gfx/RenderCmd.h"
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#include "gfx/FTFont.h"
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#include "img/BFIData.h"
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#include "util/Vector.h"
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#include "util/PerfTimer.h"
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#include "util/TLSingleton.h"
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#include "util/MemLogger.h"
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#include "img/ImgEffects.h"
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#include "util/AllocDebug.h"
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#ifdef BF_PLATFORM_WINDOWS
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#include "platform/sdl/SdlBFApp.h"
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#endif
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//#include "third_party/freetype/include/ft2build.h"
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//#include FT_FREETYPE_H
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//#include "img/PNGData.h"
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#define UTF16DECODE_PTR(strPtr) ((strPtr) == NULL ? NULL : UTF16Decode(strPtr).c_str())
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USING_NS_BF;
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#pragma warning(disable:4996)
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static TLSingleton<String> gBeefySys_TLStrReturn;
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int gPixelsDrawn = 0;
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#ifdef BF_PLATFORM_WINDOWS
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static int gLastReqId = 0;
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static int BfAllocHook(int nAllocType, void *pvData,
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size_t nSize, int nBlockUse, long lRequest,
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const unsigned char * szFileName, int nLine)
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{
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if (gLastReqId == lRequest)
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return TRUE;
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gLastReqId = lRequest;
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if (szFileName == NULL)
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return TRUE;
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/*char str[1024];
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sprintf(str, "Alloc: %d File: %s Line: %d\n", lRequest, szFileName, nLine);
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OutputDebugStringA(str);*/
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return TRUE;
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}
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HINSTANCE gDLLInstance = NULL;
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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{
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//::MessageBoxA(NULL, "C", "D", MB_OK);
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#ifdef BF_VC
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//_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF );
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//_CrtSetBreakAlloc(1437);
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//_CrtSetAllocHook(BfAllocHook);
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#endif
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switch (fdwReason)
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{
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case DLL_PROCESS_ATTACH:
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gDLLInstance = hinstDLL;
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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#endif
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BF_EXPORT void BF_CALLTYPE BFApp_GetDesktopResolution(int& width, int& height)
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{
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gBFApp->GetDesktopResolution(width, height);
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}
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BF_EXPORT void BF_CALLTYPE BFApp_GetWorkspaceRect(int& x, int& y, int& width, int& height)
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{
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gBFApp->GetWorkspaceRect(x, y, width, height);
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}
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BF_EXPORT void BF_CALLTYPE BFApp_GetWorkspaceRectFrom(int fromX, int fromY, int fromWidth, int fromHeight, int& outX, int& outY, int& outWidth, int& outHeight)
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{
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gBFApp->GetWorkspaceRectFrom(fromX, fromY, fromWidth, fromHeight, outX, outY, outWidth, outHeight);
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}
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static bool gForceSDL = false;
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BF_EXPORT void BF_CALLTYPE BFApp_SetOptionString(const char* name, const char* value)
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{
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if (strcmp(name, "SDL") == 0)
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{
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gForceSDL = strcmp(value, "1") == 0;
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}
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}
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BF_EXPORT void BF_CALLTYPE BFApp_Create()
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{
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#ifdef BF_PLATFORM_WINDOWS
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if (gForceSDL)
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{
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new SdlBFApp();
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return;
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}
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#endif
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new PlatformBFApp();
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}
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BF_EXPORT void BF_CALLTYPE BFApp_Delete()
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{
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delete gBFApp;
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gBFApp = NULL;
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FTFontManager::ClearCache();
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//OutputDebugStrF("Deleting App\n");
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#ifdef BF_VC
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//_CrtDumpMemoryLeaks();
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#endif
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}
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//void FT_Test()
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//{
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// FT_Library library; /* handle to library */
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// FT_Face face; /* handle to face object */
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//
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// auto error = FT_Init_FreeType(&library);
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// error = FT_New_Face(library, "/temp/SourceCodePro-Regular.ttf", 0, &face);
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// if (error == FT_Err_Unknown_File_Format)
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// {
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//
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// }
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// else if (error)
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// {
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//
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// }
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//
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// error = FT_Set_Char_Size(
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// face, /* handle to face object */
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// 0, /* char_width in 1/64th of points */
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// 9 * 64, /* char_height in 1/64th of points */
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// 96, /* horizontal device resolution */
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// 96); /* vertical device resolution */
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//
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// String str = ".cHasDebugFlags";
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//
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// PNGData image;
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// image.CreateNew(256, 256);
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// for (int i = 0; i < 256 * 256; i++)
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// image.mBits[i] = 0xFF000000;
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//
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// int curX = 0;
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// int curY = 0;
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//
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// for (int i = 0; i < (int)str.length(); i++)
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// {
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// int glyph_index = FT_Get_Char_Index(face, str[i]);
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//
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// error = FT_Load_Glyph(
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// face, /* handle to face object */
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// glyph_index, /* glyph index */
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// FT_LOAD_NO_BITMAP); /* load flags, see below */
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//
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// error = FT_Render_Glyph(face->glyph, /* glyph slot */
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// FT_RENDER_MODE_NORMAL); /* render mode */
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//
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// auto& bitmap = face->glyph->bitmap;
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// for (int y = 0; y < (int)bitmap.rows; y++)
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// {
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// for (int x = 0; x < (int)bitmap.width; x++)
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// {
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// uint8 val = bitmap.buffer[y * bitmap.pitch + x];
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//
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// val = (uint8)(pow(val / 255.0f, 0.5556) * 255.0f);
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//
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// image.mBits[(y + 12 - bitmap.rows) * image.mWidth + x + curX] = 0xFF000000 |
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// ((int32)val) | ((int32)val << 8) | ((int32)val << 16);
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// }
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// }
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//
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// curX += bitmap.width + 1;
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//
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// //int w = face->glyph->bitmap.;
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//
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// //face->glyph->bitmap.buffer
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// }
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// image.WriteToFile("/temp/fnt.png");
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//}
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BF_EXPORT void BF_CALLTYPE BFApp_Init()
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{
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//////////////////////////////////////////////////////////////////////////
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//FT_Test();
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//////////////////////////////////////////////////////////////////////////
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gBFApp->Init();
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}
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BF_EXPORT void BF_CALLTYPE BFApp_Run()
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{
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gBFApp->Run();
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}
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BF_EXPORT void BF_CALLTYPE BFApp_Shutdown()
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{
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gBFApp->Shutdown();
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}
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BF_EXPORT void BF_CALLTYPE BFApp_SetDrawEnabled(int enabled)
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{
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gBFApp->mDrawEnabled = enabled != 0;
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}
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BF_EXPORT void BF_CALLTYPE BFApp_SetRefreshRate(int rate)
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{
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gBFApp->mRefreshRate = (float) rate;
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}
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BF_EXPORT const char* BF_CALLTYPE BFApp_GetInstallDir()
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{
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return gBFApp->mInstallDir.c_str();
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}
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BF_EXPORT const char* BF_CALLTYPE BFApp_GetDataDir()
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{
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return gBFApp->mDataDir.c_str();
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}
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BF_EXPORT void BF_CALLTYPE BFApp_SetCallbacks(BFApp_UpdateFunc updateFunc, BFApp_UpdateFFunc updateFFunc, BFApp_DrawFunc drawFunc)
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{
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gBFApp->mUpdateFunc = updateFunc;
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gBFApp->mUpdateFFunc = updateFFunc;
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gBFApp->mDrawFunc = drawFunc;
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//public delegate void UpdateProc();
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}
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BF_EXPORT BFWindow* BF_CALLTYPE BFApp_CreateWindow(BFWindow* parent, const char* title, int x, int y, int width, int height, int windowFlags)
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{
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return gBFApp->CreateNewWindow(parent, title, x, y, width, height, windowFlags);
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}
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BF_EXPORT void BF_CALLTYPE BFApp_RemoveWindow(BFWindow* window)
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{
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delete window;
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}
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BF_EXPORT void BF_CALLTYPE BFApp_SetCursor(int cursor)
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{
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gBFApp->SetCursor(cursor);
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}
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BF_EXPORT void* BF_CALLTYPE BFApp_GetClipboardData(const char* format, int* size)
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{
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return gBFApp->GetClipboardData(format, size);
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}
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BF_EXPORT void BF_CALLTYPE BFApp_ReleaseClipboardData(void* ptr)
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{
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return gBFApp->ReleaseClipboardData(ptr);
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}
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BF_EXPORT void BF_CALLTYPE BFApp_SetClipboardData(const char* format, void* ptr, int size, int resetClipboard)
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{
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return gBFApp->SetClipboardData(format, ptr, size, resetClipboard != 0);
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}
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BF_EXPORT void BF_CALLTYPE BFApp_CheckMemory()
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{
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#ifdef BF_PLATFORM_WINDOWS
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_CrtCheckMemory();
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#endif
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}
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BF_EXPORT void BF_CALLTYPE BFApp_RehupMouse()
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{
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}
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BF_EXPORT const char* BF_CALLTYPE BFApp_EnumerateInputDevices()
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{
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String& outString = *gBeefySys_TLStrReturn.Get();
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outString = gBFApp->EnumerateInputDevices();
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return outString.c_str();
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}
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BF_EXPORT BFInputDevice* BFApp_CreateInputDevice(const char* guid)
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{
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return gBFApp->CreateInputDevice(guid);
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}
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BF_EXPORT BFSoundManager* BF_CALLTYPE BFApp_GetSoundManager()
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{
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return gBFApp->GetSoundManager();
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}
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BF_EXPORT intptr BF_CALLTYPE BFApp_GetCriticalThreadId(int idx)
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{
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return gBFApp->GetCriticalThreadId(idx);
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}
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///
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BF_EXPORT void BF_CALLTYPE BFWindow_SetCallbacks(BFWindow* window, BFWindow_MovedFunc movedFunc, BFWindow_CloseQueryFunc closeQueryFunc, BFWindow_ClosedFunc closedFunc,
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BFWindow_GotFocusFunc gotFocusFunc, BFWindow_LostFocusFunc lostFocusFunc,
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BFWindow_KeyCharFunc keyCharFunc, BFWindow_KeyDownFunc keyDownFunc, BFWindow_KeyUpFunc keyUpFunc, BFWindow_HitTestFunc hitTestFunc,
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BFWindow_MouseMove mouseMoveFunc, BFWindow_MouseProxyMove mouseProxyMoveFunc,
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BFWindow_MouseDown mouseDownFunc, BFWindow_MouseUp mouseUpFunc, BFWindow_MouseWheel mouseWheelFunc, BFWindow_MouseLeave mouseLeaveFunc,
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BFWindow_MenuItemSelectedFunc menuItemSelectedFunc, BFWindow_DragDropFileFunc dragDropFileFunc)
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{
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window->mMovedFunc = movedFunc;
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window->mCloseQueryFunc = closeQueryFunc;
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window->mClosedFunc = closedFunc;
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window->mGotFocusFunc = gotFocusFunc;
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window->mLostFocusFunc = lostFocusFunc;
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window->mKeyCharFunc = keyCharFunc;
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window->mKeyDownFunc = keyDownFunc;
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window->mKeyUpFunc = keyUpFunc;
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window->mHitTestFunc = hitTestFunc;
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window->mMouseMoveFunc = mouseMoveFunc;
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window->mMouseProxyMoveFunc = mouseProxyMoveFunc;
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window->mMouseDownFunc = mouseDownFunc;
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window->mMouseUpFunc = mouseUpFunc;
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window->mMouseWheelFunc = mouseWheelFunc;
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window->mMouseLeaveFunc = mouseLeaveFunc;
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window->mMenuItemSelectedFunc = menuItemSelectedFunc;
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window->mDragDropFileFunc = dragDropFileFunc;
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}
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BF_EXPORT void* BFWindow_GetNativeUnderlying(BFWindow* window)
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{
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return window->GetUnderlying();
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}
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BF_EXPORT void BF_CALLTYPE BFWindow_MovedDelegate(BFWindow* window, BFWindow_MovedFunc movedFunc)
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{
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window->mMovedFunc = movedFunc;
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}
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BF_EXPORT void BF_CALLTYPE BFWindow_SetTitle(BFWindow* window, const char* title)
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{
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window->SetTitle(title);
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}
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BF_EXPORT void BF_CALLTYPE BFWindow_SetMinimumSize(BFWindow* window, int minWidth, int minHeight, bool clientSized)
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{
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window->SetMinimumSize(minWidth, minHeight, clientSized);
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}
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BF_EXPORT void BF_CALLTYPE BFWindow_GetPosition(BFWindow* window, int* x, int* y, int* width, int* height, int* clientX, int* clientY, int* clientWidth, int* clientHeight)
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{
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window->GetPosition(x, y, width, height, clientX, clientY, clientWidth, clientHeight);
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}
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BF_EXPORT void BF_CALLTYPE BFWindow_GetPlacement(BFWindow* window, int* normX, int* normY, int* normWidth, int* normHeight, int* showKind)
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{
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window->GetPlacement(normX, normY, normWidth, normHeight, showKind);
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}
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BF_EXPORT void BF_CALLTYPE BFWindow_Resize(BFWindow* window, int x, int y, int width, int height, int showKind)
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{
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window->Resize(x, y, width, height, (BFWindow::ShowKind)showKind);
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}
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BF_EXPORT void BF_CALLTYPE BFWindow_Show(BFWindow* window, BFWindow::ShowKind showKind)
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{
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window->Show(showKind);
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}
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BF_EXPORT void BF_CALLTYPE BFWindow_SetForeground(BFWindow* window)
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{
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window->SetForeground();
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}
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BF_EXPORT void BF_CALLTYPE BFWindow_SetNonExclusiveMouseCapture(BFWindow* window)
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{
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window->SetNonExclusiveMouseCapture();
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}
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BF_EXPORT void BF_CALLTYPE BFWindow_LostFocus(BFWindow* window, BFWindow* newFocus)
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{
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window->LostFocus(newFocus);
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}
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BF_EXPORT void BF_CALLTYPE BFWindow_SetAlpha(BFWindow* window, float alpha, uint32 destAlphaSrcMask, int mouseVisible)
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{
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window->SetAlpha(alpha, destAlphaSrcMask, mouseVisible != 0);
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}
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BF_EXPORT void BF_CALLTYPE BFWindow_CaptureMouse(BFWindow* window)
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{
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window->CaptureMouse();
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}
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BF_EXPORT bool BF_CALLTYPE BFWindow_IsMouseCaptured(BFWindow* window)
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{
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return window->IsMouseCaptured();
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}
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BF_EXPORT void BF_CALLTYPE BFWindow_SetMouseVisible(BFWindow* window, bool mouseVisible)
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{
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window->SetMouseVisible(mouseVisible);
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}
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BF_EXPORT void BF_CALLTYPE BFWindow_SetClientPosition(BFWindow* window, int x, int y)
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{
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window->SetClientPosition(x, y);
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}
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BF_EXPORT BFMenu* BF_CALLTYPE BFWindow_AddMenuItem(BFWindow* window, BFMenu* parent, int insertIdx, const char* text, const char* hotKey, BFSysBitmap* bitmap, int enabled, int checkState, int radioCheck)
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{
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return window->AddMenuItem(parent, insertIdx, text, hotKey, bitmap, enabled != 0, checkState, radioCheck != 0);
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}
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BF_EXPORT void BF_CALLTYPE BFWindow_ModifyMenuItem(BFWindow* window, BFMenu* item, const char* text, const char* hotKey, BFSysBitmap* bitmap, int enabled, int checkState, int radioCheck)
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{
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window->ModifyMenuItem(item, text, hotKey, bitmap, enabled != 0, checkState, radioCheck != 0);
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}
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BF_EXPORT void BF_CALLTYPE BFWindow_DeleteMenuItem(BFWindow* window, BFMenu* item)
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{
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window->RemoveMenuItem(item);
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delete item;
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}
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BF_EXPORT void BF_CALLTYPE BFWindow_Close(BFWindow* window, int force)
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{
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if (force != 0)
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gBFApp->RemoveWindow(window);
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else
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window->TryClose();
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}
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BF_EXPORT int BF_CALLTYPE BFWindow_GetDPI(BFWindow* window)
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{
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return window->GetDPI();
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}
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///
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BF_EXPORT TextureSegment* BF_CALLTYPE Gfx_CreateRenderTarget(int width, int height, int destAlpha)
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{
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Texture* texture = gBFApp->mRenderDevice->CreateRenderTarget(width, height, destAlpha != 0);
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texture->mResetClear = true;
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TextureSegment* aTextureSegment = new TextureSegment();
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aTextureSegment->InitFromTexture(texture);
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return aTextureSegment;
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}
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BF_EXPORT TextureSegment* BF_CALLTYPE Gfx_CreateDynTexture(int width, int height)
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{
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Texture* texture = gBFApp->mRenderDevice->CreateDynTexture(width, height);
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TextureSegment* aTextureSegment = new TextureSegment();
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aTextureSegment->InitFromTexture(texture);
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return aTextureSegment;
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}
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BF_EXPORT TextureSegment* BF_CALLTYPE Gfx_LoadTexture(const char* fileName, int flags)
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{
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Texture* texture = gBFApp->mRenderDevice->LoadTexture(fileName, flags);
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if (texture == NULL)
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return NULL;
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TextureSegment* aTextureSegment = new TextureSegment();
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aTextureSegment->InitFromTexture(texture);
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return aTextureSegment;
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}
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BF_EXPORT void BF_CALLTYPE Gfx_Texture_SetBits(TextureSegment* textureSegment, int destX, int destY, int destWidth, int destHeight, int srcPitch, uint32* bits)
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{
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textureSegment->SetBits(destX, destY, destWidth, destHeight, srcPitch, bits);
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}
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BF_EXPORT void BF_CALLTYPE Gfx_Texture_GetBits(TextureSegment* textureSegment, int srcX, int srcY, int srcWidth, int srcHeight, int destPitch, uint32* bits)
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{
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textureSegment->GetBits(srcX, srcY, srcWidth, srcHeight, destPitch, bits);
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}
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BF_EXPORT void BF_CALLTYPE Gfx_Texture_Delete(TextureSegment* textureSegment)
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{
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textureSegment->mTexture->Release();
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delete textureSegment;
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}
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BF_EXPORT int BF_CALLTYPE Gfx_Texture_GetWidth(TextureSegment* textureSegment)
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{
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return (int) textureSegment->mScaleX;
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}
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BF_EXPORT int BF_CALLTYPE Gfx_Texture_GetHeight(TextureSegment* textureSegment)
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{
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return (int) textureSegment->mScaleY;
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}
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BF_EXPORT void BF_CALLTYPE Gfx_ModifyTextureSegment(TextureSegment* destTextureSegment, TextureSegment* srcTextureSegment, int srcX, int srcY, int srcWidth, int srcHeight)
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{
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if (destTextureSegment->mTexture != srcTextureSegment->mTexture)
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{
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destTextureSegment->mTexture->Release();
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destTextureSegment->mTexture = srcTextureSegment->mTexture;
|
|
destTextureSegment->mTexture->AddRef();
|
|
}
|
|
|
|
Texture* texture = srcTextureSegment->mTexture;
|
|
destTextureSegment->mU1 = (srcX / (float) texture->mWidth) + srcTextureSegment->mU1;
|
|
destTextureSegment->mV1 = (srcY / (float) texture->mHeight) + srcTextureSegment->mV1;
|
|
destTextureSegment->mU2 = ((srcX + srcWidth) / (float) texture->mWidth) + srcTextureSegment->mU1;
|
|
destTextureSegment->mV2 = ((srcY + srcHeight) / (float) texture->mHeight) + srcTextureSegment->mV1;
|
|
destTextureSegment->mScaleX = (float)abs(srcWidth);
|
|
destTextureSegment->mScaleY = (float)abs(srcHeight);
|
|
}
|
|
|
|
int32 FormatI32(const StringView& str)
|
|
{
|
|
String val = String(str);
|
|
if (val.StartsWith('#'))
|
|
{
|
|
return (int32)strtoll(val.c_str() + 1, NULL, 16);
|
|
}
|
|
if (val.StartsWith("0x"))
|
|
{
|
|
return (int32)strtoll(val.c_str() + 2, NULL, 16);
|
|
}
|
|
return atoi(val.c_str());
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE Gfx_ApplyEffect(TextureSegment* destTextureSegment, TextureSegment* srcTextureSegment, char* optionsPtr)
|
|
{
|
|
BaseImageEffect* effect = NULL;
|
|
defer({
|
|
delete effect;
|
|
});
|
|
|
|
bool needsPremultiply = false;
|
|
|
|
String options = optionsPtr;
|
|
for (auto line : options.Split('\n'))
|
|
{
|
|
int eqPos = (int)line.IndexOf('=');
|
|
if (eqPos != -1)
|
|
{
|
|
StringView cmd = StringView(line, 0, eqPos);
|
|
StringView value = StringView(line, eqPos + 1);
|
|
|
|
if (cmd == "Effect")
|
|
{
|
|
if (value == "Stroke")
|
|
{
|
|
auto strokeEffect = new ImageStrokeEffect();
|
|
effect = strokeEffect;
|
|
strokeEffect->mPosition = 'OutF';
|
|
strokeEffect->mSize = 1;
|
|
strokeEffect->mColorFill.mColor = 0xFF000000;
|
|
}
|
|
}
|
|
if (cmd == "Size")
|
|
{
|
|
int32 size = FormatI32(value);
|
|
if (auto strokeEffect = dynamic_cast<ImageStrokeEffect*>(effect))
|
|
{
|
|
strokeEffect->mSize = size;
|
|
}
|
|
}
|
|
if (cmd == "Color")
|
|
{
|
|
uint32 color = (uint32)FormatI32(value);
|
|
if (auto strokeEffect = dynamic_cast<ImageStrokeEffect*>(effect))
|
|
{
|
|
strokeEffect->mColorFill.mColor = color;
|
|
if ((color & 0x00FFFFFF) != 0)
|
|
needsPremultiply = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (effect != NULL)
|
|
{
|
|
ImageData destImageData;
|
|
ImageData srcImageData;
|
|
|
|
RectF srcRect = srcTextureSegment->GetRect();
|
|
RectF destRect = destTextureSegment->GetRect();
|
|
|
|
destTextureSegment->GetImageData(destImageData);
|
|
srcImageData.CreateNew(destImageData.mWidth, destImageData.mHeight);
|
|
|
|
srcTextureSegment->GetImageData(srcImageData,
|
|
(int)(destRect.width - srcRect.width) / 2,
|
|
(int)(destRect.height - srcRect.height) / 2);
|
|
|
|
effect->Apply(NULL, &srcImageData, &destImageData);
|
|
if (needsPremultiply)
|
|
destImageData.PremultiplyAlpha();
|
|
|
|
destTextureSegment->SetImageData(destImageData);
|
|
}
|
|
}
|
|
|
|
BF_EXPORT TextureSegment* BF_CALLTYPE Gfx_CreateTextureSegment(TextureSegment* textureSegment, int srcX, int srcY, int srcWidth, int srcHeight)
|
|
{
|
|
Texture* texture = textureSegment->mTexture;
|
|
texture->AddRef();
|
|
|
|
TextureSegment* aTextureSegment = new TextureSegment();
|
|
aTextureSegment->mTexture = texture;
|
|
aTextureSegment->mU1 = (srcX / (float) texture->mWidth) + textureSegment->mU1;
|
|
aTextureSegment->mV1 = (srcY / (float) texture->mHeight) + textureSegment->mV1;
|
|
aTextureSegment->mU2 = ((srcX + srcWidth) / (float) texture->mWidth) + textureSegment->mU1;
|
|
aTextureSegment->mV2 = ((srcY + srcHeight) / (float) texture->mHeight) + textureSegment->mV1;
|
|
aTextureSegment->mScaleX = (float)abs(srcWidth);
|
|
aTextureSegment->mScaleY = (float)abs(srcHeight);
|
|
return aTextureSegment;
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE Gfx_SetDrawSize(TextureSegment* textureSegment, int width, int height)
|
|
{
|
|
textureSegment->mScaleX = (float)abs(width);
|
|
textureSegment->mScaleY = (float)abs(height);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE Gfx_DrawTextureSegment(TextureSegment* textureSegment, float a, float b, float c, float d, float tx, float ty, float z, uint32 color, int pixelSnapping)
|
|
{
|
|
DrawLayer* drawLayer = gBFApp->mRenderDevice->mCurDrawLayer;
|
|
drawLayer->SetTexture(0, textureSegment->mTexture);
|
|
DefaultVertex3D* v = (DefaultVertex3D*)drawLayer->AllocStrip(4);
|
|
|
|
if ((pixelSnapping == 1) ||
|
|
((pixelSnapping == 2) && (a == 1.0f) && (b == 0) && (c == 0) && (d == 1.0f)))
|
|
{
|
|
tx = (float) (int) (tx + 100000) - 100000;
|
|
ty = (float) (int) (ty + 100000) - 100000;
|
|
}
|
|
|
|
a *= textureSegment->mScaleX;
|
|
b *= textureSegment->mScaleX;
|
|
c *= textureSegment->mScaleY;
|
|
d *= textureSegment->mScaleY;
|
|
|
|
v[0].Set(tx, ty, z, textureSegment->mU1, textureSegment->mV1, color);
|
|
v[1].Set(tx + a, ty + b, z, textureSegment->mU2, textureSegment->mV1, color);
|
|
v[2].Set(tx + c, ty + d, z, textureSegment->mU1, textureSegment->mV2, color);
|
|
v[3].Set(tx + (a + c), ty + (b + d), z, textureSegment->mU2, textureSegment->mV2, color);
|
|
|
|
gPixelsDrawn += (int)((a + b) * (c + d));
|
|
}
|
|
|
|
static TextureSegment* gCurTextureSegment = NULL;
|
|
static DefaultVertex3D* gCurAllocVertices = NULL;
|
|
|
|
BF_EXPORT void BF_CALLTYPE Gfx_AllocTris(TextureSegment* textureSegment, int vtxCount)
|
|
{
|
|
gCurTextureSegment = textureSegment;
|
|
DrawLayer* drawLayer = gBFApp->mRenderDevice->mCurDrawLayer;
|
|
drawLayer->SetTexture(0, textureSegment->mTexture);
|
|
gCurAllocVertices = (DefaultVertex3D*)gBFApp->mRenderDevice->mCurDrawLayer->AllocTris(vtxCount);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE Gfx_SetDrawVertex(int idx, float x, float y, float z, float u, float v, uint32 color)
|
|
{
|
|
gCurAllocVertices[idx].Set(x, y, z,
|
|
gCurTextureSegment->mU1 + u * (gCurTextureSegment->mU2 - gCurTextureSegment->mU1),
|
|
gCurTextureSegment->mV1 + v * (gCurTextureSegment->mV2 - gCurTextureSegment->mV1), color);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE Gfx_CopyDrawVertex(int destIdx, int srcIdx)
|
|
{
|
|
gCurAllocVertices[destIdx] = gCurAllocVertices[srcIdx];
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE Gfx_DrawQuads(TextureSegment* textureSegment, DefaultVertex3D* vertices, int vtxCount)
|
|
{
|
|
/*for (int vtxIdx = 0; vtxIdx < vtxCount; vtxIdx += 4)
|
|
{
|
|
Vertex3D* v = gBFApp->mRenderDevice->mCurDrawLayer->AllocStrip(textureSegment->mTexture, drawType != 0, 4);
|
|
|
|
v[0] = vertices[vtxIdx];
|
|
v[1] = vertices[vtxIdx + 1];
|
|
v[2] = vertices[vtxIdx + 2];
|
|
v[3] = vertices[vtxIdx + 3];
|
|
}
|
|
|
|
return;*/
|
|
|
|
DrawLayer* drawLayer = gBFApp->mRenderDevice->mCurDrawLayer;
|
|
drawLayer->SetTexture(0, textureSegment->mTexture);
|
|
|
|
DefaultVertex3D* vtxInPtr = vertices;
|
|
|
|
int curIdx = 0;
|
|
while (curIdx < vtxCount)
|
|
{
|
|
//int batchSize = std::min(128, vtxCount - curIdx);
|
|
int batchSize = std::min(16*1024, vtxCount - curIdx);
|
|
|
|
uint16 idxOfs;
|
|
DefaultVertex3D* vtxPtr;
|
|
uint16* idxPtr;
|
|
gBFApp->mRenderDevice->mCurDrawLayer->AllocIndexed(batchSize, batchSize * 6 / 4, (void**)&vtxPtr, &idxPtr, &idxOfs);
|
|
|
|
for (int vtxIdx = 0; vtxIdx < batchSize; vtxIdx += 4)
|
|
{
|
|
*(vtxPtr++) = *(vtxInPtr++);
|
|
*(vtxPtr++) = *(vtxInPtr++);
|
|
*(vtxPtr++) = *(vtxInPtr++);
|
|
*(vtxPtr++) = *(vtxInPtr++);
|
|
|
|
*(idxPtr++) = idxOfs;
|
|
*(idxPtr++) = idxOfs + 1;
|
|
*(idxPtr++) = idxOfs + 2;
|
|
|
|
*(idxPtr++) = idxOfs + 1;
|
|
*(idxPtr++) = idxOfs + 2;
|
|
*(idxPtr++) = idxOfs + 3;
|
|
|
|
/*int curIdxIdx = idxPtr - gBFApp->mRenderDevice->mCurDrawLayer->mDrawBatchList.mTail->mIndices;
|
|
BF_ASSERT(curIdxIdx <= gBFApp->mRenderDevice->mCurDrawLayer->mDrawBatchList.mTail->mAllocatedIndices);
|
|
int curVtxIdx = vtxPtr - gBFApp->mRenderDevice->mCurDrawLayer->mDrawBatchList.mTail->mVertices;
|
|
BF_ASSERT(curVtxIdx <= gBFApp->mRenderDevice->mCurDrawLayer->mDrawBatchList.mTail->mAllocatedVertices);*/
|
|
|
|
idxOfs += 4;
|
|
}
|
|
|
|
curIdx += batchSize;
|
|
}
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE Gfx_DrawIndexedVertices(int vertexSize, void* vtxData, int vtxCount, uint16* idxData, int idxCount)
|
|
{
|
|
DrawLayer* drawLayer = gBFApp->mRenderDevice->mCurDrawLayer;
|
|
|
|
uint16 idxOfs;
|
|
void* drawBatchVtxPtr;
|
|
uint16* drawBatchIdxPtr;
|
|
gBFApp->mRenderDevice->mCurDrawLayer->AllocIndexed(vtxCount, idxCount, (void**)&drawBatchVtxPtr, &drawBatchIdxPtr, &idxOfs);
|
|
BF_ASSERT(gBFApp->mRenderDevice->mCurDrawLayer->mCurDrawBatch->mVtxSize == vertexSize);
|
|
|
|
uint16* idxPtr = idxData;
|
|
for (int idxIdx = 0; idxIdx < idxCount; idxIdx++)
|
|
*(drawBatchIdxPtr++) = *(idxPtr++) + idxOfs;
|
|
|
|
memcpy(drawBatchVtxPtr, vtxData, vertexSize * vtxCount);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE Gfx_DrawIndexedVertices2D(int vertexSize, void* vtxData, int vtxCount, uint16* idxData, int idxCount, float a, float b, float c, float d, float tx, float ty, float z)
|
|
{
|
|
DrawLayer* drawLayer = gBFApp->mRenderDevice->mCurDrawLayer;
|
|
|
|
uint16 idxOfs;
|
|
void* drawBatchVtxPtr;
|
|
uint16* drawBatchIdxPtr;
|
|
gBFApp->mRenderDevice->mCurDrawLayer->AllocIndexed(vtxCount, idxCount, (void**)&drawBatchVtxPtr, &drawBatchIdxPtr, &idxOfs);
|
|
BF_ASSERT(gBFApp->mRenderDevice->mCurDrawLayer->mCurDrawBatch->mVtxSize == vertexSize);
|
|
|
|
uint16* idxPtr = idxData;
|
|
for (int idxIdx = 0; idxIdx < idxCount; idxIdx++)
|
|
*(drawBatchIdxPtr++) = *(idxPtr++) + idxOfs;
|
|
|
|
//memcpy(drawBatchIdxPtr, idxData, sizeof(uint16) * idxCount);
|
|
//memcpy(drawBatchVtxPtr, vtxData, vertexSize * vtxCount);
|
|
|
|
void* vtxPtr = vtxData;
|
|
for (int vtxIdx = 0; vtxIdx < vtxCount; vtxIdx++)
|
|
{
|
|
Vector3* srcPos = (Vector3*)vtxPtr;
|
|
Vector3* destPos = (Vector3*)drawBatchVtxPtr;
|
|
|
|
destPos->mX = srcPos->mX * a + srcPos->mY * c + tx;
|
|
destPos->mY = srcPos->mX * b + srcPos->mY * d + ty;
|
|
destPos->mZ = srcPos->mZ + z;
|
|
|
|
memcpy((uint8*)drawBatchVtxPtr + sizeof(Vector3), (uint8*)vtxPtr + sizeof(Vector3), vertexSize - sizeof(Vector3));
|
|
drawBatchVtxPtr = (uint8*)drawBatchVtxPtr + vertexSize;
|
|
vtxPtr = (uint8*)vtxPtr + vertexSize;
|
|
}
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE Gfx_SetShaderConstantData(int usageIdx, int slotIdx, void* constData, int size)
|
|
{
|
|
gBFApp->mRenderDevice->mCurDrawLayer->SetShaderConstantData(usageIdx, slotIdx, constData, size);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE Gfx_SetShaderConstantDataTyped(int usageIdx, int slotIdx, void* constData, int size, int* typeData, int typeCount)
|
|
{
|
|
gBFApp->mRenderDevice->mCurDrawLayer->SetShaderConstantDataTyped(usageIdx, slotIdx, constData, size, typeData, typeCount);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE Gfx_QueueRenderCmd(RenderCmd* renderCmd)
|
|
{
|
|
gBFApp->mRenderDevice->mCurDrawLayer->QueueRenderCmd(renderCmd);
|
|
}
|
|
|
|
BF_EXPORT VertexDefinition* BF_CALLTYPE Gfx_CreateVertexDefinition(VertexDefData* elementData, int numElements)
|
|
{
|
|
return gBFApp->mRenderDevice->CreateVertexDefinition(elementData, numElements);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE Gfx_VertexDefinition_Delete(VertexDefinition* vertexDefinition)
|
|
{
|
|
delete vertexDefinition;
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE Gfx_CreateRenderState(RenderState* srcRenderState)
|
|
{
|
|
gBFApp->mRenderDevice->CreateRenderState(srcRenderState);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE RenderState_Delete(RenderState* renderState)
|
|
{
|
|
delete renderState;
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE RenderState_SetTexWrap(RenderState* renderState, bool texWrap)
|
|
{
|
|
renderState->SetTexWrap(texWrap);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE RenderState_SetWireframe(RenderState* renderState, bool wireframe)
|
|
{
|
|
renderState->SetWireframe(wireframe);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE RenderState_SetClip(RenderState* renderState, float x, float y, float width, float height)
|
|
{
|
|
BF_ASSERT((width >= 0) && (height >= 0));
|
|
renderState->mClipRect.x = x;
|
|
renderState->mClipRect.y = y;
|
|
renderState->mClipRect.width = width;
|
|
renderState->mClipRect.height = height;
|
|
if (!renderState->mClipped)
|
|
renderState->SetClipped(true);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE RenderState_SetShader(RenderState* renderState, Shader* shader)
|
|
{
|
|
renderState->SetShader(shader);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE RenderState_DisableClip(RenderState* renderState)
|
|
{
|
|
renderState->SetClipped(false);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE Gfx_SetTexture_TextureSegment(int textureIdx, TextureSegment* textureSegment)
|
|
{
|
|
DrawLayer* drawLayer = gBFApp->mRenderDevice->mCurDrawLayer;
|
|
drawLayer->SetTexture(textureIdx, textureSegment->mTexture);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE RenderState_SetDepthFunc(RenderState* renderState, int depthFunc)
|
|
{
|
|
renderState->SetDepthFunc((DepthFunc)depthFunc);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE RenderState_SetDepthWrite(RenderState* renderState, int depthWrite)
|
|
{
|
|
renderState->SetWriteDepthBuffer(depthWrite != 0);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE RenderState_SetTopology(RenderState* renderState, int topology)
|
|
{
|
|
renderState->SetTopology((Topology3D)topology);
|
|
}
|
|
|
|
BF_EXPORT Shader* BF_CALLTYPE Gfx_LoadShader(const char* fileName, VertexDefinition* vertexDefinition)
|
|
{
|
|
return gBFApp->mRenderDevice->LoadShader(fileName, vertexDefinition);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE Gfx_SetRenderState(RenderState* renderState)
|
|
{
|
|
BF_ASSERT(renderState->mShader != NULL);
|
|
gBFApp->mRenderDevice->SetRenderState(renderState);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE Gfx_Shader_Delete(Shader* shader)
|
|
{
|
|
delete shader;
|
|
}
|
|
|
|
BF_EXPORT ShaderParam* BF_CALLTYPE Gfx_GetShaderParam(Shader* shader, const char* shaderName)
|
|
{
|
|
return shader->GetShaderParam(shaderName);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE BFInput_Destroy(BFInputDevice* inputDevice)
|
|
{
|
|
delete inputDevice;
|
|
}
|
|
|
|
BF_EXPORT const char* BF_CALLTYPE BFInput_GetState(BFInputDevice* inputDevice)
|
|
{
|
|
String& outString = *gBeefySys_TLStrReturn.Get();
|
|
outString = inputDevice->GetState();
|
|
return outString.c_str();
|
|
}
|
|
|
|
BF_EXPORT int BF_CALLTYPE BF_TickCount()
|
|
{
|
|
return (int) BFTickCount();
|
|
}
|
|
|
|
BF_EXPORT int64 BF_CALLTYPE BF_TickCountMicroFast()
|
|
{
|
|
return (int) BFGetTickCountMicroFast();
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE BF_Test()
|
|
{
|
|
BF_ASSERT(false);
|
|
|
|
int iArr[] = {2, 3, 4};
|
|
|
|
for (int i = 0; i < 10; i++)
|
|
OutputDebugStrF("Hey %d\n", i);
|
|
|
|
OutputDebugStrF("Break\n");
|
|
|
|
for (int i : iArr)
|
|
OutputDebugStrF("Hey %d\n", i);
|
|
}
|
|
|
|
BF_EXPORT void* BF_CALLTYPE MemLogger_Create(const char* memName, int size)
|
|
{
|
|
MemLogger* memLogger = new MemLogger();
|
|
if (!memLogger->Create(memName, size))
|
|
{
|
|
delete memLogger;
|
|
return NULL;
|
|
}
|
|
return memLogger;
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE MemLogger_Write(MemLogger* memLogger, void* ptr, int size)
|
|
{
|
|
memLogger->Write(ptr, size);
|
|
}
|
|
|
|
BF_EXPORT void BF_CALLTYPE MemLogger_Delete(MemLogger* memLogger)
|
|
{
|
|
delete memLogger;
|
|
}
|
|
|
|
BF_EXPORT const char* BF_CALLTYPE MemLogger_Get(const char* memName)
|
|
{
|
|
MemLogger memLogger;
|
|
|
|
String& outString = *gBeefySys_TLStrReturn.Get();
|
|
outString.Clear();
|
|
if (!memLogger.Get(memName, outString))
|
|
return NULL;
|
|
return outString.c_str();
|
|
}
|