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Additional 3d support

This commit is contained in:
Brian Fiete 2021-05-12 07:24:29 -04:00
parent 70680fdf39
commit f26df6c86b
32 changed files with 2370 additions and 165 deletions

View file

@ -5,6 +5,10 @@
#include "img/ImageData.h"
#include "util/PerfTimer.h"
#include "util/BeefPerf.h"
#include "FileStream.h"
#include "DDS.h"
using namespace DirectX;
#include <D3Dcompiler.h>
@ -37,6 +41,131 @@ USING_NS_BF;
#define DXFAILED(check) ((hr = (check)) != 0)
#define DXCHECK(check) if ((check) != 0) BF_FATAL(StrFormat("DirectX call failed with result 0x%X", check).c_str());
static int GetBytesPerPixel(DXGI_FORMAT fmt, int& blockSize)
{
blockSize = 1;
switch (fmt)
{
case DXGI_FORMAT_UNKNOWN: return 0;
case DXGI_FORMAT_R32G32B32A32_TYPELESS: return 4 + 4 + 4 + 4;
case DXGI_FORMAT_R32G32B32A32_FLOAT: return 4 + 4 + 4 + 4;
case DXGI_FORMAT_R32G32B32A32_UINT: return 4 + 4 + 4 + 4;
case DXGI_FORMAT_R32G32B32A32_SINT: return 4 + 4 + 4 + 4;
case DXGI_FORMAT_R32G32B32_TYPELESS: return 4 + 4 + 4;
case DXGI_FORMAT_R32G32B32_FLOAT: return 4 + 4 + 4;
case DXGI_FORMAT_R32G32B32_UINT: return 4 + 4 + 4;
case DXGI_FORMAT_R32G32B32_SINT: return 4 + 4 + 4;
case DXGI_FORMAT_R16G16B16A16_TYPELESS: return 2 + 2 + 2 + 2;
case DXGI_FORMAT_R16G16B16A16_FLOAT: return 2 + 2 + 2 + 2;
case DXGI_FORMAT_R16G16B16A16_UNORM: return 2 + 2 + 2 + 2;
case DXGI_FORMAT_R16G16B16A16_UINT: return 2 + 2 + 2 + 2;
case DXGI_FORMAT_R16G16B16A16_SNORM: return 2 + 2 + 2 + 2;
case DXGI_FORMAT_R16G16B16A16_SINT: return 2 + 2 + 2 + 2;
case DXGI_FORMAT_R32G32_TYPELESS: return 4 + 4;
case DXGI_FORMAT_R32G32_FLOAT: return 4 + 4;
case DXGI_FORMAT_R32G32_UINT: return 4 + 4;
case DXGI_FORMAT_R32G32_SINT: return 4 + 4;
case DXGI_FORMAT_R32G8X24_TYPELESS: return 4 + 3;
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return 4 + 1 + 3;
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: return 4 + 1 + 3;
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: return 4 + 1 + 1 + 3;
case DXGI_FORMAT_R10G10B10A2_TYPELESS: return 4;
case DXGI_FORMAT_R10G10B10A2_UNORM: return 4;
case DXGI_FORMAT_R10G10B10A2_UINT: return 4;
case DXGI_FORMAT_R11G11B10_FLOAT: return 4;
case DXGI_FORMAT_R8G8B8A8_TYPELESS: return 4;
case DXGI_FORMAT_R8G8B8A8_UNORM: return 4;
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: return 4;
case DXGI_FORMAT_R8G8B8A8_UINT: return 4;
case DXGI_FORMAT_R8G8B8A8_SNORM: return 4;
case DXGI_FORMAT_R8G8B8A8_SINT: return 4;
case DXGI_FORMAT_R16G16_TYPELESS: return 4;
case DXGI_FORMAT_R16G16_FLOAT: return 4;
case DXGI_FORMAT_R16G16_UNORM: return 4;
case DXGI_FORMAT_R16G16_UINT: return 4;
case DXGI_FORMAT_R16G16_SNORM: return 4;
case DXGI_FORMAT_R16G16_SINT: return 4;
case DXGI_FORMAT_R32_TYPELESS: return 4;
case DXGI_FORMAT_D32_FLOAT: return 4;
case DXGI_FORMAT_R32_FLOAT: return 4;
case DXGI_FORMAT_R32_UINT: return 4;
case DXGI_FORMAT_R32_SINT: return 4;
case DXGI_FORMAT_R24G8_TYPELESS: return 4;
case DXGI_FORMAT_D24_UNORM_S8_UINT: return 4;
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: return 4;
case DXGI_FORMAT_X24_TYPELESS_G8_UINT: return 4;
case DXGI_FORMAT_R8G8_TYPELESS: return 2;
case DXGI_FORMAT_R8G8_UNORM: return 2;
case DXGI_FORMAT_R8G8_UINT: return 2;
case DXGI_FORMAT_R8G8_SNORM: return 2;
case DXGI_FORMAT_R8G8_SINT: return 2;
case DXGI_FORMAT_R16_TYPELESS: return 2;
case DXGI_FORMAT_R16_FLOAT: return 2;
case DXGI_FORMAT_D16_UNORM: return 2;
case DXGI_FORMAT_R16_UNORM: return 2;
case DXGI_FORMAT_R16_UINT: return 2;
case DXGI_FORMAT_R16_SNORM: return 2;
case DXGI_FORMAT_R16_SINT: return 2;
case DXGI_FORMAT_R8_TYPELESS: return 1;
case DXGI_FORMAT_R8_UNORM: return 1;
case DXGI_FORMAT_R8_UINT: return 1;
case DXGI_FORMAT_R8_SNORM: return 1;
case DXGI_FORMAT_R8_SINT: return 1;
case DXGI_FORMAT_A8_UNORM: return 1;
case DXGI_FORMAT_R1_UNORM: return 1;
case DXGI_FORMAT_R9G9B9E5_SHAREDEXP: return 3;
case DXGI_FORMAT_R8G8_B8G8_UNORM: return 4;
case DXGI_FORMAT_G8R8_G8B8_UNORM: return 4;
case DXGI_FORMAT_BC1_TYPELESS: blockSize = 4; return 8;
case DXGI_FORMAT_BC1_UNORM: blockSize = 4; return 8;
case DXGI_FORMAT_BC1_UNORM_SRGB: blockSize = 4; return 8;
case DXGI_FORMAT_BC2_TYPELESS: blockSize = 4; return 16;
case DXGI_FORMAT_BC2_UNORM: blockSize = 4; return 16;
case DXGI_FORMAT_BC2_UNORM_SRGB: blockSize = 4; return 16;
case DXGI_FORMAT_BC3_TYPELESS: blockSize = 4; return 16;
case DXGI_FORMAT_BC3_UNORM: blockSize = 4; return 16;
case DXGI_FORMAT_BC3_UNORM_SRGB: blockSize = 4; return 16;
case DXGI_FORMAT_BC4_TYPELESS: blockSize = 4; return 8;
case DXGI_FORMAT_BC4_UNORM: blockSize = 4; return 8;
case DXGI_FORMAT_BC4_SNORM: blockSize = 4; return 8;
case DXGI_FORMAT_BC5_TYPELESS: blockSize = 4; return 16;
case DXGI_FORMAT_BC5_UNORM: blockSize = 4; return 16;
case DXGI_FORMAT_BC5_SNORM: blockSize = 4; return 16;
case DXGI_FORMAT_B5G6R5_UNORM: return 1;
case DXGI_FORMAT_B5G5R5A1_UNORM: return 2;
case DXGI_FORMAT_B8G8R8A8_UNORM: return 4;
case DXGI_FORMAT_B8G8R8X8_UNORM: return 4;
case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: return 4;
case DXGI_FORMAT_B8G8R8A8_TYPELESS: return 4;
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: return 4;
case DXGI_FORMAT_B8G8R8X8_TYPELESS: return 4;
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: return 4;
case DXGI_FORMAT_BC6H_TYPELESS: return 1;
case DXGI_FORMAT_BC6H_UF16: return 1;
case DXGI_FORMAT_BC6H_SF16: return 1;
case DXGI_FORMAT_BC7_TYPELESS: return 1;
case DXGI_FORMAT_BC7_UNORM: return 1;
case DXGI_FORMAT_BC7_UNORM_SRGB: return 1;
case DXGI_FORMAT_AYUV: return 1;
case DXGI_FORMAT_Y410: return 1;
case DXGI_FORMAT_Y416: return 1;
case DXGI_FORMAT_NV12: return 1;
case DXGI_FORMAT_P010: return 1;
case DXGI_FORMAT_P016: return 1;
case DXGI_FORMAT_420_OPAQUE: return 1;
case DXGI_FORMAT_YUY2: return 1;
case DXGI_FORMAT_Y210: return 1;
case DXGI_FORMAT_Y216: return 1;
case DXGI_FORMAT_NV11: return 1;
case DXGI_FORMAT_AI44: return 1;
case DXGI_FORMAT_IA44: return 1;
case DXGI_FORMAT_P8: return 1;
case DXGI_FORMAT_A8P8: return 1;
case DXGI_FORMAT_B4G4R4A4_UNORM: return 1;
default: return 1;
}
}
DXShaderParam::DXShaderParam()
{
mD3DVariable = NULL;
@ -383,7 +512,7 @@ void DXRenderDevice::PhysSetRenderState(RenderState* renderState)
if ((renderState->mShader != mPhysRenderState->mShader) && (renderState->mShader != NULL))
{
mD3DDeviceContext->PSSetSamplers(0, 1, &mD3DDefaultSamplerState);
mD3DDeviceContext->PSSetSamplers(0, 1, mPhysRenderState->mTexWrap ? &mD3DWrapSamplerState : &mD3DDefaultSamplerState);
mD3DDeviceContext->IASetInputLayout(dxShader->mD3DLayout);
mD3DDeviceContext->VSSetShader(dxShader->mD3DVertexShader, NULL, 0);
mD3DDeviceContext->PSSetShader(dxShader->mD3DPixelShader, NULL, 0);
@ -595,6 +724,7 @@ ModelInstance* DXRenderDevice::CreateModelInstance(ModelDef* modelDef)
//renderState->mCullMode = CullMode_Front;
renderState->mTexWrap = true;
renderState->mDepthFunc = DepthFunc_LessEqual;
renderState->mWriteDepthBuffer = true;
@ -602,91 +732,135 @@ ModelInstance* DXRenderDevice::CreateModelInstance(ModelDef* modelDef)
////
dxModelInstance->mD3DRenderDevice = this;
dxModelInstance->mDXModelMeshs.resize(modelDef->mMeshes.size());
dxModelInstance->mD3DRenderDevice = this;
dxModelInstance->mDXModelMeshs.Resize(modelDef->mMeshes.size());
int dxMeshIdx = 0;
for (int meshIdx = 0; meshIdx < (int)modelDef->mMeshes.size(); meshIdx++)
{
ModelMesh* mesh = &modelDef->mMeshes[meshIdx];
DXModelMesh* dxMesh = &dxModelInstance->mDXModelMeshs[meshIdx];
String texPath = mesh->mTexFileName;
if ((int)texPath.IndexOf(':') == -1)
texPath = modelDef->mLoadDir + "Textures/" + texPath;
//texPath = gBFApp->mInstallDir + L"models/Textures/" + texPath;
dxMesh->mTexture = (DXTexture*)((RenderDevice*)this)->LoadTexture(texPath, TextureFlag_NoPremult);
dxMesh->mNumIndices = (int)mesh->mIndices.size();
dxMesh->mNumVertices = (int)mesh->mVertices.size();
D3D11_BUFFER_DESC bd;
bd.Usage = D3D11_USAGE_DYNAMIC;
bd.ByteWidth = (int)mesh->mIndices.size() * sizeof(uint16);
bd.BindFlags = D3D11_BIND_INDEX_BUFFER;
bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
bd.MiscFlags = 0;
bd.StructureByteStride = 0;
mD3DDevice->CreateBuffer(&bd, NULL, &dxMesh->mD3DIndexBuffer);
D3D11_MAPPED_SUBRESOURCE mappedSubResource;
DXCHECK(mD3DDeviceContext->Map(dxMesh->mD3DIndexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedSubResource));
uint16* dxIdxData = (uint16*)mappedSubResource.pData;
for (int idxIdx = 0; idxIdx < dxMesh->mNumIndices; idxIdx++)
dxIdxData[idxIdx] = (uint16)mesh->mIndices[idxIdx];
mD3DDeviceContext->Unmap(dxMesh->mD3DIndexBuffer, 0);
//
bd.Usage = D3D11_USAGE_DYNAMIC;
bd.ByteWidth = (int)mesh->mVertices.size() * sizeof(DXModelVertex);
bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
bd.MiscFlags = 0;
bd.StructureByteStride = 0;
mD3DDevice->CreateBuffer(&bd, NULL, &dxMesh->mD3DVertexBuffer);
/*DXCHECK(mD3DDeviceContext->Map(dxMesh->mD3DVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedSubResource));
DXModelVertex* dxVtxData = (DXModelVertex*)mappedSubResource.pData;
for (int vtxIdx = 0; vtxIdx < (int)mesh->mVertexData.size(); vtxIdx++)
{
VertexData* srcVtxData = &mesh->mVertexData[vtxIdx];
DXModelVertex* destVtx = dxVtxData + vtxIdx;
destVtx->mPosition = srcVtxData->mCoords;
destVtx->mTexCoords = srcVtxData->mTexCoords[0];
destVtx->mTexCoords.mV = 1.0f - destVtx->mTexCoords.mV;
destVtx->mBumpTexCoords = srcVtxData->mTexCoords[0];
destVtx->mColor = 0xFFFFFFFF;
destVtx->mTangent = srcVtxData->mTangent;
}
DXModelMesh* dxMesh = &dxModelInstance->mDXModelMeshs[dxMeshIdx];
mD3DDeviceContext->Unmap(dxMesh->mD3DVertexBuffer, 0);*/
dxMesh->mPrimitives.Resize(mesh->mPrimitives.size());
for (int primitivesIdx = 0 ; primitivesIdx < (int)mesh->mPrimitives.size(); primitivesIdx++)
{
auto primitives = &mesh->mPrimitives[primitivesIdx];
auto dxPrimitives = &dxMesh->mPrimitives[primitivesIdx];
// String texPath = mesh->mTexFileName;
// if (!texPath.IsEmpty())
// {
// if ((int)texPath.IndexOf(':') == -1)
// texPath = modelDef->mLoadDir + "Textures/" + texPath;
// //texPath = gBFApp->mInstallDir + L"models/Textures/" + texPath;
//
// dxPrimitives->mTexture = (DXTexture*)((RenderDevice*)this)->LoadTexture(texPath, TextureFlag_NoPremult);
// }
Array<String> texPaths = primitives->mTexPaths;
if (primitives->mMaterial != NULL)
{
dxPrimitives->mMaterialName = primitives->mMaterial->mName;
if (primitives->mMaterial->mDef != NULL)
{
for (auto& texParamVal : primitives->mMaterial->mDef->mTextureParameterValues)
{
if (texPaths.IsEmpty())
texPaths.Add(texParamVal->mTexturePath);
// if (texPath.IsEmpty())
// texPath = texParamVal->mTexturePath;
// if ((texParamVal->mName == "Albedo_texture") || (texParamVal->mName.EndsWith("_Color")))
// texPath = texParamVal->mTexturePath;
// else if ((texParamVal->mName == "NM_texture") || (texParamVal->mName.EndsWith("_NM")))
// bumpTexPath = texParamVal->mTexturePath;
}
}
}
for (auto& texPath : texPaths)
{
if (!modelDef->mLoadDir.IsEmpty())
texPath = GetAbsPath(texPath, modelDef->mLoadDir);
dxPrimitives->mTextures.Add((DXTexture*)((RenderDevice*)this)->LoadTexture(texPath, TextureFlag_NoPremult));
}
dxPrimitives->mNumIndices = (int)primitives->mIndices.size();
dxPrimitives->mNumVertices = (int)primitives->mVertices.size();
D3D11_BUFFER_DESC bd;
bd.Usage = D3D11_USAGE_DYNAMIC;
bd.ByteWidth = (int)primitives->mIndices.size() * sizeof(uint16);
bd.BindFlags = D3D11_BIND_INDEX_BUFFER;
bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
bd.MiscFlags = 0;
bd.StructureByteStride = 0;
mD3DDevice->CreateBuffer(&bd, NULL, &dxPrimitives->mD3DIndexBuffer);
D3D11_MAPPED_SUBRESOURCE mappedSubResource;
DXCHECK(mD3DDeviceContext->Map(dxPrimitives->mD3DIndexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedSubResource));
uint16* dxIdxData = (uint16*)mappedSubResource.pData;
for (int idxIdx = 0; idxIdx < dxPrimitives->mNumIndices; idxIdx++)
dxIdxData[idxIdx] = (uint16)primitives->mIndices[idxIdx];
mD3DDeviceContext->Unmap(dxPrimitives->mD3DIndexBuffer, 0);
//
bd.Usage = D3D11_USAGE_DYNAMIC;
bd.ByteWidth = (int)primitives->mVertices.size() * sizeof(DXModelVertex);
bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
bd.MiscFlags = 0;
bd.StructureByteStride = 0;
mD3DDevice->CreateBuffer(&bd, NULL, &dxPrimitives->mD3DVertexBuffer);
DXCHECK(mD3DDeviceContext->Map(dxPrimitives->mD3DVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedSubResource));
DXModelVertex* dxVtxData = (DXModelVertex*)mappedSubResource.pData;
for (int vtxIdx = 0; vtxIdx < (int)primitives->mVertices.size(); vtxIdx++)
{
ModelVertex* srcVtxData = &primitives->mVertices[vtxIdx];
DXModelVertex* destVtx = dxVtxData + vtxIdx;
destVtx->mPosition = srcVtxData->mPosition;
destVtx->mTexCoords = srcVtxData->mTexCoords;
//destVtx->mTexCoords.mV = 1.0f - destVtx->mTexCoords.mV;
destVtx->mTexCoords.mV = destVtx->mTexCoords.mV;
destVtx->mBumpTexCoords = srcVtxData->mBumpTexCoords;
destVtx->mColor = srcVtxData->mColor;
destVtx->mTangent = srcVtxData->mTangent;
}
mD3DDeviceContext->Unmap(dxPrimitives->mD3DVertexBuffer, 0);
dxMeshIdx++;
}
}
return dxModelInstance;
}
void DXDrawLayer::SetShaderConstantData(int slotIdx, void* constData, int size)
void DXDrawLayer::SetShaderConstantData(int usageIdx, int slotIdx, void* constData, int size)
{
DXSetConstantData* dxSetConstantData = AllocRenderCmd<DXSetConstantData>(size);
dxSetConstantData->mRenderState = mRenderDevice->mCurRenderState;
dxSetConstantData->mUsageIdx = usageIdx;
dxSetConstantData->mSlotIdx = slotIdx;
dxSetConstantData->mSize = size;
if (size == 64) // Transpose for shader
*((Matrix4*)dxSetConstantData->mData) = Matrix4::Transpose(*((Matrix4*)constData));
else
// if (size == 64) // Transpose for shader
// *((Matrix4*)dxSetConstantData->mData) = Matrix4::Transpose(*((Matrix4*)constData));
// else
memcpy(dxSetConstantData->mData, constData, size);
QueueRenderCmd(dxSetConstantData);
}
void DXDrawLayer::SetShaderConstantDataTyped(int slotIdx, void* constData, int size, int* typeData, int typeCount)
void DXDrawLayer::SetShaderConstantDataTyped(int usageIdx, int slotIdx, void* constData, int size, int* typeData, int typeCount)
{
for (int usageIdx = 0; usageIdx < 2; usageIdx++)
{
@ -770,18 +944,20 @@ void DXDrawLayer::SetShaderConstantDataTyped(int slotIdx, void* constData, int s
///
DXModelMesh::DXModelMesh()
DXModelPrimitives::DXModelPrimitives()
{
mD3DIndexBuffer = NULL;
mD3DVertexBuffer = NULL;
mD3DVertexBuffer = NULL;
}
DXModelMesh::~DXModelMesh()
DXModelPrimitives::~DXModelPrimitives()
{
if (mD3DIndexBuffer != NULL)
mD3DIndexBuffer->Release();
if (mD3DVertexBuffer != NULL)
mD3DVertexBuffer->Release();
for (auto tex : mTextures)
tex->Release();
}
//////////////////////////////////////////////////////////////////////////
@ -839,6 +1015,12 @@ void DXRenderState::SetClipped(bool clipped)
InvalidateRasterizerState();
}
void DXRenderState::SetTexWrap(bool wrap)
{
mTexWrap = wrap;
InvalidateRasterizerState();
}
void DXRenderState::SetClipRect(const Rect& rect)
{
BF_ASSERT((rect.mWidth >= 0) && (rect.mHeight >= 0));
@ -879,14 +1061,44 @@ void DXModelInstance::Render(RenderDevice* renderDevice, RenderWindow* renderWin
DXModelMesh* dxMesh = &mDXModelMeshs[meshIdx];
mD3DRenderDevice->mD3DDeviceContext->PSSetShaderResources(0, 1, &dxMesh->mTexture->mD3DResourceView);
// Set vertex buffer
UINT stride = sizeof(DXModelVertex);
UINT offset = 0;
mD3DRenderDevice->mD3DDeviceContext->IASetVertexBuffers(0, 1, &dxMesh->mD3DVertexBuffer, &stride, &offset);
mD3DRenderDevice->mD3DDeviceContext->IASetIndexBuffer(dxMesh->mD3DIndexBuffer, DXGI_FORMAT_R16_UINT, 0);
mD3DRenderDevice->mD3DDeviceContext->DrawIndexed(dxMesh->mNumIndices, 0, 0);
for (auto primIdx = 0; primIdx < (int)dxMesh->mPrimitives.size(); primIdx++)
{
auto dxPrimitives = &dxMesh->mPrimitives[primIdx];
if (dxPrimitives->mNumIndices == 11904)
{
NOP;
}
//TODO:
if (dxPrimitives->mNumIndices == 48384)
continue;
if (::GetAsyncKeyState('1'))
{
if (dxPrimitives->mNumIndices != 9417)
continue;
}
else if (::GetAsyncKeyState('2'))
{
if (dxPrimitives->mNumIndices != 3684)
continue;
}
if (dxPrimitives->mTextures.IsEmpty())
continue;
for (int i = 0; i < (int)dxPrimitives->mTextures.mSize; i++)
mD3DRenderDevice->mD3DDeviceContext->PSSetShaderResources(i, 1, &dxPrimitives->mTextures[i]->mD3DResourceView);
// Set vertex buffer
UINT stride = sizeof(DXModelVertex);
UINT offset = 0;
mD3DRenderDevice->mD3DDeviceContext->IASetVertexBuffers(0, 1, &dxPrimitives->mD3DVertexBuffer, &stride, &offset);
mD3DRenderDevice->mD3DDeviceContext->IASetIndexBuffer(dxPrimitives->mD3DIndexBuffer, DXGI_FORMAT_R16_UINT, 0);
mD3DRenderDevice->mD3DDeviceContext->DrawIndexed(dxPrimitives->mNumIndices, 0, 0);
}
}
}
@ -992,46 +1204,59 @@ void DXSetTextureCmd::Render(RenderDevice* renderDevice, RenderWindow* renderWin
void DXSetConstantData::Render(RenderDevice* renderDevice, RenderWindow* renderWindow)
{
SetRenderState();
//SetRenderState();
DXShader* dxShader = (DXShader*)renderDevice->mCurRenderState->mShader;
DXRenderDevice* dxRenderDevice = (DXRenderDevice*)renderDevice;
HRESULT result = 0;
int numBlocks = (mSize + 16 - 1) / 16;
int mtxBufferNum = mSlotIdx * 32 + (numBlocks - 1) * 2 + mUsageIdx;
static ID3D11Buffer* matrixBuffers[32 * 32 * 2] = {NULL};
if (matrixBuffers[mtxBufferNum] == NULL)
{
int bufferSize = BF_ALIGN(mSize, 16);
int id = (mSlotIdx << 24) | (bufferSize << 1) | (mUsageIdx);
ID3D11Buffer* buffer = NULL;
ID3D11Buffer** bufferPtr = NULL;
if (dxRenderDevice->mBufferMap.TryAdd(id, NULL, &bufferPtr))
{
D3D11_BUFFER_DESC matrixBufferDesc;
matrixBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
matrixBufferDesc.ByteWidth = sizeof(float[4]) * numBlocks;
matrixBufferDesc.ByteWidth = bufferSize;
matrixBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
matrixBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
matrixBufferDesc.MiscFlags = 0;
matrixBufferDesc.StructureByteStride = 0;
result = dxRenderDevice->mD3DDevice->CreateBuffer(&matrixBufferDesc, NULL, &matrixBuffers[mtxBufferNum]);
result = dxRenderDevice->mD3DDevice->CreateBuffer(&matrixBufferDesc, NULL, &buffer);
if (FAILED(result))
return;
//OutputDebugStrF("Created Buffer %d %p\n", bufferSize, buffer);
*bufferPtr = buffer;
}
else
buffer = *bufferPtr;
D3D11_MAPPED_SUBRESOURCE mappedResource;
result = dxRenderDevice->mD3DDeviceContext->Map(matrixBuffers[mtxBufferNum], 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
result = dxRenderDevice->mD3DDeviceContext->Map(buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
return;
float* dataPtr = (float*) mappedResource.pData;
memset(dataPtr, 0, numBlocks * 16);
float* dataPtr = (float*)mappedResource.pData;
memset(dataPtr, 0, bufferSize);
memcpy(mappedResource.pData, mData, mSize);
dxRenderDevice->mD3DDeviceContext->Unmap(matrixBuffers[mtxBufferNum], 0);
dxRenderDevice->mD3DDeviceContext->Unmap(buffer, 0);
if (mUsageIdx == 0)
dxRenderDevice->mD3DDeviceContext->VSSetConstantBuffers(mSlotIdx, 1, &matrixBuffers[mtxBufferNum]);
{
//OutputDebugStrF("VSSetConstantBuffers %d %p\n", mSlotIdx, buffer);
dxRenderDevice->mD3DDeviceContext->VSSetConstantBuffers(mSlotIdx, 1, &buffer);
}
else
dxRenderDevice->mD3DDeviceContext->PSSetConstantBuffers(mSlotIdx, 1, &matrixBuffers[mtxBufferNum]);
{
//OutputDebugStrF("PSSetConstantBuffers %d %p\n", mSlotIdx, buffer);
dxRenderDevice->mD3DDeviceContext->PSSetConstantBuffers(mSlotIdx, 1, &buffer);
}
}
///
@ -1291,7 +1516,8 @@ bool DXRenderDevice::Init(BFApp* app)
D3D_FEATURE_LEVEL d3dFeatureLevel = (D3D_FEATURE_LEVEL)0;
int flags = 0;
//flags = D3D11_CREATE_DEVICE_DEBUG;
//TODO:
flags = D3D11_CREATE_DEVICE_DEBUG;
DXCHECK(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, flags, featureLevelArr, 6, D3D11_SDK_VERSION, &mD3DDevice, &d3dFeatureLevel, &mD3DDeviceContext));
OutputDebugStrF("D3D Feature Level: %X\n", d3dFeatureLevel);
@ -1363,9 +1589,18 @@ bool DXRenderDevice::Init(BFApp* app)
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
sampDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
sampDesc.MinLOD = 0;
sampDesc.MaxLOD = D3D11_FLOAT32_MAX;
sampDesc.MaxLOD = D3D11_FLOAT32_MAX;
DXCHECK(mD3DDevice->CreateSamplerState(&sampDesc, &mD3DDefaultSamplerState));
ZeroMemory(&sampDesc, sizeof(sampDesc));
sampDesc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
sampDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
sampDesc.MinLOD = 0;
sampDesc.MaxLOD = D3D11_FLOAT32_MAX;
DXCHECK(mD3DDevice->CreateSamplerState(&sampDesc, &mD3DWrapSamplerState));
D3D11_BUFFER_DESC bd;
bd.Usage = D3D11_USAGE_DYNAMIC;
@ -1402,6 +1637,8 @@ void DXRenderDevice::ReleaseNative()
mD3DNormalBlendState = NULL;
mD3DDefaultSamplerState->Release();
mD3DDefaultSamplerState = NULL;
mD3DWrapSamplerState->Release();
mD3DWrapSamplerState = NULL;
mD3DDeviceContext->Release();
mD3DDeviceContext = NULL;
mD3DDevice->Release();
@ -1468,6 +1705,178 @@ void DXRenderDevice::FrameEnd()
}
}
Texture* DXRenderDevice::LoadTexture(const StringImpl& fileName, int flags)
{
if (fileName.StartsWith("!backbuffer:"))
{
int colon = (int)fileName.IndexOf(':');
String addrStr = fileName.Substring(colon + 1);
void* addr = (void*)(intptr)strtoll(addrStr.c_str(), NULL, 16);
BFWindow* window = (BFWindow*)addr;
DXRenderWindow* renderWindow = (DXRenderWindow*)window->mRenderWindow;
DXTexture* aTexture = NULL;
aTexture->mD3DRenderTargetView = renderWindow->mD3DRenderTargetView;
aTexture->mD3DTexture = renderWindow->mD3DBackBuffer;
aTexture->mD3DRenderTargetView->AddRef();
aTexture->mD3DTexture->AddRef();
aTexture->AddRef();
return aTexture;
}
DXTexture* aTexture = NULL;
if (mTextureMap.TryGetValue(fileName, &aTexture))
{
aTexture->AddRef();
return aTexture;
}
int dotPos = (int)fileName.LastIndexOf('.');
String ext;
if (dotPos != -1)
ext = fileName.Substring(dotPos);
if (ext.Equals(".dds", StringImpl::CompareKind_OrdinalIgnoreCase))
{
FileStream fs;
if (!fs.Open(fileName, "rb"))
return NULL;
int header = fs.ReadInt32();
if (header != 0x20534444)
return NULL;
auto hdr = fs.ReadT<DDS_HEADER>();
DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
if (hdr.ddspf.dwFlags == DDS_RGBA)
{
if (hdr.ddspf.dwRGBBitCount == 32)
{
if (hdr.ddspf.dwRBitMask == 0xff)
format = DXGI_FORMAT_R8G8B8A8_UNORM;
else if (hdr.ddspf.dwRBitMask = 0xff0000)
format = DXGI_FORMAT_B8G8R8A8_UNORM;
else if (hdr.ddspf.dwRBitMask == 0xffff)
format = DXGI_FORMAT_R16G16_UNORM;
else if (hdr.ddspf.dwRBitMask == 0x3ff)
format = DXGI_FORMAT_R10G10B10A2_UNORM;
}
else if (hdr.ddspf.dwRGBBitCount == 16)
{
if (hdr.ddspf.dwRBitMask == 0x7c00)
format = DXGI_FORMAT_B5G5R5A1_UNORM;
else if (hdr.ddspf.dwRBitMask == 0xf800)
format = DXGI_FORMAT_B5G6R5_UNORM;
}
else if (hdr.ddspf.dwRGBBitCount == 8)
{
if (hdr.ddspf.dwRBitMask == 0xff)
format = DXGI_FORMAT_R8_UNORM;
else if (hdr.ddspf.dwABitMask == 0xff)
format = DXGI_FORMAT_A8_UNORM;
}
}
if (hdr.ddspf.dwFourCC == '1TXD')
format = DXGI_FORMAT_BC1_UNORM;
if (hdr.ddspf.dwFourCC == '3TXD')
format = DXGI_FORMAT_BC2_UNORM;
if (hdr.ddspf.dwFourCC == '5TXD')
format = DXGI_FORMAT_BC3_UNORM;
if (hdr.ddspf.dwFourCC == 'U4CB')
format = DXGI_FORMAT_BC4_UNORM;
if (hdr.ddspf.dwFourCC == 'S4CB')
format = DXGI_FORMAT_BC4_SNORM;
if (hdr.ddspf.dwFourCC == '2ITA')
format = DXGI_FORMAT_BC5_UNORM;
if (hdr.ddspf.dwFourCC == 'S5CB')
format = DXGI_FORMAT_BC5_SNORM;
if (hdr.ddspf.dwFourCC == '01XD')
{
auto hdr10 = fs.ReadT<DDS_HEADER_DXT10>();
format = hdr10.dxgiFormat;
}
int blockSize = 0;
int bytesPerPixel = GetBytesPerPixel(format, blockSize);
int mipSize = ((hdr.dwWidth + blockSize - 1) / blockSize) * ((hdr.dwHeight + blockSize - 1) / blockSize) * bytesPerPixel;
Array<uint8> data;
data.Resize(mipSize);
fs.Read(data.mVals, data.mSize);
D3D11_SUBRESOURCE_DATA resData;
resData.pSysMem = data.mVals;
resData.SysMemPitch = ((hdr.dwWidth + blockSize - 1) / blockSize) * bytesPerPixel;
resData.SysMemSlicePitch = mipSize;
// Create the target texture
D3D11_TEXTURE2D_DESC desc;
ZeroMemory(&desc, sizeof(desc));
desc.Width = hdr.dwWidth;
desc.Height = hdr.dwHeight;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = format;
desc.SampleDesc.Count = 1;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.CPUAccessFlags = 0;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
DXGI_FORMAT viewFormat = format;
switch (viewFormat)
{
case DXGI_FORMAT_B8G8R8A8_TYPELESS: viewFormat = DXGI_FORMAT_B8G8R8A8_UNORM; break;
case DXGI_FORMAT_R8G8B8A8_TYPELESS: viewFormat = DXGI_FORMAT_R8G8B8A8_UNORM; break;
case DXGI_FORMAT_BC1_TYPELESS: viewFormat = DXGI_FORMAT_BC1_UNORM; break;
case DXGI_FORMAT_BC2_TYPELESS: viewFormat = DXGI_FORMAT_BC2_UNORM; break;
case DXGI_FORMAT_BC3_TYPELESS: viewFormat = DXGI_FORMAT_BC3_UNORM; break;
case DXGI_FORMAT_BC4_TYPELESS: viewFormat = DXGI_FORMAT_BC4_UNORM; break;
case DXGI_FORMAT_BC5_TYPELESS: viewFormat = DXGI_FORMAT_BC5_UNORM; break;
}
//OutputDebugStrF("Creating texture\n");
ID3D11Texture2D* d3DTexture = NULL;
DXCHECK(mD3DDevice->CreateTexture2D(&desc, &resData, &d3DTexture));
D3D11_SHADER_RESOURCE_VIEW_DESC srDesc;
srDesc.Format = viewFormat;
srDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srDesc.Texture2D.MostDetailedMip = 0;
srDesc.Texture2D.MipLevels = 1;
ID3D11ShaderResourceView* d3DShaderResourceView = NULL;
DXCHECK(mD3DDevice->CreateShaderResourceView(d3DTexture, &srDesc, &d3DShaderResourceView));
DXTexture* aTexture = new DXTexture();
aTexture->mPath = fileName;
aTexture->mRenderDevice = this;
aTexture->mWidth = hdr.dwWidth;
aTexture->mHeight = hdr.dwHeight;
aTexture->mD3DTexture = d3DTexture;
aTexture->mD3DResourceView = d3DShaderResourceView;
aTexture->AddRef();
mTextureMap[aTexture->mPath] = aTexture;
mTextures.Add(aTexture);
return aTexture;
}
aTexture = (DXTexture*)RenderDevice::LoadTexture(fileName, flags);
if (aTexture != NULL)
{
aTexture->mPath = fileName;
mTextureMap[aTexture->mPath] = aTexture;
}
return aTexture;
}
Texture* DXRenderDevice::LoadTexture(ImageData* imageData, int flags)
{
ID3D11ShaderResourceView* d3DShaderResourceView = NULL;
@ -1809,7 +2218,7 @@ Texture* DXRenderDevice::CreateRenderTarget(int width, int height, bool destAlph
ID3D11Texture2D* d3DTexture = NULL;
DXCHECK(mD3DDevice->CreateTexture2D(&desc, NULL, &d3DTexture));
aWidth = width;
aHeight = height;
@ -1833,6 +2242,7 @@ Texture* DXRenderDevice::CreateRenderTarget(int width, int height, bool destAlph
aRenderTarget->mWidth = width;
aRenderTarget->mHeight = height;
aRenderTarget->mRenderDevice = this;
aRenderTarget->mD3DTexture = d3DTexture;
aRenderTarget->mD3DResourceView = d3DShaderResourceView;
aRenderTarget->mD3DRenderTargetView = d3DRenderTargetView;
aRenderTarget->AddRef();