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Displays error number when a DX call fails
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70332811ca
commit
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1 changed files with 8 additions and 3 deletions
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@ -31,8 +31,13 @@ USING_NS_BF;
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///
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static void GfxFailed(HRESULT result)
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{
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BF_FATAL(StrFormat("DirectX call failed with result %d", result).c_str());
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}
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#define DXFAILED(check) ((hr = (check)) != 0)
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#define DXCHECK(check) if ((check) != 0) BF_FATAL("DX call failed")
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#define DXCHECK(check) if ((check) != 0) GfxFailed(check)
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DXShaderParam::DXShaderParam()
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{
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@ -1230,10 +1235,10 @@ bool DXRenderDevice::Init(BFApp* app)
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WinBFApp* winApp = (WinBFApp*) app;
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D3D_FEATURE_LEVEL d3dFeatureLevel;
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//D3D_FEATURE_LEVEL d3dFeatureLevel;
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int flags = 0;
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//flags = D3D11_CREATE_DEVICE_DEBUG;
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DXCHECK(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, flags, NULL, 0, D3D11_SDK_VERSION, &mD3DDevice, &d3dFeatureLevel, &mD3DDeviceContext));
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DXCHECK(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, flags, NULL, 0, D3D11_SDK_VERSION, &mD3DDevice, NULL, &mD3DDeviceContext));
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IDXGIDevice* pDXGIDevice = NULL;
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DXCHECK(mD3DDevice->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast<void**>(&pDXGIDevice)));
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