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Properply rebuilds hash after a hot compile
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parent
11a46fa422
commit
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3 changed files with 23 additions and 8 deletions
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@ -7982,17 +7982,26 @@ namespace IDE
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}
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else // Actual build
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{
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if ((projectSource.HasChangedSinceLastCompile) || (projectSource.mLoadFailed) || (forceQueue))
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bool wantsHashRefresh = false;
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if ((hotProject == null) && (projectSource.mWasBuiltWithOldHash))
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wantsHashRefresh = true;
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if ((projectSource.HasChangedSinceLastCompile) || (projectSource.mLoadFailed) || (forceQueue) || (wantsHashRefresh))
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{
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// mHasChangedSinceLastCompile is safe to set 'false' here since it just determines whether or not
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// we rebuild the TypeDefs from the sources. It isn't affected by any compilation errors.
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projectSource.mHasChangedSinceLastCompile = false;
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projectSource.mWasBuiltWithOldHash = false;
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SourceHash sourceHash = .None;
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if ((hotProject != null) && (!mWorkspace.mCompileInstanceList.IsEmpty))
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if (hotProject != null)
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{
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let compileInstance = mWorkspace.GetProjectSourceCompileInstance(projectSource, 0);
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sourceHash = compileInstance.mSourceHash;
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if (!mWorkspace.mCompileInstanceList.IsEmpty)
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{
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let compileInstance = mWorkspace.GetProjectSourceCompileInstance(projectSource, 0);
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sourceHash = compileInstance.mSourceHash;
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}
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}
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bfCompiler.QueueProjectSource(projectSource, sourceHash, !bfCompiler.mIsResolveOnly);
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