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Remove "SDL_" from some remaining method names
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c44b03386f
commit
e4010c19fe
1 changed files with 10 additions and 10 deletions
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@ -681,7 +681,7 @@ namespace SDL2
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public static extern void LogMessageV(int32 category, LogPriority priority, char8* fmtAndArglist);
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[LinkName("SDL_LogGetPriority")]
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public static extern LogPriority SDL_LogGetPriority(int32 category);
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public static extern LogPriority LogGetPriority(int32 category);
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[LinkName("SDL_LogSetPriority")]
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public static extern void LogSetPriority(int32 category, LogPriority priority);
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@ -1176,7 +1176,7 @@ namespace SDL2
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[LinkName("SDL_GL_BindTexture")]
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public static extern int32 SDL_GL_BindTexture(Texture* texture, out float texw, out float texh);
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public static extern int32 GL_BindTexture(Texture* texture, out float texw, out float texh);
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public struct SDL_GLContext : int
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{
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@ -1191,7 +1191,7 @@ namespace SDL2
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public static extern void GL_DeleteContext(SDL_GLContext context);
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[LinkName("SDL_GL_GetProcAddress")]
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public static extern void* SDL_GL_GetProcAddress(char8* proc);
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public static extern void* GL_GetProcAddress(char8* proc);
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[LinkName("SDL_GL_LoadLibrary")]
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public static extern int32 GL_LoadLibrary(char8* path);
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@ -1214,7 +1214,7 @@ namespace SDL2
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/* window and context refer to an SDL_Window* and SDL_GLContext */
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[LinkName("SDL_GL_MakeCurrent")]
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public static extern int32 SDL_GL_MakeCurrent(Window* window, SDL_GLContext context);
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public static extern int32 GL_MakeCurrent(Window* window, SDL_GLContext context);
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/* IntPtr refers to an SDL_Window* */
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[LinkName("SDL_GL_GetCurrentWindow")]
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@ -1266,7 +1266,7 @@ namespace SDL2
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public static extern int32 SetWindowBrightness(Window* window, float brightness);
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[LinkName("SDL_SetWindowData")]
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public static extern void* SDL_SetWindowData(Window* window, char8* name, void* userdata);
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public static extern void* SetWindowData(Window* window, char8* name, void* userdata);
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[LinkName("SDL_SetWindowDisplayMode")]
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public static extern int32 SetWindowDisplayMode(Window* window, ref SDL_DisplayMode mode);
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@ -2804,7 +2804,7 @@ namespace SDL2
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* symbol name intentionally different
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*/
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[LinkName("SDL_UpperBlit")]
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public static extern int32 SDL_BlitSurface(
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public static extern int32 BlitSurface(
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Surface* src,
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Rect* srcrect,
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Surface* dst,
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@ -2815,7 +2815,7 @@ namespace SDL2
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* symbol name intentionally different
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*/
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[LinkName("SDL_UpperBlitScaled")]
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public static extern int32 SDL_BlitScaled(
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public static extern int32 BlitScaled(
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Surface* src,
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Rect* srcrect,
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Surface* dst,
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@ -2986,7 +2986,7 @@ namespace SDL2
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int32 freesrc
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);
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public static Surface* SDL_LoadBMP(char8* file)
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public static Surface* LoadBMP(char8* file)
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{
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RWOps* rwops = RWFromFile(file, "rb");
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return LoadBMP_RW(rwops, 1);
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@ -4569,7 +4569,7 @@ namespace SDL2
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public static extern SDL_Cursor* GetCursor();
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[LinkName("SDL_GetDefaultCursor")]
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public static extern SDL_Cursor* SDL_GetDefaultCursor();
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public static extern SDL_Cursor* GetDefaultCursor();
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/* Frees a cursor created with one of the CreateCursor functions */
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/* cursor in an SDL_Cursor pointer */
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@ -5375,7 +5375,7 @@ namespace SDL2
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public static extern void GameControllerSetPlayerIndex(SDL_GameController* gamecontroller, int32 player_index);
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[LinkName("SDL_GameControllerGetFirmwareVersion")]
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public static extern uint16 SDL_GameControllerGetFirmwareVersion(SDL_GameController* gamecontroller);
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public static extern uint16 GameControllerGetFirmwareVersion(SDL_GameController* gamecontroller);
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[LinkName("SDL_GameControllerGetSerial")]
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public static extern char8* GameControllerGetSerial(SDL_GameController* gamecontroller);
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