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Extensive runtime refactor to reduce generated executable sizes

This commit is contained in:
Brian Fiete 2024-03-16 07:23:29 -04:00
parent 4e750a7e1a
commit ddd9b1b218
74 changed files with 2514 additions and 717 deletions

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@ -46,8 +46,8 @@ namespace Hey.Dude.Bro
[Import(@"C:\Beef\BeefTools\TestDLL\x64\Debug\TestDLL.dll"), LinkName("Test2")]
public static extern void Test2(int32 a, int32 b, int32 c, int32 d, function Color(int32 a, int32 b) func);
//[Import(@"C:\Beef\BeefTools\TestDLL\x64\Debug\TestDLL.dll"), LinkName("Test2")]
//public static extern void Test2(int32 a, int32 b, int32 c, int32 d, function Color(int32 a, int32 b) func);
public static Color GetColor(int32 a, int32 b)
{
@ -61,7 +61,9 @@ namespace Hey.Dude.Bro
public static int Main(String[] args)
{
Test2(1, 2, 3, 4, => GetColor);
Debug.WriteLine("Hey!");
//Test2(1, 2, 3, 4, => GetColor);
//Blurg.Hey();
return 1;