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# Beef Programming Language
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Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment.
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The Beef Development Tools include an IDE with a general-purpose debugger capable of debugging native applications written in any language.
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The IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, hot compilation, and a built-in profiler.
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Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are mostly direcly derived from C#, while attempting to retain the C ideals of baremetal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the [Language Guide](https://www.beeflang.org/docs/language-guide/) for more details.
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Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.
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Beef can detect memory leaks in real-time. As with most safety features in Beef, this can be turned off in Release builds for performance-critical applications.
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Beef can detect memory leaks in real-time, as well as guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds.
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The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, hot compilation, and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.
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