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Adding awareness of window minimization/maximization
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parent
e7a96d8786
commit
c0fe3c4dc6
6 changed files with 118 additions and 20 deletions
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@ -1485,10 +1485,9 @@ Texture* DXRenderDevice::LoadTexture(ImageData* imageData, int flags)
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.SampleDesc.Count = 1;
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//desc.Usage = D3D11_USAGE_DYNAMIC;
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D11_USAGE_DEFAULT;
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//desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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desc.CPUAccessFlags = 0;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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//OutputDebugStrF("Creating texture\n");
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@ -1535,10 +1534,9 @@ Texture* DXRenderDevice::CreateDynTexture(int width, int height)
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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//desc.Usage = D3D11_USAGE_DYNAMIC;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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desc.CPUAccessFlags = 0;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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ID3D11Texture2D* d3DTexture = NULL;
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