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Adding awareness of window minimization/maximization

This commit is contained in:
Brian Fiete 2019-09-27 13:01:03 -07:00
parent e7a96d8786
commit c0fe3c4dc6
6 changed files with 118 additions and 20 deletions

View file

@ -1485,10 +1485,9 @@ Texture* DXRenderDevice::LoadTexture(ImageData* imageData, int flags)
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
//desc.Usage = D3D11_USAGE_DYNAMIC;
desc.SampleDesc.Count = 1;
desc.Usage = D3D11_USAGE_DEFAULT;
//desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
desc.CPUAccessFlags = 0;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
//OutputDebugStrF("Creating texture\n");
@ -1535,10 +1534,9 @@ Texture* DXRenderDevice::CreateDynTexture(int width, int height)
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
//desc.Usage = D3D11_USAGE_DYNAMIC;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
desc.CPUAccessFlags = 0;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
ID3D11Texture2D* d3DTexture = NULL;