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https://github.com/beefytech/Beef.git
synced 2025-06-10 12:32:20 +02:00
Fix incorrect search & replace for "char => char8" in comments
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commit
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12 changed files with 32 additions and 32 deletions
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@ -112,13 +112,13 @@ namespace Beefy.gfx
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enum MarkPosition
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{
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AboveC, // Center
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AboveR, // Left edge of mark aligned on center of char8
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AboveE, // Center of mark aligned on right edge of char8
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AboveR, // Left edge of mark aligned on center of char
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AboveE, // Center of mark aligned on right edge of char
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BelowC,
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BelowR,
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OverC,
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OverE,
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TopR, // Center of edge aligned to top of char8
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TopR, // Center of edge aligned to top of char
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}
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const int32 LOW_CHAR_COUNT = 128;
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@ -798,7 +798,7 @@ namespace Beefy.gfx
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else if (newMatrix.tx > clipRect.mX + clipRect.mWidth)
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{
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isFullyClipped = true;
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if ((newMatrix.a > 0) && (fontMetrics == null)) // Forward? If so, all future char8s will clip
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if ((newMatrix.a > 0) && (fontMetrics == null)) // Forward? If so, all future chars will clip
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break;
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}
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}
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@ -459,7 +459,7 @@ namespace Beefy.widgets
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public UndoManager mUndoManager = new UndoManager() ~ delete _;
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public int32 mNextCharId = 1; //
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public int32 mCurTextVersionId = 1; // Changes when text is modified
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//public int mCurComplexChangeId = 1; // Changes when text is modified by more than a single-char8acter insertion or deletion
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//public int mCurComplexChangeId = 1; // Changes when text is modified by more than a single-character insertion or deletion
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public List<EditWidgetContent> mUsers = new List<EditWidgetContent>() ~ delete _;
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@ -19,7 +19,7 @@ namespace System.Diagnostics
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private char8[] char8Buffer;
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// Record the number of valid bytes in the byteBuffer, for a few checks.
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// This is the maximum number of char8s we can get from one call to
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// This is the maximum number of chars we can get from one call to
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// ReadBuffer. Used so ReadBuffer can tell when to copy data into
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// a user's char8[] directly, instead of our internal char8[].
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private int32 mMaxCharsPerBuffer;
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@ -194,7 +194,7 @@ namespace System.Diagnostics
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int lineStart = 0;
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int len = sb.Length;
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// skip a beginning '\n' char8acter of new block if last block ended
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// skip a beginning '\n' character of new block if last block ended
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// with '\r'
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if (bLastCarriageReturn && (len > 0) && sb[0] == '\n')
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{
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@ -206,7 +206,7 @@ namespace System.Diagnostics
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while (currentIndex < len)
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{
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char8 ch = sb[currentIndex];
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// Note the following common line feed char8s:
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// Note the following common line feed chars:
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// \n - UNIX \r\n - DOS \r - Mac
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if (ch == '\r' || ch == '\n')
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{
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@ -214,7 +214,7 @@ namespace System.Diagnostics
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s.Append(sb, lineStart, currentIndex - lineStart);
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lineStart = currentIndex + 1;
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// skip the "\n" char8acter following "\r" char8acter
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// skip the "\n" character following "\r" character
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if ((ch == '\r') && (lineStart < len) && (sb[lineStart] == '\n'))
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{
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lineStart++;
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@ -232,7 +232,7 @@ namespace System.Diagnostics
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{
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bLastCarriageReturn = true;
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}
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// Keep the rest char8acaters which can't form a new line in string builder.
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// Keep the rest characaters which can't form a new line in string builder.
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if (lineStart < len)
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{
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if (lineStart == 0)
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@ -15,7 +15,7 @@ namespace System.IO
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public const char8 DirectorySeparatorChar = '/';
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#endif //BF_PLATFORM_WINDOWS
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// Platform specific alternate directory separator char8acter.
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// Platform specific alternate directory separator character.
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// This is backslash ('\') on Unix, and slash ('/') on Windows
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// and MacOS.
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//
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@ -25,7 +25,7 @@ namespace System.IO
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public const char8 AltDirectorySeparatorChar = '\\';
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#endif //BF_PLATFORM_WINDOWS
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// Platform specific volume separator char8acter. This is colon (':')
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// Platform specific volume separator character. This is colon (':')
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// on Windows and MacOS, and slash ('/') on Unix. This is mostly
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// useful for parsing paths like "c:\windows" or "MacVolume:System Folder".
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//
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@ -37,7 +37,7 @@ namespace System.IO
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// Make this public sometime.
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// The max total path is 260, and the max individual component length is 255.
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// For example, D:\<256 char8 file name> isn't legal, even though it's under 260 char8s.
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// For example, D:\<256 char file name> isn't legal, even though it's under 260 chars.
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protected const int32 MaxPath = 260;
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private const int32 MaxDirectoryLength = 255;
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@ -256,7 +256,7 @@ namespace System.IO
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{
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char8 ch = tmpCharBuffer[i];
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// Note the following common line feed char8s:
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// Note the following common line feed chars:
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// \n - UNIX \r\n - DOS \r - Mac
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if (ch == '\r' || ch == '\n')
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{
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@ -481,7 +481,7 @@ namespace System.IO
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}
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while (mCharLen == 0);
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//Console.WriteLine("ReadBuffer called. char8s: "+char8Len);
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//Console.WriteLine("ReadBuffer called. chars: "+char8Len);
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return mCharLen;
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}
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@ -522,7 +522,7 @@ namespace System.IO
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repeat
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{
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char8 ch = mCharBuffer[i];
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// Note the following common line feed char8s:
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// Note the following common line feed chars:
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// \n - UNIX \r\n - DOS \r - Mac
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if (ch == '\r' || ch == '\n')
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{
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@ -1778,7 +1778,7 @@ namespace System
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//Contract.Assert((char8A | char8B) <= 0x7F, "strings have to be ASCII");
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// uppercase both char8s - notice that we need just one compare per char8
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// uppercase both chars - notice that we need just one compare per char
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if ((uint32)(charA - 'a') <= (uint32)('z' - 'a')) charA -= 0x20;
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if ((uint32)(charB - 'a') <= (uint32)('z' - 'a')) charB -= 0x20;
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@ -1786,7 +1786,7 @@ namespace System
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if (charA != charB)
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return false;
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// Next char8
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// Next char
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curA++;curB++;
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curLength--;
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}
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@ -1811,7 +1811,7 @@ namespace System
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//Contract.Assert((char8A | char8B) <= 0x7F, "strings have to be ASCII");
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// uppercase both char8s - notice that we need just one compare per char8
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// uppercase both chars - notice that we need just one compare per char
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if ((uint32)(charA - 'a') <= (uint32)('z' - 'a')) charA -= 0x20;
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if ((uint32)(charB - 'a') <= (uint32)('z' - 'a')) charB -= 0x20;
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@ -1819,7 +1819,7 @@ namespace System
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if (charA != charB)
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return charA - charB;
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// Next char8
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// Next char
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a++;b++;
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length--;
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}
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@ -1839,7 +1839,7 @@ namespace System
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int_strsize charB = (int_strsize)*b;
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//Contract.Assert((char8A | char8B) <= 0x7F, "strings have to be ASCII");
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// uppercase both char8s - notice that we need just one compare per char8
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// uppercase both chars - notice that we need just one compare per char
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if ((uint32)(charA - 'a') <= (uint32)('z' - 'a')) charA -= 0x20;
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if ((uint32)(charB - 'a') <= (uint32)('z' - 'a')) charB -= 0x20;
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@ -1847,7 +1847,7 @@ namespace System
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if (charA != charB)
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return charA - charB;
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// Next char8
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// Next char
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a++;b++;
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length--;
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}
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@ -140,10 +140,10 @@ namespace System.Text
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public static int GetMaxEncodedLen(int utf8Len)
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{
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// Consider all incoming char8s are < \u80, each incoming char88 equals one outgoing char816 (utfLen * 1)
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// For char8s from \u80 to \u7FF, then two incoming char88 equals one outgoing char816 (utfLen * 0.5)
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// For char8s from \u800 to \u7FFF, then three incoming char88 equals one or two char816s (utfLen * 0.33) to (utfLen * 0.67)
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// For char8s from \u1000 to \u10FFFF, then four incoming char88 equals two outgoing char816s (utfLen * 0.5)
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// Consider all incoming chars are < \u80, each incoming char8 equals one outgoing char16 (utfLen * 1)
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// For chars from \u80 to \u7FF, then two incoming char8 equals one outgoing char16 (utfLen * 0.5)
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// For chars from \u800 to \u7FFF, then three incoming char8 equals one or two char16s (utfLen * 0.33) to (utfLen * 0.67)
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// For chars from \u1000 to \u10FFFF, then four incoming char8 equals two outgoing char16s (utfLen * 0.5)
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return utf8Len;
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}
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@ -211,7 +211,7 @@ namespace System.Text
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if (c <= '\u{FFFF}')
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{
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#if BF_UTF_PEDANTIC
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// Illegal UTF16 char8?
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// Illegal UTF16 char?
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Debug.Assert((c <= '\u{D7FF}') || (c >= '\u{E000}'));
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#endif
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EncodeChar((char16)c);
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@ -716,7 +716,7 @@ namespace System
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++inIdx;
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++outIdx;
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}
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else // We need to physically move char8acters once we've found an equal span
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else // We need to physically move characters once we've found an equal span
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{
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ptr[outIdx++] = ptr[inIdx++];
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}
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@ -1401,7 +1401,7 @@ namespace IDE
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{
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if (curColumn == column)
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return charId;
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// For column == -1, use first non-whitespace char8
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// For column == -1, use first non-whitespace char
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if ((column == -1) && (!c.IsWhiteSpace))
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return charId;
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}
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@ -1722,7 +1722,7 @@ namespace IDE.ui
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if ((!SelectEntry(curString)) && (curString.Length > 0))
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{
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// If we can't find any matches, at least select a string that starts with the right char8acter
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// If we can't find any matches, at least select a string that starts with the right character
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curString.RemoveToEnd(1);
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SelectEntry(curString);
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}
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@ -1553,7 +1553,7 @@ namespace IDE.ui
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bool inStrView = false;
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bool checkSubChar = true;
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float testX = curX;
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curX += 4; // offset by half a char8acter
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curX += 4; // offset by half a character
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testX -= GS!(mColumnDisplayStart);
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testX /= (float)GS!(mColumnDisplayStride);
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if (testX < 0.0f)
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@ -4277,7 +4277,7 @@ namespace IDE.ui
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if (mProcessingCharData[srcIdx].mCharId != destText[destIdx].mCharId)
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{
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// Id doesn't match, char8acter must have been deleted
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// Id doesn't match, character must have been deleted
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srcIdx++;
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continue;
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}
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