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fixed crash with CreateObject on ArrayType when count is 0

This commit is contained in:
xposure 2021-01-04 20:40:03 -05:00
parent 97d7324874
commit bd4c60a251

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@ -1120,6 +1120,7 @@ namespace System.Reflection
obj = Internal.UnsafeCastToObject(mem); obj = Internal.UnsafeCastToObject(mem);
obj.[Friend]mClassVData = (.)(void*)[Friend]mTypeClassVData; obj.[Friend]mClassVData = (.)(void*)[Friend]mTypeClassVData;
#endif #endif
if(count > 0)
Internal.MemSet((uint8*)Internal.UnsafeCastToPtr(obj) + [Friend]mInstSize, 0, [Friend]arraySize - [Friend]mInstSize); Internal.MemSet((uint8*)Internal.UnsafeCastToPtr(obj) + [Friend]mInstSize, 0, [Friend]arraySize - [Friend]mInstSize);
var array = (Array)obj; var array = (Array)obj;
array.[Friend]mLength = count; array.[Friend]mLength = count;