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@ -1108,7 +1108,7 @@ namespace FMOD
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FMOD_DSP_CONNECTION_TYPE_SIDECHAIN<br>
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----------------------------------<br>
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Sidechain DSPConnection type. Audio is mixed from the input to the output DSP's sidechain buffer, meaning it will NOT be part of the audible signal. A sidechain connection will execute its input DSP if it has not been executed before.<br>
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The purpose of the seperate sidechain buffer in a DSP, is so that the DSP effect can privately access for analysis purposes. An example of use in this case, could be a compressor which analyzes the signal, to control its own effect parameters (ie a compression level or gain).<br>
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The purpose of the separate sidechain buffer in a DSP, is so that the DSP effect can privately access for analysis purposes. An example of use in this case, could be a compressor which analyzes the signal, to control its own effect parameters (ie a compression level or gain).<br>
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<br>
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For the effect developer, to accept sidechain data, the sidechain data will appear in the FMOD_DSP_STATE struct which is passed into the read callback of a DSP unit.<br>
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FMOD_DSP_STATE::sidechaindata and FMOD_DSP::sidechainchannels will hold the mixed result of any sidechain data flowing into it.<br>
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