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s/seperate/separate

This commit is contained in:
Joseph Battelle 2021-01-29 23:52:58 -08:00
parent c0ae4bb8f7
commit a69dff59ce
7 changed files with 7 additions and 7 deletions

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@ -1108,7 +1108,7 @@ namespace FMOD
FMOD_DSP_CONNECTION_TYPE_SIDECHAIN<br>
----------------------------------<br>
Sidechain DSPConnection type. Audio is mixed from the input to the output DSP's sidechain buffer, meaning it will NOT be part of the audible signal. A sidechain connection will execute its input DSP if it has not been executed before.<br>
The purpose of the seperate sidechain buffer in a DSP, is so that the DSP effect can privately access for analysis purposes. An example of use in this case, could be a compressor which analyzes the signal, to control its own effect parameters (ie a compression level or gain).<br>
The purpose of the separate sidechain buffer in a DSP, is so that the DSP effect can privately access for analysis purposes. An example of use in this case, could be a compressor which analyzes the signal, to control its own effect parameters (ie a compression level or gain).<br>
<br>
For the effect developer, to accept sidechain data, the sidechain data will appear in the FMOD_DSP_STATE struct which is passed into the read callback of a DSP unit.<br>
FMOD_DSP_STATE::sidechaindata and FMOD_DSP::sidechainchannels will hold the mixed result of any sidechain data flowing into it.<br>