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Win32 debugging fixes, more work on custom compile commands
Fixed working dir for 'launch' Fixed attaching to process - stack trace wasn't updating properly Fixed more custom compile stuff, and BeefySysLib bin destination Fixed linking issues related to Bfp* and Bp* exports in both BeefRT and BeefySysLib Fixed a crash with conditional breakpoints Fixed release mode IDE issues (related to hot swap breakpoints) Fixed hotswapping type data with LLVM builds Fixed 'Pause' state processing Running_ToTempBreakpoint for ScriptManager Fixed Win32 step out when there's an ESP adjustment at the return site Made step-out skip over "unimportant" instructions at return site
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60 changed files with 1131 additions and 1065 deletions
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@ -836,7 +836,8 @@ enum BfIRPopulateType
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BfIRPopulateType_Identity,
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BfIRPopulateType_Declaration,
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BfIRPopulateType_Eventually_Full,
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BfIRPopulateType_Full
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BfIRPopulateType_Full,
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BfIRPopulateType_Full_ForceDefinition
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};
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class BfIRBuilder : public BfIRConstHolder
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@ -934,8 +935,8 @@ public:
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BfIRMDNode CreateNamespaceScope(BfType* type, BfIRMDNode fileDIScope);
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String GetDebugTypeName(BfTypeInstance* typeInstance, bool includeOuterTypeName);
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void CreateDbgTypeDefinition(BfType* type);
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void CreateTypeDeclaration(BfType* type);
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void CreateTypeDefinition(BfType* type);
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void CreateTypeDeclaration(BfType* type, bool forceDefine);
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void CreateTypeDefinition(BfType* type, bool forceDefine);
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void ReplaceDITemporaryTypes();
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void PushDbgLoc(BfTypeInstance* typeInst);
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BfIRPopulateType GetPopulateTypeState(BfType* type);
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