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Win32 debugging fixes, more work on custom compile commands
Fixed working dir for 'launch' Fixed attaching to process - stack trace wasn't updating properly Fixed more custom compile stuff, and BeefySysLib bin destination Fixed linking issues related to Bfp* and Bp* exports in both BeefRT and BeefySysLib Fixed a crash with conditional breakpoints Fixed release mode IDE issues (related to hot swap breakpoints) Fixed hotswapping type data with LLVM builds Fixed 'Pause' state processing Running_ToTempBreakpoint for ScriptManager Fixed Win32 step out when there's an ESP adjustment at the return site Made step-out skip over "unimportant" instructions at return site
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60 changed files with 1131 additions and 1065 deletions
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@ -2972,8 +2972,10 @@ BeFunction* BeModule::CreateFunction(BeFunctionType* funcType, BfIRLinkageType l
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func->mLinkageType = linkageType;
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func->mParams.Resize(funcType->mParams.size());
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mFunctions.push_back(func);
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#ifdef _DEBUG
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BF_ASSERT(mFunctionMap.TryAdd(name, func));
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// It IS possible hit this, especially if we have multiple intrinsics mapping to 'malloc' for example
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//BF_ASSERT(mFunctionMap.TryAdd(name, func));
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#endif
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return func;
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}
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