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Win32 debugging fixes, more work on custom compile commands
Fixed working dir for 'launch' Fixed attaching to process - stack trace wasn't updating properly Fixed more custom compile stuff, and BeefySysLib bin destination Fixed linking issues related to Bfp* and Bp* exports in both BeefRT and BeefySysLib Fixed a crash with conditional breakpoints Fixed release mode IDE issues (related to hot swap breakpoints) Fixed hotswapping type data with LLVM builds Fixed 'Pause' state processing Running_ToTempBreakpoint for ScriptManager Fixed Win32 step out when there's an ESP adjustment at the return site Made step-out skip over "unimportant" instructions at return site
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60 changed files with 1131 additions and 1065 deletions
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@ -687,7 +687,7 @@ int BeCOFFObject::DbgGetTypeId(BeDbgType* dbgType, bool doDefine)
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outT.Write(*(int16*)&attr);
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outT.Write(func->mCvTypeId);
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if (isVirt)
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outT.Write((int32)func->mVIndex);
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outT.Write((int32)func->mVIndex * mBeModule->mContext->mPointerSize);
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DbgEncodeString(outT, func->mName);
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memberCount++;
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DbgTAlign();
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