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Win32 debugging fixes, more work on custom compile commands

Fixed working dir for 'launch'
Fixed attaching to process - stack trace wasn't updating properly
Fixed more custom compile stuff, and BeefySysLib bin destination
Fixed linking issues related to Bfp* and Bp* exports in both BeefRT and BeefySysLib
Fixed a crash with conditional breakpoints
Fixed release mode IDE issues (related to hot swap breakpoints)
Fixed hotswapping type data with LLVM builds
Fixed 'Pause' state processing Running_ToTempBreakpoint for ScriptManager
Fixed Win32 step out when there's an ESP adjustment at the return site
Made step-out skip over "unimportant" instructions at return site
This commit is contained in:
Brian Fiete 2019-08-29 14:19:07 -07:00
parent 09016c8dc0
commit a367b8165f
60 changed files with 1131 additions and 1065 deletions

View file

@ -1,3 +1,6 @@
# This test fails on Win32 currently
if (platform != "Win64") Stop()
# This test ensure that other threads continue to execute while we execute a method in the debugger
# and it tests that we can execute methods on threads other than those which we had originally stopped on
@ -21,6 +24,7 @@ SelectThread("")
SelectCallStackWithStr(".DoTest()")
AssertEvalEquals("ca.mA", "9")
AssertEvalEquals("sVal1", "0")
AssertEvalEquals("ca.GetValWithWait()", "9")
AssertEvalEquals("sVal1", "1")
Continue()