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Win32 debugging fixes, more work on custom compile commands

Fixed working dir for 'launch'
Fixed attaching to process - stack trace wasn't updating properly
Fixed more custom compile stuff, and BeefySysLib bin destination
Fixed linking issues related to Bfp* and Bp* exports in both BeefRT and BeefySysLib
Fixed a crash with conditional breakpoints
Fixed release mode IDE issues (related to hot swap breakpoints)
Fixed hotswapping type data with LLVM builds
Fixed 'Pause' state processing Running_ToTempBreakpoint for ScriptManager
Fixed Win32 step out when there's an ESP adjustment at the return site
Made step-out skip over "unimportant" instructions at return site
This commit is contained in:
Brian Fiete 2019-08-29 14:19:07 -07:00
parent 09016c8dc0
commit a367b8165f
60 changed files with 1131 additions and 1065 deletions

View file

@ -1615,146 +1615,146 @@ BpManager* BpManager::Get()
//////////////////////////////////////////////////////////////////////////
BF_EXPORT void BF_CALLTYPE BpShutdown()
BP_EXPORT void BP_CALLTYPE BpShutdown()
{
BpManager::Get()->Shutdown();
}
BF_EXPORT void BF_CALLTYPE BpSetClientName(const char* clientName)
BP_EXPORT void BP_CALLTYPE BpSetClientName(const char* clientName)
{
BpManager::Get()->SetClientName(clientName);
}
BF_EXPORT void BF_CALLTYPE BpInit(const char* serverName, const char* sessionName)
BP_EXPORT void BP_CALLTYPE BpInit(const char* serverName, const char* sessionName)
{
BpManager::Get()->Init(serverName, sessionName);
}
BF_EXPORT BpConnectState BF_CALLTYPE BpGetConnectState()
BP_EXPORT BpConnectState BP_CALLTYPE BpGetConnectState()
{
return BpManager::Get()->mConnectState;
}
BF_EXPORT void BF_CALLTYPE BpRetryConnect()
BP_EXPORT void BP_CALLTYPE BpRetryConnect()
{
return BpManager::Get()->RetryConnect();
}
BF_EXPORT void BF_CALLTYPE BpPause()
BP_EXPORT void BP_CALLTYPE BpPause()
{
BpManager::Get()->Pause();
}
BF_EXPORT void BF_CALLTYPE BpUnpause()
BP_EXPORT void BP_CALLTYPE BpUnpause()
{
BpManager::Get()->Unpause();
}
BF_EXPORT void BF_CALLTYPE BpSetThreadName(const char* threadName)
BP_EXPORT void BP_CALLTYPE BpSetThreadName(const char* threadName)
{
BpManager::GetCurThreadInfo()->SetThreadName(threadName);
}
BF_EXPORT void BF_CALLTYPE BpEnter(const char* zoneName)
BP_EXPORT void BP_CALLTYPE BpEnter(const char* zoneName)
{
BpManager::GetCurThreadInfo()->Enter(zoneName);
}
BF_EXPORT void BF_CALLTYPE BpEnterF(const char* zoneName, ...)
BP_EXPORT void BP_CALLTYPE BpEnterF(const char* zoneName, ...)
{
va_list args;
va_start(args, zoneName);
BpManager::GetCurThreadInfo()->Enter(zoneName, args);
}
BF_EXPORT void BF_CALLTYPE BpLeave()
BP_EXPORT void BP_CALLTYPE BpLeave()
{
BpManager::GetCurThreadInfo()->Leave();
}
BF_EXPORT void BF_CALLTYPE BpFrameTick()
BP_EXPORT void BP_CALLTYPE BpFrameTick()
{
BpManager::Get()->Tick();
}
BF_EXPORT void BF_CALLTYPE BpEvent(const char* name, const char* details)
BP_EXPORT void BP_CALLTYPE BpEvent(const char* name, const char* details)
{
BpManager::GetCurThreadInfo()->Event(name, details);
}
BF_EXPORT const char* BF_CALLTYPE BpDynStr(const char* str)
BP_EXPORT const char* BP_CALLTYPE BpDynStr(const char* str)
{
return BpManager::GetCurThreadInfo()->DynamicString(str);
}
#else
BF_EXPORT void BF_CALLTYPE BpShutdown()
BP_EXPORT void BP_CALLTYPE BpShutdown()
{
}
BF_EXPORT BpConnectState BF_CALLTYPE BpGetConnectState()
BP_EXPORT BpConnectState BP_CALLTYPE BpGetConnectState()
{
return BpConnectState_NotConnected;
}
BF_EXPORT void BF_CALLTYPE BpRetryConnect()
BP_EXPORT void BP_CALLTYPE BpRetryConnect()
{
}
BF_EXPORT void BF_CALLTYPE BpPause()
BP_EXPORT void BP_CALLTYPE BpPause()
{
}
BF_EXPORT void BF_CALLTYPE BpUnpause()
BP_EXPORT void BP_CALLTYPE BpUnpause()
{
}
BF_EXPORT void BF_CALLTYPE BpSetClientName(const char* clientName)
BP_EXPORT void BP_CALLTYPE BpSetClientName(const char* clientName)
{
}
BF_EXPORT void BF_CALLTYPE BpInit(const char* serverName, const char* sessionName)
BP_EXPORT void BP_CALLTYPE BpInit(const char* serverName, const char* sessionName)
{
}
BF_EXPORT void BF_CALLTYPE BpSetThreadName(const char* threadName)
BP_EXPORT void BP_CALLTYPE BpSetThreadName(const char* threadName)
{
}
BF_EXPORT void BF_CALLTYPE BpEnter(const char* zoneName)
BP_EXPORT void BP_CALLTYPE BpEnter(const char* zoneName)
{
}
BF_EXPORT void BF_CALLTYPE BpEnterF(const char* zoneName, ...)
BP_EXPORT void BP_CALLTYPE BpEnterF(const char* zoneName, ...)
{
}
BF_EXPORT void BF_CALLTYPE BpLeave()
BP_EXPORT void BP_CALLTYPE BpLeave()
{
}
BF_EXPORT void BF_CALLTYPE BpFrameTick()
BP_EXPORT void BP_CALLTYPE BpFrameTick()
{
}
BF_EXPORT void BF_CALLTYPE BpEvent(const char* name, const char* details)
BP_EXPORT void BP_CALLTYPE BpEvent(const char* name, const char* details)
{
}
BF_EXPORT const char* BF_CALLTYPE BpDynStr(const char* str)
BP_EXPORT const char* BP_CALLTYPE BpDynStr(const char* str)
{
return str;
}