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Win32 debugging fixes, more work on custom compile commands

Fixed working dir for 'launch'
Fixed attaching to process - stack trace wasn't updating properly
Fixed more custom compile stuff, and BeefySysLib bin destination
Fixed linking issues related to Bfp* and Bp* exports in both BeefRT and BeefySysLib
Fixed a crash with conditional breakpoints
Fixed release mode IDE issues (related to hot swap breakpoints)
Fixed hotswapping type data with LLVM builds
Fixed 'Pause' state processing Running_ToTempBreakpoint for ScriptManager
Fixed Win32 step out when there's an ESP adjustment at the return site
Made step-out skip over "unimportant" instructions at return site
This commit is contained in:
Brian Fiete 2019-08-29 14:19:07 -07:00
parent 09016c8dc0
commit a367b8165f
60 changed files with 1131 additions and 1065 deletions

View file

@ -126,7 +126,7 @@
<LinkIncremental>false</LinkIncremental>
<TargetName>$(ProjectName)32_d</TargetName>
<LibraryPath>$(LibraryPath);third_party\AK\lib\Win32_vc120\Debug(StaticCRT)\lib</LibraryPath>
<OutDir>$(SolutionDir)\ide\dist\</OutDir>
<OutDir>$(SolutionDir)\IDE\dist\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@ -134,14 +134,14 @@
<TargetName>$(ProjectName)64_d</TargetName>
<LibraryPath>third_party\AK\lib\debug;C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2007%29\Lib\x86;$(LibraryPath);$(WindowsSDK_LibraryPath_x86)</LibraryPath>
<IncludePath>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<OutDir>$(SolutionDir)\ide\dist\</OutDir>
<OutDir>$(SolutionDir)\IDE\dist\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Static|Win32'">
<LinkIncremental>true</LinkIncremental>
<TargetName>$(ProjectName)_d</TargetName>
<LibraryPath>$(LibraryPath);third_party\AK\lib\Win32_vc120\Debug(StaticCRT)\lib</LibraryPath>
<IncludePath>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<OutDir>$(SolutionDir)\ide\dist\</OutDir>
<OutDir>$(SolutionDir)\IDE\dist\</OutDir>
<IntDir>$(Configuration)\</IntDir>
<ExtensionsToDeleteOnClean>*.cdf;*.cache;*.obj;*.ilk;*.resources;*.tlb;*.tli;*.tlh;*.tmp;*.rsp;*.pgc;*.pgd;*.meta;*.tlog;*.manifest;*.res;*.pch;*.exp;*.idb;*.rep;*.xdc;*.pdb;*_manifest.rc;*.bsc;*.sbr;*.xml;*.metagen;*.bi</ExtensionsToDeleteOnClean>
</PropertyGroup>
@ -150,13 +150,13 @@
<TargetName>$(ProjectName)_d</TargetName>
<LibraryPath>third_party\AK\lib\debug;C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2007%29\Lib\x86;$(LibraryPath);third_party\libffi\i686-pc-cygwin\.libs</LibraryPath>
<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSDK_IncludePath);$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;C:\Program Files (x86)\Microsoft DirectX SDK (June 2007)\Include;C:\temp\wx\wxMSW-2.8.12\include;C:\temp\wx\wxMSW-2.8.12\include\msvc</IncludePath>
<OutDir>$(SolutionDir)\ide\dist\</OutDir>
<OutDir>$(SolutionDir)\IDE\dist\</OutDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<LibraryPath>$(LibraryPath);third_party\AK\lib\Win32_vc120\Release(StaticCRT)\lib</LibraryPath>
<IncludePath>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<OutDir>$(SolutionDir)\ide\dist\</OutDir>
<OutDir>$(SolutionDir)\IDE\dist\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<TargetName>$(ProjectName)32</TargetName>
</PropertyGroup>
@ -164,19 +164,19 @@
<LinkIncremental>false</LinkIncremental>
<IncludePath>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<TargetName>$(ProjectName)64</TargetName>
<OutDir>$(SolutionDir)\ide\dist\</OutDir>
<OutDir>$(SolutionDir)\IDE\dist\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Static|Win32'">
<LinkIncremental>false</LinkIncremental>
<LibraryPath>third_party\AK\lib\release;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86;$(FrameworkSDKDir)\lib;third_party\libffi\i686-pc-cygwin\.libs</LibraryPath>
<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSDK_IncludePath);$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;C:\Program Files (x86)\Microsoft DirectX SDK (June 2007)\Include;C:\temp\wx\wxMSW-2.8.12\include;C:\temp\wx\wxMSW-2.8.12\include\msvc</IncludePath>
<OutDir>$(SolutionDir)\ide\dist\</OutDir>
<OutDir>$(SolutionDir)\IDE\dist\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Static|x64'">
<LinkIncremental>false</LinkIncremental>
<LibraryPath>third_party\AK\lib\release;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86;$(FrameworkSDKDir)\lib</LibraryPath>
<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSDK_IncludePath);$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;C:\Program Files (x86)\Microsoft DirectX SDK (June 2007)\Include;C:\temp\wx\wxMSW-2.8.12\include;C:\temp\wx\wxMSW-2.8.12\include\msvc</IncludePath>
<OutDir>$(SolutionDir)\ide\dist\</OutDir>
<OutDir>$(SolutionDir)\IDE\dist\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@ -184,22 +184,33 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_WINDOWS;_USRDLL;BFSYSLIB_DYNAMIC;BF_NO_FBX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>BFP_NOEXPORT;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_WINDOWS;_USRDLL;BFSYSLIB_DYNAMIC;BF_NO_FBX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>./;./platform/win/;./platform/sdl/;third_party/agg-2.4/include;third_party/agg-2.4/include/platform/win32;third_party/;third_party/libffi/i686-pc-cygwin;third_party/libffi/i686-pc-cygwin/include;third_party/libffi/include;third_party/SDL2-2.0.1/include;../extern/fbxsdk/include</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OutputFile>$(SolutionDir)\ide\dist\$(TargetName).dll</OutputFile>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>../extern/fbxsdk/lib/vs2012/x86/debug</AdditionalLibraryDirectories>
<AdditionalDependencies>imm32.lib;version.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<ImportLibrary>$(SolutionDir)\ide\dist\$(TargetName).lib</ImportLibrary>
<ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary>
</Link>
<MASM>
<EnableMASM51Compatibility>false</EnableMASM51Compatibility>
</MASM>
<CustomBuildStep>
<Command>
</Command>
<Message>
</Message>
</CustomBuildStep>
<PostBuildEvent>
<Command>copy /y $(OutDir)$(TargetName).dll $(SolutionDir)\BeefLibs\Beefy2D\dist\
copy /y $(OutDir)$(TargetName).pdb $(SolutionDir)\BeefLibs\Beefy2D\dist\
copy /y $(OutDir)$(TargetName).lib $(SolutionDir)\BeefLibs\Beefy2D\dist\</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
@ -207,7 +218,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BFSYSLIB_DYNAMIC;BF_NO_FBX;FT2_BUILD_LIBRARY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>BP_DYNAMIC;BFP_NOEXPORT;WIN32;_DEBUG;_WINDOWS;_USRDLL;BFSYSLIB_DYNAMIC;BF_NO_FBX;FT2_BUILD_LIBRARY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>./;./platform/win/;./platform/sdl/;third_party/agg-2.4/include;third_party/agg-2.4/include/platform/win32;third_party/;third_party/libffi/i686-pc-cygwin;third_party/libffi/i686-pc-cygwin/include;third_party/libffi/include;third_party/SDL2-2.0.1/include;../extern/fbxsdk/include;third_party/freetype/include</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<SupportJustMyCode>false</SupportJustMyCode>
@ -215,12 +226,22 @@
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
<OutputFile>$(SolutionDir)\ide\dist\$(TargetName).dll</OutputFile>
<AdditionalDependencies>imm32.lib;version.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<BaseAddress>0x100000000</BaseAddress>
<ImportLibrary>$(SolutionDir)\ide\dist\$(TargetName).lib</ImportLibrary>
<ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary>
</Link>
<CustomBuildStep>
<Command>
</Command>
<Message>
</Message>
</CustomBuildStep>
<PostBuildEvent>
<Command>copy /y $(OutDir)$(TargetName).dll $(SolutionDir)\BeefLibs\Beefy2D\dist\
copy /y $(OutDir)$(TargetName).pdb $(SolutionDir)\BeefLibs\Beefy2D\dist\
copy /y $(OutDir)$(TargetName).lib $(SolutionDir)\BeefLibs\Beefy2D\dist\</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Static|Win32'">
<ClCompile>
@ -237,6 +258,17 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<OutputFile>$(SolutionDir)\ide\dist\win\$(TargetName).dll</OutputFile>
</Link>
<CustomBuildStep>
<Command>
</Command>
<Message>
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</CustomBuildStep>
<PostBuildEvent>
<Command>copy /y $(OutDir)$(TargetName).dll $(SolutionDir)\BeefLibs\Beefy2D\dist\
copy /y $(OutDir)$(TargetName).pdb $(SolutionDir)\BeefLibs\Beefy2D\dist\
copy /y $(OutDir)$(TargetName).lib $(SolutionDir)\BeefLibs\Beefy2D\dist\</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Static|x64'">
<ClCompile>
@ -254,6 +286,17 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<OutputFile>$(SolutionDir)\ide\dist\win\$(TargetName).dll</OutputFile>
</Link>
<CustomBuildStep>
<Command>
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<Message>
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</CustomBuildStep>
<PostBuildEvent>
<Command>copy /y $(OutDir)$(TargetName).dll $(SolutionDir)\BeefLibs\Beefy2D\dist\
copy /y $(OutDir)$(TargetName).pdb $(SolutionDir)\BeefLibs\Beefy2D\dist\
copy /y $(OutDir)$(TargetName).lib $(SolutionDir)\BeefLibs\Beefy2D\dist\</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
@ -263,7 +306,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_WINDOWS;_USRDLL;BFSYSLIB_DYNAMIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>BFP_NOEXPORT;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_WINDOWS;_USRDLL;BFSYSLIB_DYNAMIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<AdditionalIncludeDirectories>./; ./platform/win/; ./platform/sdl/; third_party/agg-2.4/include; third_party/agg-2.4/include/platform/win32; third_party/; third_party/libffi/i686-pc-cygwin; third_party/libffi/i686-pc-cygwin/include; third_party/libffi/include; third_party/SDL2-2.0.1/include;;../extern/fbxsdk/include</AdditionalIncludeDirectories>
</ClCompile>
@ -272,13 +315,24 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<OutputFile>$(SolutionDir)\ide\dist\$(TargetName).dll</OutputFile>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<AdditionalLibraryDirectories>../extern/fbxsdk/lib/vs2012/x86/release</AdditionalLibraryDirectories>
<AdditionalDependencies>imm32.lib;version.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<ImportLibrary>$(SolutionDir)\ide\dist\$(TargetName).lib</ImportLibrary>
<ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary>
</Link>
<CustomBuildStep>
<Command>
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<PostBuildEvent>
<Command>copy /y $(OutDir)$(TargetName).dll $(SolutionDir)\BeefLibs\Beefy2D\dist\
copy /y $(OutDir)$(TargetName).pdb $(SolutionDir)\BeefLibs\Beefy2D\dist\
copy /y $(OutDir)$(TargetName).lib $(SolutionDir)\BeefLibs\Beefy2D\dist\</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
@ -288,7 +342,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BFSYSLIB_DYNAMIC;BF_NO_FBX;FT2_BUILD_LIBRARY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>BP_DYNAMIC;BFP_NOEXPORT;WIN32;NDEBUG;_WINDOWS;_USRDLL;BFSYSLIB_DYNAMIC;BF_NO_FBX;FT2_BUILD_LIBRARY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<AdditionalIncludeDirectories>./;./platform/win/;./platform/sdl/;third_party/agg-2.4/include;third_party/agg-2.4/include/platform/win32;third_party/;third_party/libffi/i686-pc-cygwin;third_party/libffi/i686-pc-cygwin/include;third_party/libffi/include;third_party/SDL2-2.0.1/include;../extern/fbxsdk/include;third_party/freetype/include</AdditionalIncludeDirectories>
</ClCompile>
@ -297,11 +351,22 @@
<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<OutputFile>$(SolutionDir)\ide\dist\$(TargetName).dll</OutputFile>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>imm32.lib;version.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<ImportLibrary>$(SolutionDir)\ide\dist\$(TargetName).lib</ImportLibrary>
<ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary>
</Link>
<CustomBuildStep>
<Command>
</Command>
<Message>
</Message>
</CustomBuildStep>
<PostBuildEvent>
<Command>copy /y $(OutDir)$(TargetName).dll $(SolutionDir)\BeefLibs\Beefy2D\dist\
copy /y $(OutDir)$(TargetName).pdb $(SolutionDir)\BeefLibs\Beefy2D\dist\
copy /y $(OutDir)$(TargetName).lib $(SolutionDir)\BeefLibs\Beefy2D\dist\</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Static|Win32'">
<ClCompile>
@ -322,6 +387,17 @@
<OptimizeReferences>true</OptimizeReferences>
<OutputFile>$(SolutionDir)\ide\dist\win\BeefySysLib.dll</OutputFile>
</Link>
<CustomBuildStep>
<Command>
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<Message>
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</CustomBuildStep>
<PostBuildEvent>
<Command>copy /y $(OutDir)$(TargetName).dll $(SolutionDir)\BeefLibs\Beefy2D\dist\
copy /y $(OutDir)$(TargetName).pdb $(SolutionDir)\BeefLibs\Beefy2D\dist\
copy /y $(OutDir)$(TargetName).lib $(SolutionDir)\BeefLibs\Beefy2D\dist\</Command>
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@ -342,6 +418,17 @@
<OptimizeReferences>true</OptimizeReferences>
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</Link>
<CustomBuildStep>
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<Message>
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<PostBuildEvent>
<Command>copy /y $(OutDir)$(TargetName).dll $(SolutionDir)\BeefLibs\Beefy2D\dist\
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copy /y $(OutDir)$(TargetName).lib $(SolutionDir)\BeefLibs\Beefy2D\dist\</Command>
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</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="BFApp.cpp" />
@ -2086,24 +2173,24 @@
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<Message Condition="'$(Configuration)|$(Platform)'=='Release Static|Win32'">Executing MASM</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Executing MASM</Message>
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View file

@ -97,8 +97,14 @@ extern "C" _CRTIMP int __cdecl __MINGW_NOTHROW _stricmp (const char*, const char
#define BF_IMPORT extern "C" __declspec(dllimport)
#ifdef BFSYSLIB_DYNAMIC
#define BF_EXPORT extern "C" __declspec(dllexport)
#define BF_CALLTYPE __stdcall
#ifdef BFP_NOEXPORT
#define BFP_EXPORT extern "C"
#define BFP_CALLTYPE __stdcall
#endif
#else
#define BF_EXPORT extern "C"
#define BF_CALLTYPE __stdcall

View file

@ -1615,146 +1615,146 @@ BpManager* BpManager::Get()
//////////////////////////////////////////////////////////////////////////
BF_EXPORT void BF_CALLTYPE BpShutdown()
BP_EXPORT void BP_CALLTYPE BpShutdown()
{
BpManager::Get()->Shutdown();
}
BF_EXPORT void BF_CALLTYPE BpSetClientName(const char* clientName)
BP_EXPORT void BP_CALLTYPE BpSetClientName(const char* clientName)
{
BpManager::Get()->SetClientName(clientName);
}
BF_EXPORT void BF_CALLTYPE BpInit(const char* serverName, const char* sessionName)
BP_EXPORT void BP_CALLTYPE BpInit(const char* serverName, const char* sessionName)
{
BpManager::Get()->Init(serverName, sessionName);
}
BF_EXPORT BpConnectState BF_CALLTYPE BpGetConnectState()
BP_EXPORT BpConnectState BP_CALLTYPE BpGetConnectState()
{
return BpManager::Get()->mConnectState;
}
BF_EXPORT void BF_CALLTYPE BpRetryConnect()
BP_EXPORT void BP_CALLTYPE BpRetryConnect()
{
return BpManager::Get()->RetryConnect();
}
BF_EXPORT void BF_CALLTYPE BpPause()
BP_EXPORT void BP_CALLTYPE BpPause()
{
BpManager::Get()->Pause();
}
BF_EXPORT void BF_CALLTYPE BpUnpause()
BP_EXPORT void BP_CALLTYPE BpUnpause()
{
BpManager::Get()->Unpause();
}
BF_EXPORT void BF_CALLTYPE BpSetThreadName(const char* threadName)
BP_EXPORT void BP_CALLTYPE BpSetThreadName(const char* threadName)
{
BpManager::GetCurThreadInfo()->SetThreadName(threadName);
}
BF_EXPORT void BF_CALLTYPE BpEnter(const char* zoneName)
BP_EXPORT void BP_CALLTYPE BpEnter(const char* zoneName)
{
BpManager::GetCurThreadInfo()->Enter(zoneName);
}
BF_EXPORT void BF_CALLTYPE BpEnterF(const char* zoneName, ...)
BP_EXPORT void BP_CALLTYPE BpEnterF(const char* zoneName, ...)
{
va_list args;
va_start(args, zoneName);
BpManager::GetCurThreadInfo()->Enter(zoneName, args);
}
BF_EXPORT void BF_CALLTYPE BpLeave()
BP_EXPORT void BP_CALLTYPE BpLeave()
{
BpManager::GetCurThreadInfo()->Leave();
}
BF_EXPORT void BF_CALLTYPE BpFrameTick()
BP_EXPORT void BP_CALLTYPE BpFrameTick()
{
BpManager::Get()->Tick();
}
BF_EXPORT void BF_CALLTYPE BpEvent(const char* name, const char* details)
BP_EXPORT void BP_CALLTYPE BpEvent(const char* name, const char* details)
{
BpManager::GetCurThreadInfo()->Event(name, details);
}
BF_EXPORT const char* BF_CALLTYPE BpDynStr(const char* str)
BP_EXPORT const char* BP_CALLTYPE BpDynStr(const char* str)
{
return BpManager::GetCurThreadInfo()->DynamicString(str);
}
#else
BF_EXPORT void BF_CALLTYPE BpShutdown()
BP_EXPORT void BP_CALLTYPE BpShutdown()
{
}
BF_EXPORT BpConnectState BF_CALLTYPE BpGetConnectState()
BP_EXPORT BpConnectState BP_CALLTYPE BpGetConnectState()
{
return BpConnectState_NotConnected;
}
BF_EXPORT void BF_CALLTYPE BpRetryConnect()
BP_EXPORT void BP_CALLTYPE BpRetryConnect()
{
}
BF_EXPORT void BF_CALLTYPE BpPause()
BP_EXPORT void BP_CALLTYPE BpPause()
{
}
BF_EXPORT void BF_CALLTYPE BpUnpause()
BP_EXPORT void BP_CALLTYPE BpUnpause()
{
}
BF_EXPORT void BF_CALLTYPE BpSetClientName(const char* clientName)
BP_EXPORT void BP_CALLTYPE BpSetClientName(const char* clientName)
{
}
BF_EXPORT void BF_CALLTYPE BpInit(const char* serverName, const char* sessionName)
BP_EXPORT void BP_CALLTYPE BpInit(const char* serverName, const char* sessionName)
{
}
BF_EXPORT void BF_CALLTYPE BpSetThreadName(const char* threadName)
BP_EXPORT void BP_CALLTYPE BpSetThreadName(const char* threadName)
{
}
BF_EXPORT void BF_CALLTYPE BpEnter(const char* zoneName)
BP_EXPORT void BP_CALLTYPE BpEnter(const char* zoneName)
{
}
BF_EXPORT void BF_CALLTYPE BpEnterF(const char* zoneName, ...)
BP_EXPORT void BP_CALLTYPE BpEnterF(const char* zoneName, ...)
{
}
BF_EXPORT void BF_CALLTYPE BpLeave()
BP_EXPORT void BP_CALLTYPE BpLeave()
{
}
BF_EXPORT void BF_CALLTYPE BpFrameTick()
BP_EXPORT void BP_CALLTYPE BpFrameTick()
{
}
BF_EXPORT void BF_CALLTYPE BpEvent(const char* name, const char* details)
BP_EXPORT void BP_CALLTYPE BpEvent(const char* name, const char* details)
{
}
BF_EXPORT const char* BF_CALLTYPE BpDynStr(const char* str)
BP_EXPORT const char* BP_CALLTYPE BpDynStr(const char* str)
{
return str;
}

View file

@ -315,17 +315,25 @@ public:
#endif
BF_EXPORT void BF_CALLTYPE BpInit(const char* serverName, const char* sessionName);
BF_EXPORT void BF_CALLTYPE BpShutdown();
BF_EXPORT BpConnectState BF_CALLTYPE BpGetConnectState();
BF_EXPORT void BF_CALLTYPE BpRetryConnect();
BF_EXPORT void BF_CALLTYPE BpPause();
BF_EXPORT void BF_CALLTYPE BpUnpause();
BF_EXPORT void BF_CALLTYPE BpSetClientName(const char* clientName);
BF_EXPORT void BF_CALLTYPE BpSetThreadName(const char* threadName);
BF_EXPORT void BF_CALLTYPE BpEnter(const char* zoneName);
BF_EXPORT void BF_CALLTYPE BpEnterF(const char* zoneName, ...);
BF_EXPORT void BF_CALLTYPE BpLeave();
BF_EXPORT void BF_CALLTYPE BpFrameTick();
BF_EXPORT void BF_CALLTYPE BpEvent(const char* name, const char* details);
BF_EXPORT const char* BF_CALLTYPE BpDynStr(const char* str);
#ifdef BP_DYNAMIC
#define BP_EXPORT BF_EXPORT
#define BP_CALLTYPE BF_CALLTYPE
#else
#define BP_EXPORT
#define BP_CALLTYPE
#endif
BP_EXPORT void BP_CALLTYPE BpInit(const char* serverName, const char* sessionName);
BP_EXPORT void BP_CALLTYPE BpShutdown();
BP_EXPORT BpConnectState BP_CALLTYPE BpGetConnectState();
BP_EXPORT void BP_CALLTYPE BpRetryConnect();
BP_EXPORT void BP_CALLTYPE BpPause();
BP_EXPORT void BP_CALLTYPE BpUnpause();
BP_EXPORT void BP_CALLTYPE BpSetClientName(const char* clientName);
BP_EXPORT void BP_CALLTYPE BpSetThreadName(const char* threadName);
BP_EXPORT void BP_CALLTYPE BpEnter(const char* zoneName);
BP_EXPORT void BP_CALLTYPE BpEnterF(const char* zoneName, ...);
BP_EXPORT void BP_CALLTYPE BpLeave();
BP_EXPORT void BP_CALLTYPE BpFrameTick();
BP_EXPORT void BP_CALLTYPE BpEvent(const char* name, const char* details);
BP_EXPORT const char* BP_CALLTYPE BpDynStr(const char* str);